Interacting with other elements Video elements can interact with other elements like canvas to provide a completely new experience. Canvas' drawImage lets you grab a single frame from the video element, and draw it within the canvas. Embedded Image function grabScreenshot() { ctx.drawImage(video, 0, 0, videoWidth, videoHeight); var img = new Image(); img.src = canvas.toDataURL("image/png"); img.width = 120; ssContainer.appendChild(img); }
iframe kofiles.txt


var img = document.createElement('img'); // filesystem:http://example.com/temporary/myfile.png img.src = fileEntry.toURL(); document.body.appendChild(img); Retrieve a file by its filesystem URL: window.resolveLocalFileSystemURL(img.src, function(fileEntry) { ... });

ko_loop



This text is displayed if your browser does not support HTML5 Canvas. This text is displayed if your browser does not support HTML5 Canvas. This text is displayed if your browser does not support HTML5 Canvas.
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BUGS_123

File API & FileReader API not supported

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Monitoring the progress of a read One of the nice things that we get for free when using async event handling is the ability to monitor the progress of the file read; useful for large files, catching errors, and figuring out when a read is complete. The onloadstart and onprogress events can be used to monitor the progress of a read. The example below demonstrates displaying a progress bar to monitor the status of a read. To see the progress indicator in action, try a large file or one from a remote drive.
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kocsv2js.html