DIR : /home/kozerus/public_html/go/konva1.html
/home/kozerus/public_html/go
Responsive Canvas Stage Demo
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<!DOCTYPE html>
<html>
<head>
<!-- <script src="https://unpkg.com/konva@8.3.0/konva.min.js"></script> -->
<script id=script_konva_min_js src="/go/js/konva_min.js"></script>
<meta charset="utf-8" />
<title>Konva Responsive Canvas Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #f0f0f0;
}
#stage-parent {
width: 100%;
}
</style>
</head>
<body>
<div id="stage-parent">
<div id="container"></div>
</div>
<script>
// let's think our scene virtual size will be 1000x1000px
// but the real size will be different to fit user's page
var sceneWidth = 1000;
var sceneHeight = 1000;
var stage = new Konva.Stage({
container: 'container',
// first just set set as is
width: sceneWidth,
height: sceneHeight,
});
var layer = new Konva.Layer();
stage.add(layer);
// add circle into center
var circle = new Konva.Circle({
radius: 50,
fill: 'red',
x: stage.width() / 2,
y: stage.height() / 2,
});
layer.add(circle);
// rectangle in bottom right of the stage
var rect = new Konva.Rect({
fill: 'green',
x: stage.width() - 100,
y: stage.height() - 100,
width: 100,
height: 100,
});
layer.add(rect);
function fitStageIntoParentContainer() {
var container = document.querySelector('#stage-parent');
// now we need to fit stage into parent container
var containerWidth = container.offsetWidth;
// but we also make the full scene visible
// so we need to scale all objects on canvas
var scale = containerWidth / sceneWidth;
stage.width(sceneWidth * scale);
stage.height(sceneHeight * scale);
stage.scale({ x: scale, y: scale });
}
fitStageIntoParentContainer();
// adapt the stage on any window resize
window.addEventListener('resize', fitStageIntoParentContainer);
</script>
</body>
</html>
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer