DIR : /home/kozerus/public_html/htmout_ani.htm

/home/kozerus/public_html

d>
      
      <script type = "text/javascript">
         var pattern = new Image();
         
         function animate() {
            pattern.src = '/html5/images/pattern.jpg';
            setInterval(drawShape, 100);
         }
         
         function drawShape() {
            
            // get the canvas element using the DOM
            var canvas = document.getElementById('mycanvas');
            
            // Make sure we don't execute when canvas isn't supported
            if (canvas.getContext) {
            
               // use getContext to use the canvas for drawing
               var ctx = canvas.getContext('2d');
               
               ctx.fillStyle = 'rgba(0,0,0,0.4)';
               ctx.strokeStyle = 'rgba(0,153,255,0.4)';
               ctx.save();
               ctx.translate(150,150); 
               
               var time = new Date(); 
               ctx.rotate( ((2*Math.PI)/6)*time.getSeconds() + ( (2*Math.PI)/6000)*time.getMilliseconds() );
               ctx.translate(0,28.5);
               ctx.drawImage(pattern,-3.5,-3.5);
               ctx.restore();
            } else {
               alert('You need Safari or Firefox 1.5+ to see this demo.');
            }
         }
      </script>
   </head>
   
   <body onload = "animate();">
      <canvas id = "mycanvas" width = "400" height = "400"></canvas>
   </body>
   
</html>
//


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17.Aug.2010, Martin Wengenmayer