DIR : /home/kozerus/public_html/cropex/js/wz/wz_library.js
/home/kozerus/public_html/cropex/js/wz
//Integrated to Walter Zorn html library
// function executeTest: for testing purposes on layerObject.htm
function executeTest(){
transformLayer (document.forms[0].x.value,document.forms[0].y.value,document.forms[0].w.value,document.forms[0].h.value,"Bloque",100,10);
}
// Uses WZ dhtml library to make timed transformations of dhtml,
// so minimizing, maximizing layers can be rather "smoot" for user,
// simulating windows os.
//Function transformLayer
//x,y = Position. Top left corner coordinates
//w,h = Size. width and height of <div></div> layer
//id = id of the Div (i.e.: id="myLayer", then, use "myLayer", WITH quotes!)
//duration = Duration, in miliseconds
//steps = Transition intervals
function transformLayer (x,y,w,h,id,duration,steps) {
//duration is in seconds
stepDuration = Math.round(duration/steps) ; // Value is in miliseconds.
obj = dd.elements[id];
// Get original values: x,y = top left corner; w,h = width height
x1 = obj.x;
y1 = obj.y;
w1 = obj.w;
h1 = obj.h;
// If values not set, or zero, we do not modify them, and take original as final as well
x = (x)?x:x1;
y = (y)?y:y1;
w = (w)?w:w1;
h = (h)?h:h1;
// how much do we need to modify our values for each step?
// The WZ library moveBy and resizeBy takes the diff with inverted sign as from original ce script:
difX = (x - x1)/steps;
difY = (y - y1)/steps;
difW = (w - w1)/steps;
difH = (h - h1)/steps;
if(top.debug==true) window.alert('x1:'+x1+', y1:'+y1+', w1:'+w1+', h1:'+h1+',<br>x:'+x+', y:'+y+', w:'+w+', h:'+h+', <br>difX:'+difX+', difY:'+difY+', difW:'+difW+', difH:'+difH+',<br>duration:'+duration+', <br>steps:'+steps+',<br>stepDuration:'+stepDuration+'');
obj.moveBy(difX,difY);
obj.resizeBy(difW,difH);
//We take out the amount of time used, and a step already being executed
duration = (duration - stepDuration);
steps --;
//If there is any step left, we execute again
if(steps>=0){
setTimeout('transformLayer('+x+','+y+','+w+','+h+',"'+id+'",'+duration+','+steps+')',stepDuration);
}
//If Return... we could set some api here as to call a function to be evaluated by the javascript,if set, on return
//for example to call the function that has to populate the div with content
//but WZ has already thought on it :-)
return;
}
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer