DIR : /home/kozerus/public_html/eidogo/kombilo/sgfparser.h
/home/kozerus/public_html/eidogo/kombilo
// File: sgfparser.h
// part of libkombilo, http://www.u-go.net/kombilo/
// Copyright (c) 2006 Ulrich Goertz <u@g0ertz.de>
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifndef _SGFPARSER_H_
#define _SGFPARSER_H_
#include <string>
#include <vector>
#include <utility>
#include <stack>
#include <map>
typedef std::pair<char,char> p_cc;
class SGFError {
public:
SGFError();
};
class ExtendedMoveNumber {
public:
int length;
int* data; // "even" entries: go right, "odd" entries: go down in game tree.
ExtendedMoveNumber();
ExtendedMoveNumber(int LENGTH, int* DATA);
ExtendedMoveNumber(int D);
ExtendedMoveNumber(const ExtendedMoveNumber& emn);
~ExtendedMoveNumber();
ExtendedMoveNumber& operator=(const ExtendedMoveNumber& emn);
void next();
void down() throw(SGFError);
int total_move_num();
// void down();
};
char* SGFescape(const char* s);
class PropValue {
public:
PropValue(std::string IDC, std::vector<std::string>* PV);
~PropValue();
std::string IDcomplete;
std::vector<std::string>* pv;
};
class Node {
public:
Node* previous;
Node* next;
Node* up;
Node* down;
int numChildren;
int level;
std::string SGFstring;
int parsed;
std::vector<std::string> gpv(const std::string& prop);
std::vector<std::string>* get_property_value(const std::string& prop);
void set_property_value(std::string& IDcomplete, std::vector<std::string>* propValue) throw(SGFError);
int posyD; // used when displaying SGF structure graphically as a tree
Node(Node* prev, char* SGFst, int lvl) throw(SGFError);
~Node();
ExtendedMoveNumber get_move_number();
void parseNode() throw(SGFError);
static int sloppy;
private:
std::map<std::string, PropValue> data; // use get_property_value to access this
};
typedef char* char_p;
std::vector<std::string>* parseRootNode(Node* n, std::vector<std::string>* tags) throw(SGFError);
class Cursor {
public:
Cursor(const char* sgf, int sloppy) throw(SGFError);
~Cursor();
int atStart;
int atEnd;
int height;
int width;
Node* root;
Node* currentN;
int posx;
int posy;
void parse(const char* s) throw(SGFError);
void game(int n) throw(SGFError);
void next(int n=0) throw(SGFError);
void previous() throw(SGFError);
Node* getRootNode(int n) throw(SGFError);
// void updateRootNode(PyObject* data, int n) throw(SGFError);
char* outputVar(Node* node);
char* output();
void add(char* st);
void delVariation(Node* node);
void setFlags();
protected:
void delVar(Node* node);
void deltree(Node* node);
};
std::string nodeToString(std::map<std::string, PropValue >& data) throw(SGFError);
// char* rootNodeToString(PyObject* data);
#endif
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer