DIR : /home/kozerus/public_html/eidogo/kombilo/testhash.py
/home/kozerus/public_html/eidogo/kombilo
#! /usr/bin/env python2.4
import os
import sys
import time
from libkombilo import *
gl = GameList('t1.db', '', '[[PW]] - [[PB]] ([[winner]]), [[filename]], ')
print gl.size(), 'games in the database'
contList = vectorMNC() # this is a little awkward at the moment ...
for m in [MoveNC(6,15,'X'), MoveNC(6,13,'O'), MoveNC(4,15,'X')]: contList.push_back(m)
p = Pattern(FULLBOARD_PATTERN, 19, 19, 19,
'...................' + \
'..O.O........OX....' + \
'..XO......X.OXX.XX.' + \
'..X,.OOXXX..OOOX.O.' + \
'...X.OXOOXOO..OX...' + \
'....XOXXOXXOOXXOO..' + \
'..OX.XXXOOOXO.O.O..' + \
'.OXX..XOX..XO.X.XO.' + \
'..O.......X.....XO.' + \
'.O.,X....,.....XOO.' + \
'...............X...' + \
'...X............X..' + \
'..O................' + \
'...................' + \
'........O.O........' + \
'...O.....,.....X...' + \
'........X.O.X......' + \
'...................' + \
'...................', contList)
# p = Pattern(FULLBOARD_PATTERN, 19, 19, 19, "..O.O....X...XXXXX.OOXO....OXO.XXOOOXOXXXXOO.OOXO.OXO..O..X.X..OOX,X.XO.O.....XOOOXOXX..XO......X.XOXXX..XXXO........XOX..XXOOXO.OOO.....OOXOXOO.O...XX...X..OXXOO.XOX........O..OX.,..X..X.....X...OX...X..........O....XXXO...XO...X...OOOXOOXX...X....O..OX.O..OX..........OXX....OX..OO..O.OOOOX..O.OX..XX..OOXXXOX.XOOX..X....XXXXXOX...OX.......X.O.XO.............")
start = time.time()
gl.search(p, SearchOptions())
end = time.time()
print '\n'.join(gl.currentEntriesAsStrings())
print gl.size(), 'games, ', gl.numHits(), 'hits.'
for i in range(19):
print ' '.join(gl.labels[19*i:19*i+19])
print 'This search took %.2f seconds.' % (end - start)
print 'Search again without using the hashing algorithm.'
gl.reset()
print gl.size(), 'games in the database.'
so = SearchOptions()
so.algos = ALGO_MOVELIST | ALGO_FINALPOS
start = time.time()
gl.search(p, so)
end = time.time()
print gl.size(), 'games, ', gl.numHits(), 'hits.'
print 'This search took %.2f seconds.' % (end - start)
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer