DIR : /home/kozerus/public_html/cropex/node/node_modules/drizzle-orm/gel/driver.d.ts
/home/kozerus/public_html/cropex/node/node_modules/drizzle-orm/gel
import { type Client, type ConnectOptions } from 'gel';
import type { Cache } from "../cache/core/index.js";
import { entityKind } from "../entity.js";
import { GelDatabase } from "../gel-core/db.js";
import { GelDialect } from "../gel-core/dialect.js";
import type { GelQueryResultHKT } from "../gel-core/session.js";
import type { Logger } from "../logger.js";
import { type RelationalSchemaConfig, type TablesRelationalConfig } from "../relations.js";
import { type DrizzleConfig } from "../utils.js";
import type { GelClient } from "./session.js";
import { GelDbSession } from "./session.js";
export interface GelDriverOptions {
logger?: Logger;
cache?: Cache;
}
export declare class GelDriver {
private client;
private dialect;
private options;
static readonly [entityKind]: string;
constructor(client: GelClient, dialect: GelDialect, options?: GelDriverOptions);
createSession(schema: RelationalSchemaConfig<TablesRelationalConfig> | undefined): GelDbSession<Record<string, unknown>, TablesRelationalConfig>;
}
export declare class GelJsDatabase<TSchema extends Record<string, unknown> = Record<string, never>> extends GelDatabase<GelQueryResultHKT, TSchema> {
static readonly [entityKind]: string;
}
export declare function drizzle<TSchema extends Record<string, unknown> = Record<string, never>, TClient extends GelClient = Client>(...params: [TClient | string] | [TClient | string, DrizzleConfig<TSchema>] | [
DrizzleConfig<TSchema> & ({
connection: string | ConnectOptions;
} | {
client: TClient;
})
]): GelJsDatabase<TSchema> & {
$client: GelClient extends TClient ? Client : TClient;
};
export declare namespace drizzle {
function mock<TSchema extends Record<string, unknown> = Record<string, never>>(config?: DrizzleConfig<TSchema>): GelJsDatabase<TSchema> & {
$client: '$client is not available on drizzle.mock()';
};
}
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer