DIR : /home/kozerus/public_html/dgs/scripts/stone.inc
/home/kozerus/public_html/dgs/scripts
// Dragon Go Server
// Copyright (C) 2001- Erik Ouchterlony
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#macro StoneShape( pos, Size, Thickness, yin, yang )
#if( yang )
union
{
intersection
{
sphere { 0, 1 }
cylinder { <0,-1,-0.5>, <0,1,-0.5>, 0.5 inverse }
box { <-1,-1,-1>, <0,1,1> }
}
intersection
{
sphere { 0, 1 }
cylinder { <0,-1,0.5>, <0,1,0.5>, 0.5 }
}
}
#else
#if( yin )
union
{
intersection
{
sphere { 0, 1 }
cylinder { <0,-1,0.5>, <0,1,0.5>, 0.5 inverse }
box { <0,-1,-1>, <1,1,1> }
}
intersection
{
sphere { 0, 1 }
cylinder { <0,-1,-0.5>, <0,1,-0.5>, 0.5 }
}
}
#else
sphere { 0, 1 }
#end
#end
scale 0.5*<-Size, Thickness, Size>
translate pos + 0.5*Thickness*y
#end
#macro BlackStone( pos, Size, Thickness )
object
{
StoneShape(pos, Size, Thickness, YINYANG, 0)
texture
{
pigment { colour 0.14*<1,1,1> }
finish
{
ambient 1
// ambient 1.3
phong 0.25
phong_size 5
// phong_size 6
}
}
}
#end
#macro WhiteStone( pos, Size, Thickness )
object
{
StoneShape(pos, Size, Thickness, 0, YINYANG)
texture
{
pigment { colour rgb 1 }
finish
{
ambient 0.25
diffuse 0.55
// reflection 0.1
specular 0.8
roughness 0.003
// ambient 0.42
// diffuse 0.45
// reflection { 0.1, 1.0 fresnel on }
// specular 0.2
// roughness 0.0015
// brilliance 1.2
}
// interior { ior 1.5 }
}
}
#end
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer