DIR : /home/kozerus/public_html/jkwii/js/jsdoit/preload/lib/preloadjs-NEXT.combined.js
/home/kozerus/public_html/jkwii/js/jsdoit/preload/lib
/*!
* PreloadJS
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
//##############################################################################
// version.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
/**
* Static class holding library specific information such as the version and buildDate of the library.
* @class PreloadJS
**/
var s = createjs.PreloadJS = createjs.PreloadJS || {};
/**
* The version string for this release.
* @property version
* @type {String}
* @static
**/
s.version = /*=version*/"NEXT"; // injected by build process
/**
* The build date for this release in UTC format.
* @property buildDate
* @type {String}
* @static
**/
s.buildDate = /*=date*/"Fri, 02 Jan 2015 16:29:59 GMT"; // injected by build process
})();
//##############################################################################
// extend.js
//##############################################################################
this.createjs = this.createjs||{};
/**
* @class Utility Methods
*/
/**
* Sets up the prototype chain and constructor property for a new class.
*
* This should be called right after creating the class constructor.
*
* function MySubClass() {}
* createjs.extend(MySubClass, MySuperClass);
* ClassB.prototype.doSomething = function() { }
*
* var foo = new MySubClass();
* console.log(foo instanceof MySuperClass); // true
* console.log(foo.prototype.constructor === MySubClass); // true
*
* @method extend
* @param {Function} subclass The subclass.
* @param {Function} superclass The superclass to extend.
* @return {Function} Returns the subclass's new prototype.
*/
createjs.extend = function(subclass, superclass) {
"use strict";
function o() { this.constructor = subclass; }
o.prototype = superclass.prototype;
return (subclass.prototype = new o());
};
//##############################################################################
// promote.js
//##############################################################################
this.createjs = this.createjs||{};
/**
* @class Utility Methods
*/
/**
* Promotes any methods on the super class that were overridden, by creating an alias in the format `prefix_methodName`.
* It is recommended to use the super class's name as the prefix.
* An alias to the super class's constructor is always added in the format `prefix_constructor`.
* This allows the subclass to call super class methods without using `function.call`, providing better performance.
*
* For example, if `MySubClass` extends `MySuperClass`, and both define a `draw` method, then calling `promote(MySubClass, "MySuperClass")`
* would add a `MySuperClass_constructor` method to MySubClass and promote the `draw` method on `MySuperClass` to the
* prototype of `MySubClass` as `MySuperClass_draw`.
*
* This should be called after the class's prototype is fully defined.
*
* function ClassA(name) {
* this.name = name;
* }
* ClassA.prototype.greet = function() {
* return "Hello "+this.name;
* }
*
* function ClassB(name, punctuation) {
* this.ClassA_constructor(name);
* this.punctuation = punctuation;
* }
* createjs.extend(ClassB, ClassA);
* ClassB.prototype.greet = function() {
* return this.ClassA_greet()+this.punctuation;
* }
* createjs.promote(ClassB, "ClassA");
*
* var foo = new ClassB("World", "!?!");
* console.log(foo.greet()); // Hello World!?!
*
* @method promote
* @param {Function} subclass The class to promote super class methods on.
* @param {String} prefix The prefix to add to the promoted method names. Usually the name of the superclass.
* @return {Function} Returns the subclass.
*/
createjs.promote = function(subclass, prefix) {
"use strict";
var subP = subclass.prototype, supP = (Object.getPrototypeOf&&Object.getPrototypeOf(subP))||subP.__proto__;
if (supP) {
subP[(prefix+="_") + "constructor"] = supP.constructor; // constructor is not always innumerable
for (var n in supP) {
if (subP.hasOwnProperty(n) && (typeof supP[n] == "function")) { subP[prefix + n] = supP[n]; }
}
}
return subclass;
};
//##############################################################################
// indexOf.js
//##############################################################################
this.createjs = this.createjs||{};
/**
* @class Utility Methods
*/
/**
* Finds the first occurrence of a specified value searchElement in the passed in array, and returns the index of
* that value. Returns -1 if value is not found.
*
* var i = createjs.indexOf(myArray, myElementToFind);
*
* @method indexOf
* @param {Array} array Array to search for searchElement
* @param searchElement Element to find in array.
* @return {Number} The first index of searchElement in array.
*/
createjs.indexOf = function (array, searchElement){
"use strict";
for (var i = 0,l=array.length; i < l; i++) {
if (searchElement === array[i]) {
return i;
}
}
return -1;
};
//##############################################################################
// proxy.js
//##############################################################################
this.createjs = this.createjs||{};
/**
* Various utilities that the CreateJS Suite uses. Utilities are created as separate files, and will be available on the
* createjs namespace directly.
*
* <h4>Example</h4>
*
* myObject.addEventListener("change", createjs.proxy(myMethod, scope));
*
* @class Utility Methods
* @main Utility Methods
*/
(function() {
"use strict";
/**
* A function proxy for methods. By default, JavaScript methods do not maintain scope, so passing a method as a
* callback will result in the method getting called in the scope of the caller. Using a proxy ensures that the
* method gets called in the correct scope.
*
* Additional arguments can be passed that will be applied to the function when it is called.
*
* <h4>Example</h4>
*
* myObject.addEventListener("event", createjs.proxy(myHandler, this, arg1, arg2));
*
* function myHandler(arg1, arg2) {
* // This gets called when myObject.myCallback is executed.
* }
*
* @method proxy
* @param {Function} method The function to call
* @param {Object} scope The scope to call the method name on
* @param {mixed} [arg] * Arguments that are appended to the callback for additional params.
* @public
* @static
*/
createjs.proxy = function (method, scope) {
var aArgs = Array.prototype.slice.call(arguments, 2);
return function () {
return method.apply(scope, Array.prototype.slice.call(arguments, 0).concat(aArgs));
};
}
}());
//##############################################################################
// BrowserDetect.js
//##############################################################################
this.createjs = this.createjs||{};
/**
* @class Utility Methods
*/
(function() {
"use strict";
/**
* An object that determines the current browser, version, operating system, and other environment
* variables via user agent string.
*
* Used for audio because feature detection is unable to detect the many limitations of mobile devices.
*
* <h4>Example</h4>
*
* if (createjs.BrowserDetect.isIOS) { // do stuff }
*
* @property BrowserDetect
* @type {Object}
* @param {Boolean} isFirefox True if our browser is Firefox.
* @param {Boolean} isOpera True if our browser is opera.
* @param {Boolean} isChrome True if our browser is Chrome. Note that Chrome for Android returns true, but is a
* completely different browser with different abilities.
* @param {Boolean} isIOS True if our browser is safari for iOS devices (iPad, iPhone, and iPod).
* @param {Boolean} isAndroid True if our browser is Android.
* @param {Boolean} isBlackberry True if our browser is Blackberry.
* @constructor
* @static
*/
function BrowserDetect() {
throw "BrowserDetect cannot be instantiated";
};
var agent = BrowserDetect.agent = window.navigator.userAgent;
BrowserDetect.isWindowPhone = (agent.indexOf("IEMobile") > -1) || (agent.indexOf("Windows Phone") > -1);
BrowserDetect.isFirefox = (agent.indexOf("Firefox") > -1);
BrowserDetect.isOpera = (window.opera != null);
BrowserDetect.isChrome = (agent.indexOf("Chrome") > -1); // NOTE that Chrome on Android returns true but is a completely different browser with different abilities
BrowserDetect.isIOS = (agent.indexOf("iPod") > -1 || agent.indexOf("iPhone") > -1 || agent.indexOf("iPad") > -1) && !BrowserDetect.isWindowPhone;
BrowserDetect.isAndroid = (agent.indexOf("Android") > -1) && !BrowserDetect.isWindowPhone;
BrowserDetect.isBlackberry = (agent.indexOf("Blackberry") > -1);
createjs.BrowserDetect = BrowserDetect;
}());
//##############################################################################
// Event.js
//##############################################################################
this.createjs = this.createjs||{};
(function() {
"use strict";
// constructor:
/**
* Contains properties and methods shared by all events for use with
* {{#crossLink "EventDispatcher"}}{{/crossLink}}.
*
* Note that Event objects are often reused, so you should never
* rely on an event object's state outside of the call stack it was received in.
* @class Event
* @param {String} type The event type.
* @param {Boolean} bubbles Indicates whether the event will bubble through the display list.
* @param {Boolean} cancelable Indicates whether the default behaviour of this event can be cancelled.
* @constructor
**/
function Event(type, bubbles, cancelable) {
// public properties:
/**
* The type of event.
* @property type
* @type String
**/
this.type = type;
/**
* The object that generated an event.
* @property target
* @type Object
* @default null
* @readonly
*/
this.target = null;
/**
* The current target that a bubbling event is being dispatched from. For non-bubbling events, this will
* always be the same as target. For example, if childObj.parent = parentObj, and a bubbling event
* is generated from childObj, then a listener on parentObj would receive the event with
* target=childObj (the original target) and currentTarget=parentObj (where the listener was added).
* @property currentTarget
* @type Object
* @default null
* @readonly
*/
this.currentTarget = null;
/**
* For bubbling events, this indicates the current event phase:<OL>
* <LI> capture phase: starting from the top parent to the target</LI>
* <LI> at target phase: currently being dispatched from the target</LI>
* <LI> bubbling phase: from the target to the top parent</LI>
* </OL>
* @property eventPhase
* @type Number
* @default 0
* @readonly
*/
this.eventPhase = 0;
/**
* Indicates whether the event will bubble through the display list.
* @property bubbles
* @type Boolean
* @default false
* @readonly
*/
this.bubbles = !!bubbles;
/**
* Indicates whether the default behaviour of this event can be cancelled via
* {{#crossLink "Event/preventDefault"}}{{/crossLink}}. This is set via the Event constructor.
* @property cancelable
* @type Boolean
* @default false
* @readonly
*/
this.cancelable = !!cancelable;
/**
* The epoch time at which this event was created.
* @property timeStamp
* @type Number
* @default 0
* @readonly
*/
this.timeStamp = (new Date()).getTime();
/**
* Indicates if {{#crossLink "Event/preventDefault"}}{{/crossLink}} has been called
* on this event.
* @property defaultPrevented
* @type Boolean
* @default false
* @readonly
*/
this.defaultPrevented = false;
/**
* Indicates if {{#crossLink "Event/stopPropagation"}}{{/crossLink}} or
* {{#crossLink "Event/stopImmediatePropagation"}}{{/crossLink}} has been called on this event.
* @property propagationStopped
* @type Boolean
* @default false
* @readonly
*/
this.propagationStopped = false;
/**
* Indicates if {{#crossLink "Event/stopImmediatePropagation"}}{{/crossLink}} has been called
* on this event.
* @property immediatePropagationStopped
* @type Boolean
* @default false
* @readonly
*/
this.immediatePropagationStopped = false;
/**
* Indicates if {{#crossLink "Event/remove"}}{{/crossLink}} has been called on this event.
* @property removed
* @type Boolean
* @default false
* @readonly
*/
this.removed = false;
}
var p = Event.prototype;
/**
* <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`.
* See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}}
* for details.
*
* There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance.
*
* @method initialize
* @protected
* @deprecated
*/
// p.initialize = function() {}; // searchable for devs wondering where it is.
// public methods:
/**
* Sets {{#crossLink "Event/defaultPrevented"}}{{/crossLink}} to true.
* Mirrors the DOM event standard.
* @method preventDefault
**/
p.preventDefault = function() {
this.defaultPrevented = this.cancelable&&true;
};
/**
* Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} to true.
* Mirrors the DOM event standard.
* @method stopPropagation
**/
p.stopPropagation = function() {
this.propagationStopped = true;
};
/**
* Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} and
* {{#crossLink "Event/immediatePropagationStopped"}}{{/crossLink}} to true.
* Mirrors the DOM event standard.
* @method stopImmediatePropagation
**/
p.stopImmediatePropagation = function() {
this.immediatePropagationStopped = this.propagationStopped = true;
};
/**
* Causes the active listener to be removed via removeEventListener();
*
* myBtn.addEventListener("click", function(evt) {
* // do stuff...
* evt.remove(); // removes this listener.
* });
*
* @method remove
**/
p.remove = function() {
this.removed = true;
};
/**
* Returns a clone of the Event instance.
* @method clone
* @return {Event} a clone of the Event instance.
**/
p.clone = function() {
return new Event(this.type, this.bubbles, this.cancelable);
};
/**
* Provides a chainable shortcut method for setting a number of properties on the instance.
*
* @method set
* @param {Object} props A generic object containing properties to copy to the instance.
* @return {Event} Returns the instance the method is called on (useful for chaining calls.)
* @chainable
*/
p.set = function(props) {
for (var n in props) { this[n] = props[n]; }
return this;
};
/**
* Returns a string representation of this object.
* @method toString
* @return {String} a string representation of the instance.
**/
p.toString = function() {
return "[Event (type="+this.type+")]";
};
createjs.Event = Event;
}());
//##############################################################################
// ErrorEvent.js
//##############################################################################
this.createjs = this.createjs||{};
(function() {
"use strict";
/**
* A general error {{#crossLink "Event"}}{{/crossLink}}, that describes an error that occurred, as well as any details.
* @class ErrorEvent
* @param {String} [title] The error title
* @param {String} [message] The error description
* @param {Object} [data] Additional error data
* @constructor
*/
function ErrorEvent(title, message, data) {
this.Event_constructor("error");
/**
* The short error title, which indicates the type of error that occurred.
* @property title
* @type String
*/
this.title = title;
/**
* The verbose error message, containing details about the error.
* @property message
* @type String
*/
this.message = message;
/**
* Additional data attached to an error.
* @property data
* @type {Object}
*/
this.data = data;
}
var p = createjs.extend(ErrorEvent, createjs.Event);
p.clone = function() {
return new createjs.ErrorEvent(this.title, this.message, this.data);
};
createjs.ErrorEvent = createjs.promote(ErrorEvent, "Event");
}());
//##############################################################################
// EventDispatcher.js
//##############################################################################
this.createjs = this.createjs||{};
(function() {
"use strict";
// constructor:
/**
* EventDispatcher provides methods for managing queues of event listeners and dispatching events.
*
* You can either extend EventDispatcher or mix its methods into an existing prototype or instance by using the
* EventDispatcher {{#crossLink "EventDispatcher/initialize"}}{{/crossLink}} method.
*
* Together with the CreateJS Event class, EventDispatcher provides an extended event model that is based on the
* DOM Level 2 event model, including addEventListener, removeEventListener, and dispatchEvent. It supports
* bubbling / capture, preventDefault, stopPropagation, stopImmediatePropagation, and handleEvent.
*
* EventDispatcher also exposes a {{#crossLink "EventDispatcher/on"}}{{/crossLink}} method, which makes it easier
* to create scoped listeners, listeners that only run once, and listeners with associated arbitrary data. The
* {{#crossLink "EventDispatcher/off"}}{{/crossLink}} method is merely an alias to
* {{#crossLink "EventDispatcher/removeEventListener"}}{{/crossLink}}.
*
* Another addition to the DOM Level 2 model is the {{#crossLink "EventDispatcher/removeAllEventListeners"}}{{/crossLink}}
* method, which can be used to listeners for all events, or listeners for a specific event. The Event object also
* includes a {{#crossLink "Event/remove"}}{{/crossLink}} method which removes the active listener.
*
* <h4>Example</h4>
* Add EventDispatcher capabilities to the "MyClass" class.
*
* EventDispatcher.initialize(MyClass.prototype);
*
* Add an event (see {{#crossLink "EventDispatcher/addEventListener"}}{{/crossLink}}).
*
* instance.addEventListener("eventName", handlerMethod);
* function handlerMethod(event) {
* console.log(event.target + " Was Clicked");
* }
*
* <b>Maintaining proper scope</b><br />
* Scope (ie. "this") can be be a challenge with events. Using the {{#crossLink "EventDispatcher/on"}}{{/crossLink}}
* method to subscribe to events simplifies this.
*
* instance.addEventListener("click", function(event) {
* console.log(instance == this); // false, scope is ambiguous.
* });
*
* instance.on("click", function(event) {
* console.log(instance == this); // true, "on" uses dispatcher scope by default.
* });
*
* If you want to use addEventListener instead, you may want to use function.bind() or a similar proxy to manage scope.
*
*
* @class EventDispatcher
* @constructor
**/
function EventDispatcher() {
// private properties:
/**
* @protected
* @property _listeners
* @type Object
**/
this._listeners = null;
/**
* @protected
* @property _captureListeners
* @type Object
**/
this._captureListeners = null;
}
var p = EventDispatcher.prototype;
/**
* <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`.
* See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}}
* for details.
*
* There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance.
*
* @method initialize
* @protected
* @deprecated
*/
// p.initialize = function() {}; // searchable for devs wondering where it is.
// static public methods:
/**
* Static initializer to mix EventDispatcher methods into a target object or prototype.
*
* EventDispatcher.initialize(MyClass.prototype); // add to the prototype of the class
* EventDispatcher.initialize(myObject); // add to a specific instance
*
* @method initialize
* @static
* @param {Object} target The target object to inject EventDispatcher methods into. This can be an instance or a
* prototype.
**/
EventDispatcher.initialize = function(target) {
target.addEventListener = p.addEventListener;
target.on = p.on;
target.removeEventListener = target.off = p.removeEventListener;
target.removeAllEventListeners = p.removeAllEventListeners;
target.hasEventListener = p.hasEventListener;
target.dispatchEvent = p.dispatchEvent;
target._dispatchEvent = p._dispatchEvent;
target.willTrigger = p.willTrigger;
};
// public methods:
/**
* Adds the specified event listener. Note that adding multiple listeners to the same function will result in
* multiple callbacks getting fired.
*
* <h4>Example</h4>
*
* displayObject.addEventListener("click", handleClick);
* function handleClick(event) {
* // Click happened.
* }
*
* @method addEventListener
* @param {String} type The string type of the event.
* @param {Function | Object} listener An object with a handleEvent method, or a function that will be called when
* the event is dispatched.
* @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
* @return {Function | Object} Returns the listener for chaining or assignment.
**/
p.addEventListener = function(type, listener, useCapture) {
var listeners;
if (useCapture) {
listeners = this._captureListeners = this._captureListeners||{};
} else {
listeners = this._listeners = this._listeners||{};
}
var arr = listeners[type];
if (arr) { this.removeEventListener(type, listener, useCapture); }
arr = listeners[type]; // remove may have deleted the array
if (!arr) { listeners[type] = [listener]; }
else { arr.push(listener); }
return listener;
};
/**
* A shortcut method for using addEventListener that makes it easier to specify an execution scope, have a listener
* only run once, associate arbitrary data with the listener, and remove the listener.
*
* This method works by creating an anonymous wrapper function and subscribing it with addEventListener.
* The created anonymous function is returned for use with .removeEventListener (or .off).
*
* <h4>Example</h4>
*
* var listener = myBtn.on("click", handleClick, null, false, {count:3});
* function handleClick(evt, data) {
* data.count -= 1;
* console.log(this == myBtn); // true - scope defaults to the dispatcher
* if (data.count == 0) {
* alert("clicked 3 times!");
* myBtn.off("click", listener);
* // alternately: evt.remove();
* }
* }
*
* @method on
* @param {String} type The string type of the event.
* @param {Function | Object} listener An object with a handleEvent method, or a function that will be called when
* the event is dispatched.
* @param {Object} [scope] The scope to execute the listener in. Defaults to the dispatcher/currentTarget for function listeners, and to the listener itself for object listeners (ie. using handleEvent).
* @param {Boolean} [once=false] If true, the listener will remove itself after the first time it is triggered.
* @param {*} [data] Arbitrary data that will be included as the second parameter when the listener is called.
* @param {Boolean} [useCapture=false] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
* @return {Function} Returns the anonymous function that was created and assigned as the listener. This is needed to remove the listener later using .removeEventListener.
**/
p.on = function(type, listener, scope, once, data, useCapture) {
if (listener.handleEvent) {
scope = scope||listener;
listener = listener.handleEvent;
}
scope = scope||this;
return this.addEventListener(type, function(evt) {
listener.call(scope, evt, data);
once&&evt.remove();
}, useCapture);
};
/**
* Removes the specified event listener.
*
* <b>Important Note:</b> that you must pass the exact function reference used when the event was added. If a proxy
* function, or function closure is used as the callback, the proxy/closure reference must be used - a new proxy or
* closure will not work.
*
* <h4>Example</h4>
*
* displayObject.removeEventListener("click", handleClick);
*
* @method removeEventListener
* @param {String} type The string type of the event.
* @param {Function | Object} listener The listener function or object.
* @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
**/
p.removeEventListener = function(type, listener, useCapture) {
var listeners = useCapture ? this._captureListeners : this._listeners;
if (!listeners) { return; }
var arr = listeners[type];
if (!arr) { return; }
for (var i=0,l=arr.length; i<l; i++) {
if (arr[i] == listener) {
if (l==1) { delete(listeners[type]); } // allows for faster checks.
else { arr.splice(i,1); }
break;
}
}
};
/**
* A shortcut to the removeEventListener method, with the same parameters and return value. This is a companion to the
* .on method.
*
* @method off
* @param {String} type The string type of the event.
* @param {Function | Object} listener The listener function or object.
* @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
**/
p.off = p.removeEventListener;
/**
* Removes all listeners for the specified type, or all listeners of all types.
*
* <h4>Example</h4>
*
* // Remove all listeners
* displayObject.removeAllEventListeners();
*
* // Remove all click listeners
* displayObject.removeAllEventListeners("click");
*
* @method removeAllEventListeners
* @param {String} [type] The string type of the event. If omitted, all listeners for all types will be removed.
**/
p.removeAllEventListeners = function(type) {
if (!type) { this._listeners = this._captureListeners = null; }
else {
if (this._listeners) { delete(this._listeners[type]); }
if (this._captureListeners) { delete(this._captureListeners[type]); }
}
};
/**
* Dispatches the specified event to all listeners.
*
* <h4>Example</h4>
*
* // Use a string event
* this.dispatchEvent("complete");
*
* // Use an Event instance
* var event = new createjs.Event("progress");
* this.dispatchEvent(event);
*
* @method dispatchEvent
* @param {Object | String | Event} eventObj An object with a "type" property, or a string type.
* While a generic object will work, it is recommended to use a CreateJS Event instance. If a string is used,
* dispatchEvent will construct an Event instance with the specified type.
* @return {Boolean} Returns the value of eventObj.defaultPrevented.
**/
p.dispatchEvent = function(eventObj) {
if (typeof eventObj == "string") {
// won't bubble, so skip everything if there's no listeners:
var listeners = this._listeners;
if (!listeners || !listeners[eventObj]) { return false; }
eventObj = new createjs.Event(eventObj);
} else if (eventObj.target && eventObj.clone) {
// redispatching an active event object, so clone it:
eventObj = eventObj.clone();
}
try { eventObj.target = this; } catch (e) {} // try/catch allows redispatching of native events
if (!eventObj.bubbles || !this.parent) {
this._dispatchEvent(eventObj, 2);
} else {
var top=this, list=[top];
while (top.parent) { list.push(top = top.parent); }
var i, l=list.length;
// capture & atTarget
for (i=l-1; i>=0 && !eventObj.propagationStopped; i--) {
list[i]._dispatchEvent(eventObj, 1+(i==0));
}
// bubbling
for (i=1; i<l && !eventObj.propagationStopped; i++) {
list[i]._dispatchEvent(eventObj, 3);
}
}
return eventObj.defaultPrevented;
};
/**
* Indicates whether there is at least one listener for the specified event type.
* @method hasEventListener
* @param {String} type The string type of the event.
* @return {Boolean} Returns true if there is at least one listener for the specified event.
**/
p.hasEventListener = function(type) {
var listeners = this._listeners, captureListeners = this._captureListeners;
return !!((listeners && listeners[type]) || (captureListeners && captureListeners[type]));
};
/**
* Indicates whether there is at least one listener for the specified event type on this object or any of its
* ancestors (parent, parent's parent, etc). A return value of true indicates that if a bubbling event of the
* specified type is dispatched from this object, it will trigger at least one listener.
*
* This is similar to {{#crossLink "EventDispatcher/hasEventListener"}}{{/crossLink}}, but it searches the entire
* event flow for a listener, not just this object.
* @method willTrigger
* @param {String} type The string type of the event.
* @return {Boolean} Returns `true` if there is at least one listener for the specified event.
**/
p.willTrigger = function(type) {
var o = this;
while (o) {
if (o.hasEventListener(type)) { return true; }
o = o.parent;
}
return false;
};
/**
* @method toString
* @return {String} a string representation of the instance.
**/
p.toString = function() {
return "[EventDispatcher]";
};
// private methods:
/**
* @method _dispatchEvent
* @param {Object | String | Event} eventObj
* @param {Object} eventPhase
* @protected
**/
p._dispatchEvent = function(eventObj, eventPhase) {
var l, listeners = (eventPhase==1) ? this._captureListeners : this._listeners;
if (eventObj && listeners) {
var arr = listeners[eventObj.type];
if (!arr||!(l=arr.length)) { return; }
try { eventObj.currentTarget = this; } catch (e) {}
try { eventObj.eventPhase = eventPhase; } catch (e) {}
eventObj.removed = false;
arr = arr.slice(); // to avoid issues with items being removed or added during the dispatch
for (var i=0; i<l && !eventObj.immediatePropagationStopped; i++) {
var o = arr[i];
if (o.handleEvent) { o.handleEvent(eventObj); }
else { o(eventObj); }
if (eventObj.removed) {
this.off(eventObj.type, o, eventPhase==1);
eventObj.removed = false;
}
}
}
};
createjs.EventDispatcher = EventDispatcher;
}());
//##############################################################################
// ProgressEvent.js
//##############################################################################
this.createjs = this.createjs || {};
(function (scope) {
"use strict";
// constructor
/**
* A createjs {{#crossLink "Event"}}{{/crossLink}} that is dispatched when progress changes.
* @class ProgressEvent
* @param {Number} loaded The amount that has been loaded. This can be any number relative to the total.
* @param {Number} [total] The total amount that will load. This will default to 0, so does not need to be passed in,
* as long as the loaded value is a progress value (between 0 and 1).
* @todo Consider having this event be a "fileprogress" event as well
* @constructor
*/
function ProgressEvent(loaded, total) {
this.Event_constructor("progress");
/**
* The amount that has been loaded (out of a total amount)
* @property loaded
* @type {Number}
*/
this.loaded = loaded;
/**
* The total "size" of the load.
* @property total
* @type {Number}
* @default 1
*/
this.total = (total == null) ? 1 : total;
/**
* The percentage (out of 1) that the load has been completed. This is calculated using `loaded/total`.
* @property progress
* @type {Number}
* @default 0
*/
this.progress = (total == 0) ? 0 : this.loaded / this.total;
};
var p = createjs.extend(ProgressEvent, createjs.Event);
/**
* Returns a clone of the ProgressEvent instance.
* @method clone
* @return {ProgressEvent} a clone of the Event instance.
**/
p.clone = function() {
return new createjs.ProgressEvent(this.loaded, this.total);
};
createjs.ProgressEvent = createjs.promote(ProgressEvent, "Event");
}(window));
//##############################################################################
// json3.js
//##############################################################################
/*! JSON v3.3.2 | http://bestiejs.github.io/json3 | Copyright 2012-2014, Kit Cambridge | http://kit.mit-license.org */
;(function () {
// Detect the `define` function exposed by asynchronous module loaders. The
// strict `define` check is necessary for compatibility with `r.js`.
var isLoader = typeof define === "function" && define.amd;
// A set of types used to distinguish objects from primitives.
var objectTypes = {
"function": true,
"object": true
};
// Detect the `exports` object exposed by CommonJS implementations.
var freeExports = objectTypes[typeof exports] && exports && !exports.nodeType && exports;
// Use the `global` object exposed by Node (including Browserify via
// `insert-module-globals`), Narwhal, and Ringo as the default context,
// and the `window` object in browsers. Rhino exports a `global` function
// instead.
var root = objectTypes[typeof window] && window || this,
freeGlobal = freeExports && objectTypes[typeof module] && module && !module.nodeType && typeof global == "object" && global;
if (freeGlobal && (freeGlobal["global"] === freeGlobal || freeGlobal["window"] === freeGlobal || freeGlobal["self"] === freeGlobal)) {
root = freeGlobal;
}
// Public: Initializes JSON 3 using the given `context` object, attaching the
// `stringify` and `parse` functions to the specified `exports` object.
function runInContext(context, exports) {
context || (context = root["Object"]());
exports || (exports = root["Object"]());
// Native constructor aliases.
var Number = context["Number"] || root["Number"],
String = context["String"] || root["String"],
Object = context["Object"] || root["Object"],
Date = context["Date"] || root["Date"],
SyntaxError = context["SyntaxError"] || root["SyntaxError"],
TypeError = context["TypeError"] || root["TypeError"],
Math = context["Math"] || root["Math"],
nativeJSON = context["JSON"] || root["JSON"];
// Delegate to the native `stringify` and `parse` implementations.
if (typeof nativeJSON == "object" && nativeJSON) {
exports.stringify = nativeJSON.stringify;
exports.parse = nativeJSON.parse;
}
// Convenience aliases.
var objectProto = Object.prototype,
getClass = objectProto.toString,
isProperty, forEach, undef;
// Test the `Date#getUTC*` methods. Based on work by @Yaffle.
var isExtended = new Date(-3509827334573292);
try {
// The `getUTCFullYear`, `Month`, and `Date` methods return nonsensical
// results for certain dates in Opera >= 10.53.
isExtended = isExtended.getUTCFullYear() == -109252 && isExtended.getUTCMonth() === 0 && isExtended.getUTCDate() === 1 &&
// Safari < 2.0.2 stores the internal millisecond time value correctly,
// but clips the values returned by the date methods to the range of
// signed 32-bit integers ([-2 ** 31, 2 ** 31 - 1]).
isExtended.getUTCHours() == 10 && isExtended.getUTCMinutes() == 37 && isExtended.getUTCSeconds() == 6 && isExtended.getUTCMilliseconds() == 708;
} catch (exception) {}
// Internal: Determines whether the native `JSON.stringify` and `parse`
// implementations are spec-compliant. Based on work by Ken Snyder.
function has(name) {
if (has[name] !== undef) {
// Return cached feature test result.
return has[name];
}
var isSupported;
if (name == "bug-string-char-index") {
// IE <= 7 doesn't support accessing string characters using square
// bracket notation. IE 8 only supports this for primitives.
isSupported = "a"[0] != "a";
} else if (name == "json") {
// Indicates whether both `JSON.stringify` and `JSON.parse` are
// supported.
isSupported = has("json-stringify") && has("json-parse");
} else {
var value, serialized = '{"a":[1,true,false,null,"\\u0000\\b\\n\\f\\r\\t"]}';
// Test `JSON.stringify`.
if (name == "json-stringify") {
var stringify = exports.stringify, stringifySupported = typeof stringify == "function" && isExtended;
if (stringifySupported) {
// A test function object with a custom `toJSON` method.
(value = function () {
return 1;
}).toJSON = value;
try {
stringifySupported =
// Firefox 3.1b1 and b2 serialize string, number, and boolean
// primitives as object literals.
stringify(0) === "0" &&
// FF 3.1b1, b2, and JSON 2 serialize wrapped primitives as object
// literals.
stringify(new Number()) === "0" &&
stringify(new String()) == '""' &&
// FF 3.1b1, 2 throw an error if the value is `null`, `undefined`, or
// does not define a canonical JSON representation (this applies to
// objects with `toJSON` properties as well, *unless* they are nested
// within an object or array).
stringify(getClass) === undef &&
// IE 8 serializes `undefined` as `"undefined"`. Safari <= 5.1.7 and
// FF 3.1b3 pass this test.
stringify(undef) === undef &&
// Safari <= 5.1.7 and FF 3.1b3 throw `Error`s and `TypeError`s,
// respectively, if the value is omitted entirely.
stringify() === undef &&
// FF 3.1b1, 2 throw an error if the given value is not a number,
// string, array, object, Boolean, or `null` literal. This applies to
// objects with custom `toJSON` methods as well, unless they are nested
// inside object or array literals. YUI 3.0.0b1 ignores custom `toJSON`
// methods entirely.
stringify(value) === "1" &&
stringify([value]) == "[1]" &&
// Prototype <= 1.6.1 serializes `[undefined]` as `"[]"` instead of
// `"[null]"`.
stringify([undef]) == "[null]" &&
// YUI 3.0.0b1 fails to serialize `null` literals.
stringify(null) == "null" &&
// FF 3.1b1, 2 halts serialization if an array contains a function:
// `[1, true, getClass, 1]` serializes as "[1,true,],". FF 3.1b3
// elides non-JSON values from objects and arrays, unless they
// define custom `toJSON` methods.
stringify([undef, getClass, null]) == "[null,null,null]" &&
// Simple serialization test. FF 3.1b1 uses Unicode escape sequences
// where character escape codes are expected (e.g., `\b` => `\u0008`).
stringify({ "a": [value, true, false, null, "\x00\b\n\f\r\t"] }) == serialized &&
// FF 3.1b1 and b2 ignore the `filter` and `width` arguments.
stringify(null, value) === "1" &&
stringify([1, 2], null, 1) == "[\n 1,\n 2\n]" &&
// JSON 2, Prototype <= 1.7, and older WebKit builds incorrectly
// serialize extended years.
stringify(new Date(-8.64e15)) == '"-271821-04-20T00:00:00.000Z"' &&
// The milliseconds are optional in ES 5, but required in 5.1.
stringify(new Date(8.64e15)) == '"+275760-09-13T00:00:00.000Z"' &&
// Firefox <= 11.0 incorrectly serializes years prior to 0 as negative
// four-digit years instead of six-digit years. Credits: @Yaffle.
stringify(new Date(-621987552e5)) == '"-000001-01-01T00:00:00.000Z"' &&
// Safari <= 5.1.5 and Opera >= 10.53 incorrectly serialize millisecond
// values less than 1000. Credits: @Yaffle.
stringify(new Date(-1)) == '"1969-12-31T23:59:59.999Z"';
} catch (exception) {
stringifySupported = false;
}
}
isSupported = stringifySupported;
}
// Test `JSON.parse`.
if (name == "json-parse") {
var parse = exports.parse;
if (typeof parse == "function") {
try {
// FF 3.1b1, b2 will throw an exception if a bare literal is provided.
// Conforming implementations should also coerce the initial argument to
// a string prior to parsing.
if (parse("0") === 0 && !parse(false)) {
// Simple parsing test.
value = parse(serialized);
var parseSupported = value["a"].length == 5 && value["a"][0] === 1;
if (parseSupported) {
try {
// Safari <= 5.1.2 and FF 3.1b1 allow unescaped tabs in strings.
parseSupported = !parse('"\t"');
} catch (exception) {}
if (parseSupported) {
try {
// FF 4.0 and 4.0.1 allow leading `+` signs and leading
// decimal points. FF 4.0, 4.0.1, and IE 9-10 also allow
// certain octal literals.
parseSupported = parse("01") !== 1;
} catch (exception) {}
}
if (parseSupported) {
try {
// FF 4.0, 4.0.1, and Rhino 1.7R3-R4 allow trailing decimal
// points. These environments, along with FF 3.1b1 and 2,
// also allow trailing commas in JSON objects and arrays.
parseSupported = parse("1.") !== 1;
} catch (exception) {}
}
}
}
} catch (exception) {
parseSupported = false;
}
}
isSupported = parseSupported;
}
}
return has[name] = !!isSupported;
}
if (!has("json")) {
// Common `[[Class]]` name aliases.
var functionClass = "[object Function]",
dateClass = "[object Date]",
numberClass = "[object Number]",
stringClass = "[object String]",
arrayClass = "[object Array]",
booleanClass = "[object Boolean]";
// Detect incomplete support for accessing string characters by index.
var charIndexBuggy = has("bug-string-char-index");
// Define additional utility methods if the `Date` methods are buggy.
if (!isExtended) {
var floor = Math.floor;
// A mapping between the months of the year and the number of days between
// January 1st and the first of the respective month.
var Months = [0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334];
// Internal: Calculates the number of days between the Unix epoch and the
// first day of the given month.
var getDay = function (year, month) {
return Months[month] + 365 * (year - 1970) + floor((year - 1969 + (month = +(month > 1))) / 4) - floor((year - 1901 + month) / 100) + floor((year - 1601 + month) / 400);
};
}
// Internal: Determines if a property is a direct property of the given
// object. Delegates to the native `Object#hasOwnProperty` method.
if (!(isProperty = objectProto.hasOwnProperty)) {
isProperty = function (property) {
var members = {}, constructor;
if ((members.__proto__ = null, members.__proto__ = {
// The *proto* property cannot be set multiple times in recent
// versions of Firefox and SeaMonkey.
"toString": 1
}, members).toString != getClass) {
// Safari <= 2.0.3 doesn't implement `Object#hasOwnProperty`, but
// supports the mutable *proto* property.
isProperty = function (property) {
// Capture and break the object's prototype chain (see section 8.6.2
// of the ES 5.1 spec). The parenthesized expression prevents an
// unsafe transformation by the Closure Compiler.
var original = this.__proto__, result = property in (this.__proto__ = null, this);
// Restore the original prototype chain.
this.__proto__ = original;
return result;
};
} else {
// Capture a reference to the top-level `Object` constructor.
constructor = members.constructor;
// Use the `constructor` property to simulate `Object#hasOwnProperty` in
// other environments.
isProperty = function (property) {
var parent = (this.constructor || constructor).prototype;
return property in this && !(property in parent && this[property] === parent[property]);
};
}
members = null;
return isProperty.call(this, property);
};
}
// Internal: Normalizes the `for...in` iteration algorithm across
// environments. Each enumerated key is yielded to a `callback` function.
forEach = function (object, callback) {
var size = 0, Properties, members, property;
// Tests for bugs in the current environment's `for...in` algorithm. The
// `valueOf` property inherits the non-enumerable flag from
// `Object.prototype` in older versions of IE, Netscape, and Mozilla.
(Properties = function () {
this.valueOf = 0;
}).prototype.valueOf = 0;
// Iterate over a new instance of the `Properties` class.
members = new Properties();
for (property in members) {
// Ignore all properties inherited from `Object.prototype`.
if (isProperty.call(members, property)) {
size++;
}
}
Properties = members = null;
// Normalize the iteration algorithm.
if (!size) {
// A list of non-enumerable properties inherited from `Object.prototype`.
members = ["valueOf", "toString", "toLocaleString", "propertyIsEnumerable", "isPrototypeOf", "hasOwnProperty", "constructor"];
// IE <= 8, Mozilla 1.0, and Netscape 6.2 ignore shadowed non-enumerable
// properties.
forEach = function (object, callback) {
var isFunction = getClass.call(object) == functionClass, property, length;
var hasProperty = !isFunction && typeof object.constructor != "function" && objectTypes[typeof object.hasOwnProperty] && object.hasOwnProperty || isProperty;
for (property in object) {
// Gecko <= 1.0 enumerates the `prototype` property of functions under
// certain conditions; IE does not.
if (!(isFunction && property == "prototype") && hasProperty.call(object, property)) {
callback(property);
}
}
// Manually invoke the callback for each non-enumerable property.
for (length = members.length; property = members[--length]; hasProperty.call(object, property) && callback(property));
};
} else if (size == 2) {
// Safari <= 2.0.4 enumerates shadowed properties twice.
forEach = function (object, callback) {
// Create a set of iterated properties.
var members = {}, isFunction = getClass.call(object) == functionClass, property;
for (property in object) {
// Store each property name to prevent double enumeration. The
// `prototype` property of functions is not enumerated due to cross-
// environment inconsistencies.
if (!(isFunction && property == "prototype") && !isProperty.call(members, property) && (members[property] = 1) && isProperty.call(object, property)) {
callback(property);
}
}
};
} else {
// No bugs detected; use the standard `for...in` algorithm.
forEach = function (object, callback) {
var isFunction = getClass.call(object) == functionClass, property, isConstructor;
for (property in object) {
if (!(isFunction && property == "prototype") && isProperty.call(object, property) && !(isConstructor = property === "constructor")) {
callback(property);
}
}
// Manually invoke the callback for the `constructor` property due to
// cross-environment inconsistencies.
if (isConstructor || isProperty.call(object, (property = "constructor"))) {
callback(property);
}
};
}
return forEach(object, callback);
};
// Public: Serializes a JavaScript `value` as a JSON string. The optional
// `filter` argument may specify either a function that alters how object and
// array members are serialized, or an array of strings and numbers that
// indicates which properties should be serialized. The optional `width`
// argument may be either a string or number that specifies the indentation
// level of the output.
if (!has("json-stringify")) {
// Internal: A map of control characters and their escaped equivalents.
var Escapes = {
92: "\\\\",
34: '\\"',
8: "\\b",
12: "\\f",
10: "\\n",
13: "\\r",
9: "\\t"
};
// Internal: Converts `value` into a zero-padded string such that its
// length is at least equal to `width`. The `width` must be <= 6.
var leadingZeroes = "000000";
var toPaddedString = function (width, value) {
// The `|| 0` expression is necessary to work around a bug in
// Opera <= 7.54u2 where `0 == -0`, but `String(-0) !== "0"`.
return (leadingZeroes + (value || 0)).slice(-width);
};
// Internal: Double-quotes a string `value`, replacing all ASCII control
// characters (characters with code unit values between 0 and 31) with
// their escaped equivalents. This is an implementation of the
// `Quote(value)` operation defined in ES 5.1 section 15.12.3.
var unicodePrefix = "\\u00";
var quote = function (value) {
var result = '"', index = 0, length = value.length, useCharIndex = !charIndexBuggy || length > 10;
var symbols = useCharIndex && (charIndexBuggy ? value.split("") : value);
for (; index < length; index++) {
var charCode = value.charCodeAt(index);
// If the character is a control character, append its Unicode or
// shorthand escape sequence; otherwise, append the character as-is.
switch (charCode) {
case 8: case 9: case 10: case 12: case 13: case 34: case 92:
result += Escapes[charCode];
break;
default:
if (charCode < 32) {
result += unicodePrefix + toPaddedString(2, charCode.toString(16));
break;
}
result += useCharIndex ? symbols[index] : value.charAt(index);
}
}
return result + '"';
};
// Internal: Recursively serializes an object. Implements the
// `Str(key, holder)`, `JO(value)`, and `JA(value)` operations.
var serialize = function (property, object, callback, properties, whitespace, indentation, stack) {
var value, className, year, month, date, time, hours, minutes, seconds, milliseconds, results, element, index, length, prefix, result;
try {
// Necessary for host object support.
value = object[property];
} catch (exception) {}
if (typeof value == "object" && value) {
className = getClass.call(value);
if (className == dateClass && !isProperty.call(value, "toJSON")) {
if (value > -1 / 0 && value < 1 / 0) {
// Dates are serialized according to the `Date#toJSON` method
// specified in ES 5.1 section 15.9.5.44. See section 15.9.1.15
// for the ISO 8601 date time string format.
if (getDay) {
// Manually compute the year, month, date, hours, minutes,
// seconds, and milliseconds if the `getUTC*` methods are
// buggy. Adapted from @Yaffle's `date-shim` project.
date = floor(value / 864e5);
for (year = floor(date / 365.2425) + 1970 - 1; getDay(year + 1, 0) <= date; year++);
for (month = floor((date - getDay(year, 0)) / 30.42); getDay(year, month + 1) <= date; month++);
date = 1 + date - getDay(year, month);
// The `time` value specifies the time within the day (see ES
// 5.1 section 15.9.1.2). The formula `(A % B + B) % B` is used
// to compute `A modulo B`, as the `%` operator does not
// correspond to the `modulo` operation for negative numbers.
time = (value % 864e5 + 864e5) % 864e5;
// The hours, minutes, seconds, and milliseconds are obtained by
// decomposing the time within the day. See section 15.9.1.10.
hours = floor(time / 36e5) % 24;
minutes = floor(time / 6e4) % 60;
seconds = floor(time / 1e3) % 60;
milliseconds = time % 1e3;
} else {
year = value.getUTCFullYear();
month = value.getUTCMonth();
date = value.getUTCDate();
hours = value.getUTCHours();
minutes = value.getUTCMinutes();
seconds = value.getUTCSeconds();
milliseconds = value.getUTCMilliseconds();
}
// Serialize extended years correctly.
value = (year <= 0 || year >= 1e4 ? (year < 0 ? "-" : "+") + toPaddedString(6, year < 0 ? -year : year) : toPaddedString(4, year)) +
"-" + toPaddedString(2, month + 1) + "-" + toPaddedString(2, date) +
// Months, dates, hours, minutes, and seconds should have two
// digits; milliseconds should have three.
"T" + toPaddedString(2, hours) + ":" + toPaddedString(2, minutes) + ":" + toPaddedString(2, seconds) +
// Milliseconds are optional in ES 5.0, but required in 5.1.
"." + toPaddedString(3, milliseconds) + "Z";
} else {
value = null;
}
} else if (typeof value.toJSON == "function" && ((className != numberClass && className != stringClass && className != arrayClass) || isProperty.call(value, "toJSON"))) {
// Prototype <= 1.6.1 adds non-standard `toJSON` methods to the
// `Number`, `String`, `Date`, and `Array` prototypes. JSON 3
// ignores all `toJSON` methods on these objects unless they are
// defined directly on an instance.
value = value.toJSON(property);
}
}
if (callback) {
// If a replacement function was provided, call it to obtain the value
// for serialization.
value = callback.call(object, property, value);
}
if (value === null) {
return "null";
}
className = getClass.call(value);
if (className == booleanClass) {
// Booleans are represented literally.
return "" + value;
} else if (className == numberClass) {
// JSON numbers must be finite. `Infinity` and `NaN` are serialized as
// `"null"`.
return value > -1 / 0 && value < 1 / 0 ? "" + value : "null";
} else if (className == stringClass) {
// Strings are double-quoted and escaped.
return quote("" + value);
}
// Recursively serialize objects and arrays.
if (typeof value == "object") {
// Check for cyclic structures. This is a linear search; performance
// is inversely proportional to the number of unique nested objects.
for (length = stack.length; length--;) {
if (stack[length] === value) {
// Cyclic structures cannot be serialized by `JSON.stringify`.
throw TypeError();
}
}
// Add the object to the stack of traversed objects.
stack.push(value);
results = [];
// Save the current indentation level and indent one additional level.
prefix = indentation;
indentation += whitespace;
if (className == arrayClass) {
// Recursively serialize array elements.
for (index = 0, length = value.length; index < length; index++) {
element = serialize(index, value, callback, properties, whitespace, indentation, stack);
results.push(element === undef ? "null" : element);
}
result = results.length ? (whitespace ? "[\n" + indentation + results.join(",\n" + indentation) + "\n" + prefix + "]" : ("[" + results.join(",") + "]")) : "[]";
} else {
// Recursively serialize object members. Members are selected from
// either a user-specified list of property names, or the object
// itself.
forEach(properties || value, function (property) {
var element = serialize(property, value, callback, properties, whitespace, indentation, stack);
if (element !== undef) {
// According to ES 5.1 section 15.12.3: "If `gap` {whitespace}
// is not the empty string, let `member` {quote(property) + ":"}
// be the concatenation of `member` and the `space` character."
// The "`space` character" refers to the literal space
// character, not the `space` {width} argument provided to
// `JSON.stringify`.
results.push(quote(property) + ":" + (whitespace ? " " : "") + element);
}
});
result = results.length ? (whitespace ? "{\n" + indentation + results.join(",\n" + indentation) + "\n" + prefix + "}" : ("{" + results.join(",") + "}")) : "{}";
}
// Remove the object from the traversed object stack.
stack.pop();
return result;
}
};
// Public: `JSON.stringify`. See ES 5.1 section 15.12.3.
exports.stringify = function (source, filter, width) {
var whitespace, callback, properties, className;
if (objectTypes[typeof filter] && filter) {
if ((className = getClass.call(filter)) == functionClass) {
callback = filter;
} else if (className == arrayClass) {
// Convert the property names array into a makeshift set.
properties = {};
for (var index = 0, length = filter.length, value; index < length; value = filter[index++], ((className = getClass.call(value)), className == stringClass || className == numberClass) && (properties[value] = 1));
}
}
if (width) {
if ((className = getClass.call(width)) == numberClass) {
// Convert the `width` to an integer and create a string containing
// `width` number of space characters.
if ((width -= width % 1) > 0) {
for (whitespace = "", width > 10 && (width = 10); whitespace.length < width; whitespace += " ");
}
} else if (className == stringClass) {
whitespace = width.length <= 10 ? width : width.slice(0, 10);
}
}
// Opera <= 7.54u2 discards the values associated with empty string keys
// (`""`) only if they are used directly within an object member list
// (e.g., `!("" in { "": 1})`).
return serialize("", (value = {}, value[""] = source, value), callback, properties, whitespace, "", []);
};
}
// Public: Parses a JSON source string.
if (!has("json-parse")) {
var fromCharCode = String.fromCharCode;
// Internal: A map of escaped control characters and their unescaped
// equivalents.
var Unescapes = {
92: "\\",
34: '"',
47: "/",
98: "\b",
116: "\t",
110: "\n",
102: "\f",
114: "\r"
};
// Internal: Stores the parser state.
var Index, Source;
// Internal: Resets the parser state and throws a `SyntaxError`.
var abort = function () {
Index = Source = null;
throw SyntaxError();
};
// Internal: Returns the next token, or `"$"` if the parser has reached
// the end of the source string. A token may be a string, number, `null`
// literal, or Boolean literal.
var lex = function () {
var source = Source, length = source.length, value, begin, position, isSigned, charCode;
while (Index < length) {
charCode = source.charCodeAt(Index);
switch (charCode) {
case 9: case 10: case 13: case 32:
// Skip whitespace tokens, including tabs, carriage returns, line
// feeds, and space characters.
Index++;
break;
case 123: case 125: case 91: case 93: case 58: case 44:
// Parse a punctuator token (`{`, `}`, `[`, `]`, `:`, or `,`) at
// the current position.
value = charIndexBuggy ? source.charAt(Index) : source[Index];
Index++;
return value;
case 34:
// `"` delimits a JSON string; advance to the next character and
// begin parsing the string. String tokens are prefixed with the
// sentinel `@` character to distinguish them from punctuators and
// end-of-string tokens.
for (value = "@", Index++; Index < length;) {
charCode = source.charCodeAt(Index);
if (charCode < 32) {
// Unescaped ASCII control characters (those with a code unit
// less than the space character) are not permitted.
abort();
} else if (charCode == 92) {
// A reverse solidus (`\`) marks the beginning of an escaped
// control character (including `"`, `\`, and `/`) or Unicode
// escape sequence.
charCode = source.charCodeAt(++Index);
switch (charCode) {
case 92: case 34: case 47: case 98: case 116: case 110: case 102: case 114:
// Revive escaped control characters.
value += Unescapes[charCode];
Index++;
break;
case 117:
// `\u` marks the beginning of a Unicode escape sequence.
// Advance to the first character and validate the
// four-digit code point.
begin = ++Index;
for (position = Index + 4; Index < position; Index++) {
charCode = source.charCodeAt(Index);
// A valid sequence comprises four hexdigits (case-
// insensitive) that form a single hexadecimal value.
if (!(charCode >= 48 && charCode <= 57 || charCode >= 97 && charCode <= 102 || charCode >= 65 && charCode <= 70)) {
// Invalid Unicode escape sequence.
abort();
}
}
// Revive the escaped character.
value += fromCharCode("0x" + source.slice(begin, Index));
break;
default:
// Invalid escape sequence.
abort();
}
} else {
if (charCode == 34) {
// An unescaped double-quote character marks the end of the
// string.
break;
}
charCode = source.charCodeAt(Index);
begin = Index;
// Optimize for the common case where a string is valid.
while (charCode >= 32 && charCode != 92 && charCode != 34) {
charCode = source.charCodeAt(++Index);
}
// Append the string as-is.
value += source.slice(begin, Index);
}
}
if (source.charCodeAt(Index) == 34) {
// Advance to the next character and return the revived string.
Index++;
return value;
}
// Unterminated string.
abort();
default:
// Parse numbers and literals.
begin = Index;
// Advance past the negative sign, if one is specified.
if (charCode == 45) {
isSigned = true;
charCode = source.charCodeAt(++Index);
}
// Parse an integer or floating-point value.
if (charCode >= 48 && charCode <= 57) {
// Leading zeroes are interpreted as octal literals.
if (charCode == 48 && ((charCode = source.charCodeAt(Index + 1)), charCode >= 48 && charCode <= 57)) {
// Illegal octal literal.
abort();
}
isSigned = false;
// Parse the integer component.
for (; Index < length && ((charCode = source.charCodeAt(Index)), charCode >= 48 && charCode <= 57); Index++);
// Floats cannot contain a leading decimal point; however, this
// case is already accounted for by the parser.
if (source.charCodeAt(Index) == 46) {
position = ++Index;
// Parse the decimal component.
for (; position < length && ((charCode = source.charCodeAt(position)), charCode >= 48 && charCode <= 57); position++);
if (position == Index) {
// Illegal trailing decimal.
abort();
}
Index = position;
}
// Parse exponents. The `e` denoting the exponent is
// case-insensitive.
charCode = source.charCodeAt(Index);
if (charCode == 101 || charCode == 69) {
charCode = source.charCodeAt(++Index);
// Skip past the sign following the exponent, if one is
// specified.
if (charCode == 43 || charCode == 45) {
Index++;
}
// Parse the exponential component.
for (position = Index; position < length && ((charCode = source.charCodeAt(position)), charCode >= 48 && charCode <= 57); position++);
if (position == Index) {
// Illegal empty exponent.
abort();
}
Index = position;
}
// Coerce the parsed value to a JavaScript number.
return +source.slice(begin, Index);
}
// A negative sign may only precede numbers.
if (isSigned) {
abort();
}
// `true`, `false`, and `null` literals.
if (source.slice(Index, Index + 4) == "true") {
Index += 4;
return true;
} else if (source.slice(Index, Index + 5) == "false") {
Index += 5;
return false;
} else if (source.slice(Index, Index + 4) == "null") {
Index += 4;
return null;
}
// Unrecognized token.
abort();
}
}
// Return the sentinel `$` character if the parser has reached the end
// of the source string.
return "$";
};
// Internal: Parses a JSON `value` token.
var get = function (value) {
var results, hasMembers;
if (value == "$") {
// Unexpected end of input.
abort();
}
if (typeof value == "string") {
if ((charIndexBuggy ? value.charAt(0) : value[0]) == "@") {
// Remove the sentinel `@` character.
return value.slice(1);
}
// Parse object and array literals.
if (value == "[") {
// Parses a JSON array, returning a new JavaScript array.
results = [];
for (;; hasMembers || (hasMembers = true)) {
value = lex();
// A closing square bracket marks the end of the array literal.
if (value == "]") {
break;
}
// If the array literal contains elements, the current token
// should be a comma separating the previous element from the
// next.
if (hasMembers) {
if (value == ",") {
value = lex();
if (value == "]") {
// Unexpected trailing `,` in array literal.
abort();
}
} else {
// A `,` must separate each array element.
abort();
}
}
// Elisions and leading commas are not permitted.
if (value == ",") {
abort();
}
results.push(get(value));
}
return results;
} else if (value == "{") {
// Parses a JSON object, returning a new JavaScript object.
results = {};
for (;; hasMembers || (hasMembers = true)) {
value = lex();
// A closing curly brace marks the end of the object literal.
if (value == "}") {
break;
}
// If the object literal contains members, the current token
// should be a comma separator.
if (hasMembers) {
if (value == ",") {
value = lex();
if (value == "}") {
// Unexpected trailing `,` in object literal.
abort();
}
} else {
// A `,` must separate each object member.
abort();
}
}
// Leading commas are not permitted, object property names must be
// double-quoted strings, and a `:` must separate each property
// name and value.
if (value == "," || typeof value != "string" || (charIndexBuggy ? value.charAt(0) : value[0]) != "@" || lex() != ":") {
abort();
}
results[value.slice(1)] = get(lex());
}
return results;
}
// Unexpected token encountered.
abort();
}
return value;
};
// Internal: Updates a traversed object member.
var update = function (source, property, callback) {
var element = walk(source, property, callback);
if (element === undef) {
delete source[property];
} else {
source[property] = element;
}
};
// Internal: Recursively traverses a parsed JSON object, invoking the
// `callback` function for each value. This is an implementation of the
// `Walk(holder, name)` operation defined in ES 5.1 section 15.12.2.
var walk = function (source, property, callback) {
var value = source[property], length;
if (typeof value == "object" && value) {
// `forEach` can't be used to traverse an array in Opera <= 8.54
// because its `Object#hasOwnProperty` implementation returns `false`
// for array indices (e.g., `![1, 2, 3].hasOwnProperty("0")`).
if (getClass.call(value) == arrayClass) {
for (length = value.length; length--;) {
update(value, length, callback);
}
} else {
forEach(value, function (property) {
update(value, property, callback);
});
}
}
return callback.call(source, property, value);
};
// Public: `JSON.parse`. See ES 5.1 section 15.12.2.
exports.parse = function (source, callback) {
var result, value;
Index = 0;
Source = "" + source;
result = get(lex());
// If a JSON string contains multiple tokens, it is invalid.
if (lex() != "$") {
abort();
}
// Reset the parser state.
Index = Source = null;
return callback && getClass.call(callback) == functionClass ? walk((value = {}, value[""] = result, value), "", callback) : result;
};
}
}
exports["runInContext"] = runInContext;
return exports;
}
if (freeExports && !isLoader) {
// Export for CommonJS environments.
runInContext(root, freeExports);
} else {
// Export for web browsers and JavaScript engines.
var nativeJSON = root.JSON,
previousJSON = root["JSON3"],
isRestored = false;
var JSON3 = runInContext(root, (root["JSON3"] = {
// Public: Restores the original value of the global `JSON` object and
// returns a reference to the `JSON3` object.
"noConflict": function () {
if (!isRestored) {
isRestored = true;
root.JSON = nativeJSON;
root["JSON3"] = previousJSON;
nativeJSON = previousJSON = null;
}
return JSON3;
}
}));
root.JSON = {
"parse": JSON3.parse,
"stringify": JSON3.stringify
};
}
// Export for asynchronous module loaders.
if (isLoader) {
define(function () {
return JSON3;
});
}
}).call(this);
//##############################################################################
// DataUtils.js
//##############################################################################
(function () {
/**
* A few data utilities for formatting different data types.
* @class DataUtils
*/
var s = {};
// static methods
/**
* Parse XML using the DOM. This is required when preloading XML or SVG.
* @method parseXML
* @param {String} text The raw text or XML that is loaded by XHR.
* @param {String} type The mime type of the XML. Use "text/xml" for XML, and "image/svg+xml" for SVG parsing.
* @return {XML} An XML document
* @static
*/
s.parseXML = function (text, type) {
var xml = null;
try {
// CocoonJS does not support XML parsing with either method.
if (window.DOMParser) {
var parser = new DOMParser();
xml = parser.parseFromString(text, type);
} else { // IE
xml = new ActiveXObject("Microsoft.XMLDOM");
xml.async = false;
xml.loadXML(text);
}
} catch (e) {}
return xml;
};
/**
* Parse a string into an Object.
* @method parseJSON
* @param {String} value The loaded JSON string
* @returns {Object} A JavaScript object.
*/
s.parseJSON = function (value) {
if (value == null) {
return null;
}
try {
return JSON.parse(value);
} catch (e) {
// TODO; Handle this with a custom error?
throw e;
}
};
createjs.DataUtils = s;
}());
//##############################################################################
// LoadItem.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
/**
* All loaders accept an item containing the properties defined in this class. If a raw object is passed instead,
* it will not be affected, but it must contain at least a {{#crossLink "src:property"}}{{/crossLink}} property. A
* string path or HTML tag is also acceptable, but it will be automatically converted to a LoadItem using the
* {{#crossLink "create"}}{{/crossLink}} method by {{#crossLink "AbstractLoader"}}{{/crossLink}}
* @class LoadItem
* @constructor
* @since 0.6.0
*/
function LoadItem() {
/**
* The source of the file that is being loaded. This property is <b>required</b>. The source can either be a
* string (recommended), or an HTML tag.</li>
* @property src
* @type {String}
* @default null
*/
this.src = null;
/**
* The source of the file that is being loaded. This property is <strong>required</strong>. The source can
* either be a string (recommended), or an HTML tag. See the {{#crossLink "AbstractLoader"}}{{/crossLink}}
* class for the full list of supported types.
* @property type
* @type {String}
* @default null
*/
this.type = null;
/**
* A string identifier which can be used to reference the loaded object. If none is provided, this will be
* automatically set to the {{#crossLink "src:property"}}{{/crossLink}}.
* @property id
* @type {String}
* @default null
*/
this.id = null;
/**
* Determines if a manifest will maintain the order of this item, in relation to other items in the manifest
* that have also set the `maintainOrder` property to `true`. This only applies when the max connections has
* been set above 1 (using {{#crossLink "LoadQueue/setMaxConnections"}}{{/crossLink}}). Everything with this
* property set to `false` will finish as it is loaded. Ordered items are combined with script tags loading in
* order when {{#crossLink "LoadQueue/maintainScriptOrder:property"}}{{/crossLink}} is set to `true`.
* @property maintainOrder
* @type {Boolean}
* @default false
*/
this.maintainOrder = false;
/**
* A callback used by JSONP requests that defines what global method to call when the JSONP content is loaded.
* @property callback
* @type {String}
* @default null
*/
this.callback = null;
/**
* An arbitrary data object, which is included with the loaded object.
* @property data
* @type {Object}
* @default null
*/
this.data = null;
/**
* The request method used for HTTP calls. Both {{#crossLink "AbstractLoader/GET:property"}}{{/crossLink}} or
* {{#crossLink "AbstractLoader/POST:property"}}{{/crossLink}} request types are supported, and are defined as
* constants on {{#crossLink "AbstractLoader"}}{{/crossLink}}.
* @property method
* @type {String}
* @default get
*/
this.method = createjs.LoadItem.GET;
/**
* An object hash of name/value pairs to send to the server.
* @property values
* @type {Object}
* @default null
*/
this.values = null;
/**
* An object hash of headers to attach to an XHR request. PreloadJS will automatically attach some default
* headers when required, including "Origin", "Content-Type", and "X-Requested-With". You may override the
* default headers by including them in your headers object.
* @property headers
* @type {Object}
* @default null
*/
this.headers = null;
/**
* Enable credentials for XHR requests.
* @property withCredentials
* @type {Boolean}
* @default false
*/
this.withCredentials = false;
/**
* Set the mime type of XHR-based requests. This is automatically set to "text/plain; charset=utf-8" for text
* based files (json, xml, text, css, js).
* @property mimeType
* @type {String}
* @default null
*/
this.mimeType = null;
/**
* Sets the crossOrigin attribute for CORS-enabled images loading cross-domain.
* @property crossOrigin
* @type {boolean}
* @default Anonymous
*/
this.crossOrigin = null;
/**
* The duration in milliseconds to wait before a request times out. This only applies to tag-based and and XHR
* (level one) loading, as XHR (level 2) provides its own timeout event.
* @property loadTimeout
* @type {Number}
* @default 8000 (8 seconds)
*/
this.loadTimeout = 8000;
};
var p = LoadItem.prototype = {};
var s = LoadItem;
/**
* Create/validate a LoadItem.
* <ul>
* <li>String-based items are converted to a LoadItem with a populated {{#crossLink "src:property"}}{{/crossLink}}.</li>
* <li>LoadItem instances are returned as-is</li>
* <li>Objectss are returned as-is</li>
* </ul>
* @method create
* @param {LoadItem|String|Object} value The load item value
* @returns {Object|LoadItem}
* @static
*/
s.create = function (value) {
if (typeof value == "string") {
var item = new LoadItem();
item.src = value;
return item;
} else if (value instanceof s) {
return value;
} else if (value instanceof Object) { // Don't modify object, allows users to attach random data to the item.
// TODO: Disallow objects with no src?
return value;
} else {
throw new Error("Type not recognized.");
}
};
/**
* Provides a chainable shortcut method for setting a number of properties on the instance.
*
* <h4>Example</h4>
*
* var loadItem = new createjs.LoadItem().set({src:"image.png", maintainOrder:true});
*
* @method set
* @param {Object} props A generic object containing properties to copy to the LoadItem instance.
* @return {LoadItem} Returns the instance the method is called on (useful for chaining calls.)
*/
p.set = function(props) {
for (var n in props) { this[n] = props[n]; }
return this;
};
createjs.LoadItem = s;
}());
//##############################################################################
// RequestUtils.js
//##############################################################################
(function () {
/**
* Utilities that assist with parsing load items, and determining file types, etc.
* @class RequestUtils
*/
var s = {};
/**
* The Regular Expression used to test file URLS for an absolute path.
* @property ABSOLUTE_PATH
* @type {RegExp}
* @static
*/
s.ABSOLUTE_PATT = /^(?:\w+:)?\/{2}/i;
/**
* The Regular Expression used to test file URLS for a relative path.
* @property RELATIVE_PATH
* @type {RegExp}
* @static
*/
s.RELATIVE_PATT = (/^[./]*?\//i);
/**
* The Regular Expression used to test file URLS for an extension. Note that URIs must already have the query string
* removed.
* @property EXTENSION_PATT
* @type {RegExp}
* @static
*/
s.EXTENSION_PATT = /\/?[^/]+\.(\w{1,5})$/i;
/**
* Parse a file path to determine the information we need to work with it. Currently, PreloadJS needs to know:
* <ul>
* <li>If the path is absolute. Absolute paths start with a protocol (such as `http://`, `file://`, or
* `//networkPath`)</li>
* <li>If the path is relative. Relative paths start with `../` or `/path` (or similar)</li>
* <li>The file extension. This is determined by the filename with an extension. Query strings are dropped, and
* the file path is expected to follow the format `name.ext`.</li>
* </ul>
* @method parseURI
* @param {String} path
* @returns {Object} An Object with an `absolute` and `relative` Boolean values, as well as an optional 'extension`
* property, which is the lowercase extension.
* @static
*/
s.parseURI = function (path) {
var info = {absolute: false, relative: false};
if (path == null) { return info; }
// Drop the query string
var queryIndex = path.indexOf("?");
if (queryIndex > -1) {
path = path.substr(0, queryIndex);
}
// Absolute
var match;
if (s.ABSOLUTE_PATT.test(path)) {
info.absolute = true;
// Relative
} else if (s.RELATIVE_PATT.test(path)) {
info.relative = true;
}
// Extension
if (match = path.match(s.EXTENSION_PATT)) {
info.extension = match[1].toLowerCase();
}
return info;
};
/**
* Formats an object into a query string for either a POST or GET request.
* @method formatQueryString
* @param {Object} data The data to convert to a query string.
* @param {Array} [query] Existing name/value pairs to append on to this query.
* @static
*/
s.formatQueryString = function (data, query) {
if (data == null) {
throw new Error('You must specify data.');
}
var params = [];
for (var n in data) {
params.push(n + '=' + escape(data[n]));
}
if (query) {
params = params.concat(query);
}
return params.join('&');
};
/**
* A utility method that builds a file path using a source and a data object, and formats it into a new path.
* @method buildPath
* @param {String} src The source path to add values to.
* @param {Object} [data] Object used to append values to this request as a query string. Existing parameters on the
* path will be preserved.
* @returns {string} A formatted string that contains the path and the supplied parameters.
* @static
*/
s.buildPath = function (src, data) {
if (data == null) {
return src;
}
var query = [];
var idx = src.indexOf('?');
if (idx != -1) {
var q = src.slice(idx + 1);
query = query.concat(q.split('&'));
}
if (idx != -1) {
return src.slice(0, idx) + '?' + this._formatQueryString(data, query);
} else {
return src + '?' + this._formatQueryString(data, query);
}
};
/**
* @method isCrossDomain
* @param {LoadItem|Object} item A load item with a `src` property.
* @return {Boolean} If the load item is loading from a different domain than the current location.
* @static
*/
s.isCrossDomain = function (item) {
var target = document.createElement("a");
target.href = item.src;
var host = document.createElement("a");
host.href = location.href;
var crossdomain = (target.hostname != "") &&
(target.port != host.port ||
target.protocol != host.protocol ||
target.hostname != host.hostname);
return crossdomain;
};
/**
* @method isLocal
* @param {LoadItem|Object} item A load item with a `src` property
* @return {Boolean} If the load item is loading from the "file:" protocol. Assume that the host must be local as
* well.
* @static
*/
s.isLocal = function (item) {
var target = document.createElement("a");
target.href = item.src;
return target.hostname == "" && target.protocol == "file:";
};
/**
* Determine if a specific type should be loaded as a binary file. Currently, only images and items marked
* specifically as "binary" are loaded as binary. Note that audio is <b>not</b> a binary type, as we can not play
* back using an audio tag if it is loaded as binary. Plugins can change the item type to binary to ensure they get
* a binary result to work with. Binary files are loaded using XHR2. Types are defined as static constants on
* {{#crossLink "AbstractLoader"}}{{/crossLink}}.
* @method isBinary
* @param {String} type The item type.
* @return {Boolean} If the specified type is binary.
* @static
*/
s.isBinary = function (type) {
switch (type) {
case createjs.AbstractLoader.IMAGE:
case createjs.AbstractLoader.BINARY:
return true;
default:
return false;
}
};
/**
* Check if item is a valid HTMLImageElement
* @method isImageTag
* @param {Object} item
* @returns {Boolean}
* @static
*/
s.isImageTag = function(item) {
return item instanceof HTMLImageElement;
};
/**
* Check if item is a valid HTMLAudioElement
* @method isAudioTag
* @param {Object} item
* @returns {Boolean}
* @static
*/
s.isAudioTag = function(item) {
if (window.HTMLAudioElement) {
return item instanceof HTMLAudioElement;
} else {
return false;
}
};
/**
* Check if item is a valid HTMLVideoElement
* @method isVideoTag
* @param {Objectitem
* @returns {Boolean}
* @static
*/
s.isVideoTag = function(item) {
if (window.HTMLVideoElement) {
return item instanceof HTMLVideoElement;
} else {
false;
}
};
/**
* Determine if a specific type is a text-based asset, and should be loaded as UTF-8.
* @method isText
* @param {String} type The item type.
* @return {Boolean} If the specified type is text.
* @static
*/
s.isText = function (type) {
switch (type) {
case createjs.AbstractLoader.TEXT:
case createjs.AbstractLoader.JSON:
case createjs.AbstractLoader.MANIFEST:
case createjs.AbstractLoader.XML:
case createjs.AbstractLoader.CSS:
case createjs.AbstractLoader.SVG:
case createjs.AbstractLoader.JAVASCRIPT:
case createjs.AbstractLoader.SPRITESHEET:
return true;
default:
return false;
}
};
/**
* Determine the type of the object using common extensions. Note that the type can be passed in with the load item
* if it is an unusual extension.
* @method getTypeByExtension
* @param {String} extension The file extension to use to determine the load type.
* @return {String} The determined load type (for example, <code>AbstractLoader.IMAGE</code>). Will return `null` if
* the type can not be determined by the extension.
* @static
*/
s.getTypeByExtension = function (extension) {
if (extension == null) {
return createjs.AbstractLoader.TEXT;
}
switch (extension.toLowerCase()) {
case "jpeg":
case "jpg":
case "gif":
case "png":
case "webp":
case "bmp":
return createjs.AbstractLoader.IMAGE;
case "ogg":
case "mp3":
case "webm":
return createjs.AbstractLoader.SOUND;
case "mp4":
case "webm":
case "ts":
return createjs.AbstractLoader.VIDEO;
case "json":
return createjs.AbstractLoader.JSON;
case "xml":
return createjs.AbstractLoader.XML;
case "css":
return createjs.AbstractLoader.CSS;
case "js":
return createjs.AbstractLoader.JAVASCRIPT;
case 'svg':
return createjs.AbstractLoader.SVG;
default:
return createjs.AbstractLoader.TEXT;
}
};
createjs.RequestUtils = s;
}());
//##############################################################################
// AbstractLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* The base loader, which defines all the generic methods, properties, and events. All loaders extend this class,
* including the {{#crossLink "LoadQueue"}}{{/crossLink}}.
* @class AbstractLoader
* @param {LoadItem|object|string} The item to be loaded.
* @param {Boolean} [preferXHR] Determines if the LoadItem should <em>try</em> and load using XHR, or take a
* tag-based approach, which can be better in cross-domain situations. Not all loaders can load using one or the
* other, so this is a suggested directive.
* @oaram {String} [type] The type of loader. Loader types are defined as constants on the AbstractLoader class,
* such as {{#crossLink "IMAGE:property"}}{{/crossLink}}, {{#crossLink "CSS:property"}}{{/crossLink}}, etc.
* @extends EventDispatcher
*/
function AbstractLoader(loadItem, preferXHR, type) {
this.EventDispatcher_constructor();
// public properties
/**
* If the loader has completed loading. This provides a quick check, but also ensures that the different approaches
* used for loading do not pile up resulting in more than one `complete` {{#crossLink "Event"}}{{/crossLink}}.
* @property loaded
* @type {Boolean}
* @default false
*/
this.loaded = false;
/**
* Determine if the loader was canceled. Canceled loads will not fire complete events. Note that this property
* is readonly, so {{#crossLink "LoadQueue"}}{{/crossLink}} queues should be closed using {{#crossLink "LoadQueue/close"}}{{/crossLink}}
* instead.
* @property canceled
* @type {Boolean}
* @default false
*/
this.canceled = false;
/**
* The current load progress (percentage) for this item. This will be a number between 0 and 1.
*
* <h4>Example</h4>
*
* var queue = new createjs.LoadQueue();
* queue.loadFile("largeImage.png");
* queue.on("progress", function() {
* console.log("Progress:", queue.progress, event.progress);
* });
*
* @property progress
* @type {Number}
* @default 0
*/
this.progress = 0;
/**
* The type of item this loader will load. See {{#crossLink "AbstractLoader"}}{{/crossLink}} for a full list of
* supported types.
* @property type
* @type {String}
*/
this.type = type;
/**
* A formatter function that converts the loaded raw result into the final result. For example, the JSONLoader
* converts a string of text into a JavaScript object. Not all loaders have a resultFormatter, and this property
* can be overridden to provide custom formatting.
*
* Optionally, a resultFormatter can return a callback function in cases where the formatting needs to be
* asynchronous, such as creating a new image.
* @property resultFormatter
* @type {Function}
* @default null
*/
this.resultFormatter = null;
// protected properties
/**
* The {{#crossLink "LoadItem"}}{{/crossLink}} this loader represents. Note that this is null in a {{#crossLink "LoadQueue"}}{{/crossLink}},
* but will be available on loaders such as {{#crossLink "XMLLoader"}}{{/crossLink}} and {{#crossLink "ImageLoader"}}{{/crossLink}}.
* @property _item
* @type {LoadItem|Object}
* @private
*/
if (loadItem) {
this._item = createjs.LoadItem.create(loadItem);
} else {
this._item = null;
}
/**
* Whether the loader will try and load content using XHR (true) or HTML tags (false).
* @property _preferXHR
* @type {Boolean}
* @private
*/
this._preferXHR = preferXHR;
/**
* The loaded result after it is formatted by an optional {{#crossLink "resultFormatter"}}{{/crossLink}}. For
* items that are not formatted, this will be the same as the {{#crossLink "_rawResult:property"}}{{/crossLink}}.
* The result is accessed using the {{#crossLink "getResult"}}{{/crossLink}} method.
* @property _result
* @type {Object|String}
* @private
*/
this._result = null;
/**
* The loaded result before it is formatted. The rawResult is accessed using the {{#crossLink "getResult"}}{{/crossLink}}
* method, and passing `true`.
* @property _rawResult
* @type {Object|String}
* @private
*/
this._rawResult = null;
/**
* A list of items that loaders load behind the scenes. This does not include the main item the loader is
* responsible for loading. Examples of loaders that have sub-items include the {{#crossLink "SpriteSheetLoader"}}{{/crossLink}} and
* {{#crossLink "ManifestLoader"}}{{/crossLink}}.
* @property _loadItems
* @type {null}
* @protected
*/
this._loadedItems = null;
/**
* The attribute the items loaded using tags use for the source.
* @type {string}
* @default null
* @private
*/
this._tagSrcAttribute = null;
/**
* An HTML tag (or similar) that a loader may use to load HTML content, such as images, scripts, etc.
* @property _tag
* @type {Object}
* @private
*/
this._tag = null;
};
var p = createjs.extend(AbstractLoader, createjs.EventDispatcher);
var s = AbstractLoader;
// TODO: deprecated
// p.initialize = function() {}; // searchable for devs wondering where it is. REMOVED. See docs for details.
/**
* Defines a POST request, use for a method value when loading data.
* @property POST
* @type {string}
* @default post
*/
s.POST = "POST";
/**
* Defines a GET request, use for a method value when loading data.
* @property GET
* @type {string}
* @default get
*/
s.GET = "GET";
/**
* The preload type for generic binary types. Note that images are loaded as binary files when using XHR.
* @property BINARY
* @type {String}
* @default binary
* @static
* @since 0.6.0
*/
s.BINARY = "binary";
/**
* The preload type for css files. CSS files are loaded using a <link> when loaded with XHR, or a
* <style> tag when loaded with tags.
* @property CSS
* @type {String}
* @default css
* @static
* @since 0.6.0
*/
s.CSS = "css";
/**
* The preload type for image files, usually png, gif, or jpg/jpeg. Images are loaded into an <image> tag.
* @property IMAGE
* @type {String}
* @default image
* @static
* @since 0.6.0
*/
s.IMAGE = "image";
/**
* The preload type for javascript files, usually with the "js" file extension. JavaScript files are loaded into a
* <script> tag.
*
* Since version 0.4.1+, due to how tag-loaded scripts work, all JavaScript files are automatically injected into
* the body of the document to maintain parity between XHR and tag-loaded scripts. In version 0.4.0 and earlier,
* only tag-loaded scripts are injected.
* @property JAVASCRIPT
* @type {String}
* @default javascript
* @static
* @since 0.6.0
*/
s.JAVASCRIPT = "javascript";
/**
* The preload type for json files, usually with the "json" file extension. JSON data is loaded and parsed into a
* JavaScript object. Note that if a `callback` is present on the load item, the file will be loaded with JSONP,
* no matter what the {{#crossLink "LoadQueue/preferXHR:property"}}{{/crossLink}} property is set to, and the JSON
* must contain a matching wrapper function.
* @property JSON
* @type {String}
* @default json
* @static
* @since 0.6.0
*/
s.JSON = "json";
/**
* The preload type for jsonp files, usually with the "json" file extension. JSON data is loaded and parsed into a
* JavaScript object. You are required to pass a callback parameter that matches the function wrapper in the JSON.
* Note that JSONP will always be used if there is a callback present, no matter what the {{#crossLink "LoadQueue/preferXHR:property"}}{{/crossLink}}
* property is set to.
* @property JSONP
* @type {String}
* @default jsonp
* @static
* @since 0.6.0
*/
s.JSONP = "jsonp";
/**
* The preload type for json-based manifest files, usually with the "json" file extension. The JSON data is loaded
* and parsed into a JavaScript object. PreloadJS will then look for a "manifest" property in the JSON, which is an
* Array of files to load, following the same format as the {{#crossLink "LoadQueue/loadManifest"}}{{/crossLink}}
* method. If a "callback" is specified on the manifest object, then it will be loaded using JSONP instead,
* regardless of what the {{#crossLink "LoadQueue/preferXHR:property"}}{{/crossLink}} property is set to.
* @property MANIFEST
* @type {String}
* @default manifest
* @static
* @since 0.6.0
*/
s.MANIFEST = "manifest";
/**
* The preload type for sound files, usually mp3, ogg, or wav. When loading via tags, audio is loaded into an
* <audio> tag.
* @property SOUND
* @type {String}
* @default sound
* @static
* @since 0.6.0
*/
s.SOUND = "sound";
/**
* The preload type for video files, usually mp4, ts, or ogg. When loading via tags, video is loaded into an
* <video> tag.
* @property VIDEO
* @type {String}
* @default video
* @static
* @since 0.6.0
*/
s.VIDEO = "video";
/**
* The preload type for SpriteSheet files. SpriteSheet files are JSON files that contain string image paths.
* @property SPRITESHEET
* @type {String}
* @default spritesheet
* @static
* @since 0.6.0
*/
s.SPRITESHEET = "spritesheet";
/**
* The preload type for SVG files.
* @property SVG
* @type {String}
* @default svg
* @static
* @since 0.6.0
*/
s.SVG = "svg";
/**
* The preload type for text files, which is also the default file type if the type can not be determined. Text is
* loaded as raw text.
* @property TEXT
* @type {String}
* @default text
* @static
* @since 0.6.0
*/
s.TEXT = "text";
/**
* The preload type for xml files. XML is loaded into an XML document.
* @property XML
* @type {String}
* @default xml
* @static
* @since 0.6.0
*/
s.XML = "xml";
// Events
/**
* The {{#crossLink "ProgressEvent"}}{{/crossLink}} that is fired when the overall progress changes. Prior to
* version 0.6.0, this was just a regular {{#crossLink "Event"}}{{/crossLink}}.
* @event progress
* @since 0.3.0
*/
/**
* The {{#crossLink "Event"}}{{/crossLink}} that is fired when a load starts.
* @event loadstart
* @param {Object} target The object that dispatched the event.
* @param {String} type The event type.
* @since 0.3.1
*/
/**
* The {{#crossLink "Event"}}{{/crossLink}} that is fired when the entire queue has been loaded.
* @event complete
* @param {Object} target The object that dispatched the event.
* @param {String} type The event type.
* @since 0.3.0
*/
/**
* The {{#crossLink "ErrorEvent"}}{{/crossLink}} that is fired when the loader encounters an error. If the error was
* encountered by a file, the event will contain the item that caused the error. Prior to version 0.6.0, this was
* just a regular {{#crossLink "Event"}}{{/crossLink}}.
* @event error
* @since 0.3.0
*/
/**
* The {{#crossLink "Event"}}{{/crossLink}} that is fired when the loader encounters an internal file load error.
* This enables loaders to maintain internal queues, and surface file load errors.
* @event fileerror
* @param {Object} target The object that dispatched the event.
* @param {String} type The even type ("fileerror")
* @param {LoadItem|object} The item that encountered the error
* @since 0.6.0
*/
/**
* The {{#crossLink "Event"}}{{/crossLink}} that is fired when a loader internally loads a file. This enables
* loaders such as {{#crossLink "ManifestLoader"}}{{/crossLink}} to maintain internal {{#crossLink "LoadQueue"}}{{/crossLink}}s
* and notify when they have loaded a file. The {{#crossLink "LoadQueue"}}{{/crossLink}} class dispatches a
* slightly different {{#crossLink "LoadQueue/fileload:event"}}{{/crossLink}} event.
* @event fileload
* @param {Object} target The object that dispatched the event.
* @param {String} type The event type ("fileload")
* @param {Object} item The file item which was specified in the {{#crossLink "LoadQueue/loadFile"}}{{/crossLink}}
* or {{#crossLink "LoadQueue/loadManifest"}}{{/crossLink}} call. If only a string path or tag was specified, the
* object will contain that value as a `src` property.
* @param {Object} result The HTML tag or parsed result of the loaded item.
* @param {Object} rawResult The unprocessed result, usually the raw text or binary data before it is converted
* to a usable object.
* @since 0.6.0
*/
/**
* The {{#crossLink "Event"}}{{/crossLink}} that is fired after the internal request is created, but before a load.
* This allows updates to the loader for specific loading needs, such as binary or XHR image loading.
* @event initialize
* @param {Object} target The object that dispatched the event.
* @param {String} type The event type ("initialize")
* @param {AbstractLoader} loader The loader that has been initialized.
*/
/**
* Get a reference to the manifest item that is loaded by this loader. In some cases this will be the value that was
* passed into {{#crossLink "LoadQueue"}}{{/crossLink}} using {{#crossLink "LoadQueue/loadFile"}}{{/crossLink}} or
* {{#crossLink "LoadQueue/loadManifest"}}{{/crossLink}}. However if only a String path was passed in, then it will
* be a {{#crossLink "LoadItem"}}{{/crossLink}}.
* @method getItem
* @return {Object} The manifest item that this loader is responsible for loading.
* @since 0.6.0
*/
p.getItem = function () {
return this._item;
};
/**
* Get a reference to the content that was loaded by the loader (only available after the {{#crossLink "complete:event"}}{{/crossLink}}
* event is dispatched.
* @method getResult
* @param {Boolean} [raw=false] Determines if the returned result will be the formatted content, or the raw loaded
* data (if it exists).
* @return {Object}
* @since 0.6.0
*/
p.getResult = function (raw) {
return raw ? this._rawResult : this._result;
};
/**
* Return the `tag` this object creates or uses for loading.
* @method getTag
* @return {Object} The tag instance
* @since 0.6.0
*/
p.getTag = function () {
return this._tag;
};
/**
* Set the `tag` this item uses for loading.
* @method setTag
* @param {Object} tag The tag instance
* @since 0.6.0
*/
p.setTag = function(tag) {
this._tag = tag;
};
/**
* Begin loading the item. This method is required when using a loader by itself.
*
* <h4>Example</h4>
*
* var queue = new createjs.LoadQueue();
* queue.on("complete", handleComplete);
* queue.loadManifest(fileArray, false); // Note the 2nd argument that tells the queue not to start loading yet
* queue.load();
*
* @method load
*/
p.load = function () {
this._createRequest();
this._request.on("complete", this, this);
this._request.on("progress", this, this);
this._request.on("loadStart", this, this);
this._request.on("abort", this, this);
this._request.on("timeout", this, this);
this._request.on("error", this, this);
var evt = new createjs.Event("initialize");
evt.loader = this._request;
this.dispatchEvent(evt);
this._request.load();
};
/**
* Close the the item. This will stop any open requests (although downloads using HTML tags may still continue in
* the background), but events will not longer be dispatched.
* @method cancel
*/
p.cancel = function () {
this.canceled = true;
this.destroy();
};
/**
* Clean up the loader.
* @method destroy
*/
p.destroy = function() {
if (this._request) {
this._request.removeAllEventListeners();
this._request.destroy();
}
this._request = null;
this._item = null;
this._rawResult = null;
this._result = null;
this._loadItems = null;
this.removeAllEventListeners();
};
/**
* Get any items loaded internally by the loader. The enables loaders such as {{#crossLink "ManifestLoader"}}{{/crossLink}}
* to expose items it loads internally.
* @method getLoadedItems
* @return {Array} A list of the items loaded by the loader.
* @since 0.6.0
*/
p.getLoadedItems = function () {
return this._loadedItems;
};
// Private methods
/**
* Create an internal request used for loading. By default, an {{#crossLink "XHRRequest"}}{{/crossLink}} or
* {{#crossLink "TagRequest"}}{{/crossLink}} is created, depending on the value of {{#crossLink "preferXHR:property"}}{{/crossLink}}.
* Other loaders may override this to use different request types, such as {{#crossLink "ManifestLoader"}}{{/crossLink}},
* which uses {{#crossLink "JSONLoader"}}{{/crossLink}} or {{#crossLink "JSONPLoader"}}{{/crossLink}} under the hood.
* @method _createRequest
* @protected
*/
p._createRequest = function() {
if (!this._preferXHR) {
this._request = new createjs.TagRequest(this._item, this._tag || this._createTag(), this._tagSrcAttribute);
} else {
this._request = new createjs.XHRRequest(this._item);
}
};
/**
* Create the HTML tag used for loading. This method does nothing by default, and needs to be implemented
* by loaders that require tag loading.
* @method _createTag
* @param {String} src The tag source
* @return {HTMLElement} The tag that was created
* @protected
*/
p._createTag = function(src) { return null; };
/**
* Dispatch a loadstart {{#crossLink "Event"}}{{/crossLink}}. Please see the {{#crossLink "AbstractLoader/loadstart:event"}}{{/crossLink}}
* event for details on the event payload.
* @method _sendLoadStart
* @protected
*/
p._sendLoadStart = function () {
if (this._isCanceled()) { return; }
this.dispatchEvent("loadstart");
};
/**
* Dispatch a {{#crossLink "ProgressEvent"}}{{/crossLink}}.
* @method _sendProgress
* @param {Number | Object} value The progress of the loaded item, or an object containing <code>loaded</code>
* and <code>total</code> properties.
* @protected
*/
p._sendProgress = function (value) {
if (this._isCanceled()) { return; }
var event = null;
if (typeof(value) == "number") {
this.progress = value;
event = new createjs.ProgressEvent(this.progress);
} else {
event = value;
this.progress = value.loaded / value.total;
event.progress = this.progress;
if (isNaN(this.progress) || this.progress == Infinity) { this.progress = 0; }
}
this.hasEventListener("progress") && this.dispatchEvent(event);
};
/**
* Dispatch a complete {{#crossLink "Event"}}{{/crossLink}}. Please see the {{#crossLink "AbstractLoader/complete:event"}}{{/crossLink}} event
* @method _sendComplete
* @protected
*/
p._sendComplete = function () {
if (this._isCanceled()) { return; }
this.loaded = true;
var event = new createjs.Event("complete");
event.rawResult = this._rawResult;
if (this._result != null) {
event.result = this._result;
}
this.dispatchEvent(event);
};
/**
* Dispatch an error {{#crossLink "Event"}}{{/crossLink}}. Please see the {{#crossLink "AbstractLoader/error:event"}}{{/crossLink}}
* event for details on the event payload.
* @method _sendError
* @param {ErrorEvent} event The event object containing specific error properties.
* @protected
*/
p._sendError = function (event) {
if (this._isCanceled() || !this.hasEventListener("error")) { return; }
if (event == null) {
event = new createjs.ErrorEvent("PRELOAD_ERROR_EMPTY"); // TODO: Populate error
}
this.dispatchEvent(event);
};
/**
* Determine if the load has been canceled. This is important to ensure that method calls or asynchronous events
* do not cause issues after the queue has been cleaned up.
* @method _isCanceled
* @return {Boolean} If the loader has been canceled.
* @protected
*/
p._isCanceled = function () {
if (window.createjs == null || this.canceled) {
return true;
}
return false;
};
/**
* A custom result formatter function, which is called just before a request dispatches its complete event. Most
* loader types already have an internal formatter, but this can be user-overridden for custom formatting. The
* formatted result will be available on Loaders using {{#crossLink "getResult"}}{{/crossLink}}, and passing `true`.
* @property resultFormatter
* @type Function
* @return {Object} The formatted result
* @since 0.6.0
*/
p.resultFormatter = null; //TODO: Add support for async formatting.
/**
* Handle events from internal requests. By default, loaders will handle, and redispatch the necessary events, but
* this method can be overridden for custom behaviours.
* @method handleEvent
* @param {Event} The event that the internal request dispatches.
* @protected
* @since 0.6.0
*/
p.handleEvent = function (event) {
switch (event.type) {
case "complete":
this._rawResult = event.target._response;
var result = this.resultFormatter && this.resultFormatter(this);
var _this = this;
if (result instanceof Function) {
result(function(result) {
_this._result = result;
_this._sendComplete();
});
} else {
this._result = result || this._rawResult;
this._sendComplete();
}
break;
case "progress":
this._sendProgress(event);
break;
case "error":
this._sendError(event);
break;
case "loadstart":
this._sendLoadStart();
break;
case "abort":
case "timeout":
if (!this._isCanceled()) {
this.dispatchEvent(event.type);
}
break;
}
};
/**
* @method buildPath
* @protected
* @deprecated Use the {{#crossLink "RequestUtils"}}{{/crossLink}} method {{#crossLink "RequestUtils/buildPath"}}{{/crossLink}}
* instead.
*/
p.buildPath = function (src, data) {
return createjs.RequestUtils.buildPath(src, data);
};
/**
* @method toString
* @return {String} a string representation of the instance.
*/
p.toString = function () {
return "[PreloadJS AbstractLoader]";
};
createjs.AbstractLoader = createjs.promote(AbstractLoader, "EventDispatcher");
}());
//##############################################################################
// AbstractMediaLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* The AbstractMediaLoader is a base class that handles some of the shared methods and properties of loaders that
* handle HTML media elements, such as Video and Audio.
* @class AbstractMediaLoader
* @param {LoadItem|Object} loadItem
* @param {Boolean} preferXHR
* @param {String} type The type of media to load. Usually "video" or "audio".
* @constructor
*/
function AbstractMediaLoader(loadItem, preferXHR, type) {
this.AbstractLoader_constructor(loadItem, preferXHR, type);
// public properties
this.resultFormatter = this._formatResult;
// protected properties
this._tagSrcAttribute = "src";
};
var p = createjs.extend(AbstractMediaLoader, createjs.AbstractLoader);
// static properties
// public methods
p.load = function () {
// TagRequest will handle most of this, but Sound / Video need a few custom properties, so just handle them here.
if (!this._tag) {
this._tag = this._createTag(this._item.src);
}
this._tag.preload = "auto";
this._tag.load();
this.AbstractLoader_load();
};
// protected methods
/**
* Creates a new tag for loading if it doesn't exist yet.
* @method _createTag
* @private
*/
p._createTag = function () {};
p._createRequest = function() {
if (!this._preferXHR) {
this._request = new createjs.MediaTagRequest(this._item, this._tag || this._createTag(), this._tagSrcAttribute);
} else {
this._request = new createjs.XHRRequest(this._item);
}
};
/**
* The result formatter for media files.
* @method _formatResult
* @param {AbstractLoader} loader
* @returns {HTMLVideoElement|HTMLAudioElement}
* @private
*/
p._formatResult = function (loader) {
this._tag.removeEventListener && this._tag.removeEventListener("canplaythrough", this._loadedHandler);
this._tag.onstalled = null;
if (this._preferXHR) {
loader.getTag().src = loader.getResult(true);
}
return loader.getTag();
};
createjs.AbstractMediaLoader = createjs.promote(AbstractMediaLoader, "AbstractLoader");
}());
//##############################################################################
// AbstractRequest.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
/**
* A base class for actual data requests, such as {{#crossLink "XHRRequest"}}{{/crossLink}}, {{#crossLink "TagRequest"}}{{/crossLink}},
* and {{#crossLink "MediaRequest"}}{{/crossLink}}. PreloadJS loaders will typically use a data loader under the
* hood to get data.
* @class AbstractRequest
* @param {LoadItem} item
* @constructor
*/
var AbstractRequest = function (item) {
this._item = item;
};
var p = createjs.extend(AbstractRequest, createjs.EventDispatcher);
// public methods
/**
* Begin a load.
* @method load
*/
p.load = function() {};
/**
* Clean up a request.
* @method destroy
*/
p.destroy = function() {};
/**
* Cancel an in-progress request.
* @method cancel
*/
p.cancel = function() {};
createjs.AbstractRequest = createjs.promote(AbstractRequest, "EventDispatcher");
}());
//##############################################################################
// TagRequest.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* An {{#crossLink "AbstractRequest"}}{{/crossLink}} that loads HTML tags, such as images and scripts.
* @class TagRequest
* @param {LoadItem} loadItem
* @param {HTMLElement} tag
* @param {String} srcAttribute The tag attribute that specifies the source, such as "src", "href", etc.
*/
function TagRequest(loadItem, tag, srcAttribute) {
this.AbstractRequest_constructor(loadItem);
// protected properties
/**
* The HTML tag instance that is used to load.
* @property _tag
* @type {HTMLElement}
* @protected
*/
this._tag = tag;
/**
* The tag attribute that specifies the source, such as "src", "href", etc.
* @property _tagSrcAttribute
* @type {String}
* @protected
*/
this._tagSrcAttribute = srcAttribute;
/**
* A method closure used for handling the tag load event.
* @property _loadedHandler
* @type {Function}
* @private
*/
this._loadedHandler = createjs.proxy(this._handleTagComplete, this);
/**
* Determines if the element was added to the DOM automatically by PreloadJS, so it can be cleaned up after.
* @property _addedToDOM
* @type {Boolean}
* @private
*/
this._addedToDOM = false;
/**
* Determines what the tags initial style.visibility was, so we can set it correctly after a load.
*
* @type {null}
* @private
*/
this._startTagVisibility = null;
};
var p = createjs.extend(TagRequest, createjs.AbstractRequest);
// public methods
p.load = function () {
if (this._tag.parentNode == null) {
window.document.body.appendChild(this._tag);
this._addedToDOM = true;
}
this._tag.onload = createjs.proxy(this._handleTagComplete, this);
this._tag.onreadystatechange = createjs.proxy(this._handleReadyStateChange, this);
var evt = new createjs.Event("initialize");
evt.loader = this._tag;
this.dispatchEvent(evt);
this._hideTag();
this._tag[this._tagSrcAttribute] = this._item.src;
};
p.destroy = function() {
this._clean();
this._tag = null;
this.AbstractRequest_destroy();
};
// private methods
/**
* Handle the readyStateChange event from a tag. We need this in place of the `onload` callback (mainly SCRIPT
* and LINK tags), but other cases may exist.
* @method _handleReadyStateChange
* @private
*/
p._handleReadyStateChange = function () {
clearTimeout(this._loadTimeout);
// This is strictly for tags in browsers that do not support onload.
var tag = this._tag;
// Complete is for old IE support.
if (tag.readyState == "loaded" || tag.readyState == "complete") {
this._handleTagComplete();
}
};
/**
* Handle the tag's onload callback.
* @method _handleTagComplete
* @private
*/
p._handleTagComplete = function () {
this._rawResult = this._tag;
this._result = this.resultFormatter && this.resultFormatter(this) || this._rawResult;
this._clean();
this._showTag();
this.dispatchEvent("complete");
};
/**
* Remove event listeners, but don't destroy the request object
* @method _clean
* @private
*/
p._clean = function() {
this._tag.onload = null;
this._tag.onreadystatechange = null;
if (this._addedToDOM && this._tag.parentNode != null) {
this._tag.parentNode.removeChild(this._tag);
}
};
p._hideTag = function() {
this._startTagVisibility = this._tag.style.visibility;
this._tag.style.visibility = "hidden";
};
p._showTag = function() {
this._tag.style.visibility = this._startTagVisibility;
};
/**
* Handle a stalled audio event. The main place this happens is with HTMLAudio in Chrome when playing back audio
* that is already in a load, but not complete.
* @method _handleStalled
* @private
*/
p._handleStalled = function () {
//Ignore, let the timeout take care of it. Sometimes its not really stopped.
};
createjs.TagRequest = createjs.promote(TagRequest, "AbstractRequest");
}());
//##############################################################################
// MediaTagRequest.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* An {{#crossLink "TagRequest"}}{{/crossLink}} that loads HTML tags for video and audio.
* @class MediaTagRequest
* @param {LoadItem} loadItem
* @param {HTMLAudioElement|HTMLVideoElement} tag
* @param {String} srcAttribute The tag attribute that specifies the source, such as "src", "href", etc.
* @constructor
*/
function MediaTagRequest(loadItem, tag, srcAttribute) {
this.AbstractRequest_constructor(loadItem);
// protected properties
this._tag = tag;
this._tagSrcAttribute = srcAttribute;
this._loadedHandler = createjs.proxy(this._handleTagComplete, this);
};
var p = createjs.extend(MediaTagRequest, createjs.TagRequest);
var s = MediaTagRequest;
// public methods
p.load = function () {
this._tag.onstalled = createjs.proxy(this._handleStalled, this);
this._tag.onprogress = createjs.proxy(this._handleProgress, this);
// This will tell us when audio is buffered enough to play through, but not when its loaded.
// The tag doesn't keep loading in Chrome once enough has buffered, and we have decided that behaviour is sufficient.
this._tag.addEventListener && this._tag.addEventListener("canplaythrough", this._loadedHandler, false); // canplaythrough callback doesn't work in Chrome, so we use an event.
this.TagRequest_load();
};
// private methods
p._handleReadyStateChange = function () {
clearTimeout(this._loadTimeout);
// This is strictly for tags in browsers that do not support onload.
var tag = this._tag;
// Complete is for old IE support.
if (tag.readyState == "loaded" || tag.readyState == "complete") {
this._handleTagComplete();
}
};
p._handleStalled = function () {
//Ignore, let the timeout take care of it. Sometimes its not really stopped.
};
/**
* An XHR request has reported progress.
* @method _handleProgress
* @param {Object} event The XHR progress event.
* @private
*/
p._handleProgress = function (event) {
if (!event || event.loaded > 0 && event.total == 0) {
return; // Sometimes we get no "total", so just ignore the progress event.
}
var newEvent = new createjs.ProgressEvent(event.loaded, event.total);
this.dispatchEvent(newEvent);
};
// protected methods
p._clean = function () {
this._tag.removeEventListener && this._tag.removeEventListener("canplaythrough", this._loadedHandler);
this._tag.onstalled = null;
this._tag.onprogress = null;
this.TagRequest__clean();
};
createjs.MediaTagRequest = createjs.promote(MediaTagRequest, "TagRequest");
}());
//##############################################################################
// XHRRequest.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A preloader that loads items using XHR requests, usually XMLHttpRequest. However XDomainRequests will be used
* for cross-domain requests if possible, and older versions of IE fall back on to ActiveX objects when necessary.
* XHR requests load the content as text or binary data, provide progress and consistent completion events, and
* can be canceled during load. Note that XHR is not supported in IE 6 or earlier, and is not recommended for
* cross-domain loading.
* @class XHRRequest
* @constructor
* @param {Object} item The object that defines the file to load. Please see the {{#crossLink "LoadQueue/loadFile"}}{{/crossLink}}
* for an overview of supported file properties.
* @extends AbstractLoader
*/
function XHRRequest(item) {
this.AbstractRequest_constructor(item);
// protected properties
/**
* A reference to the XHR request used to load the content.
* @property _request
* @type {XMLHttpRequest | XDomainRequest | ActiveX.XMLHTTP}
* @private
*/
this._request = null;
/**
* A manual load timeout that is used for browsers that do not support the onTimeout event on XHR (XHR level 1,
* typically IE9).
* @property _loadTimeout
* @type {Number}
* @private
*/
this._loadTimeout = null;
/**
* The browser's XHR (XMLHTTPRequest) version. Supported versions are 1 and 2. There is no official way to detect
* the version, so we use capabilities to make a best guess.
* @property _xhrLevel
* @type {Number}
* @default 1
* @private
*/
this._xhrLevel = 1;
/**
* The response of a loaded file. This is set because it is expensive to look up constantly. This property will be
* null until the file is loaded.
* @property _response
* @type {mixed}
* @private
*/
this._response = null;
/**
* The response of the loaded file before it is modified. In most cases, content is converted from raw text to
* an HTML tag or a formatted object which is set to the <code>result</code> property, but the developer may still
* want to access the raw content as it was loaded.
* @property _rawResponse
* @type {String|Object}
* @private
*/
this._rawResponse = null;
this._canceled = false;
// Setup our event handlers now.
this._handleLoadStartProxy = createjs.proxy(this._handleLoadStart, this);
this._handleProgressProxy = createjs.proxy(this._handleProgress, this);
this._handleAbortProxy = createjs.proxy(this._handleAbort, this);
this._handleErrorProxy = createjs.proxy(this._handleError, this);
this._handleTimeoutProxy = createjs.proxy(this._handleTimeout, this);
this._handleLoadProxy = createjs.proxy(this._handleLoad, this);
this._handleReadyStateChangeProxy = createjs.proxy(this._handleReadyStateChange, this);
if (!this._createXHR(item)) {
//TODO: Throw error?
}
};
var p = createjs.extend(XHRRequest, createjs.AbstractRequest);
// static properties
/**
* A list of XMLHTTP object IDs to try when building an ActiveX object for XHR requests in earlier versions of IE.
* @property ACTIVEX_VERSIONS
* @type {Array}
* @since 0.4.2
* @private
*/
XHRRequest.ACTIVEX_VERSIONS = [
"Msxml2.XMLHTTP.6.0",
"Msxml2.XMLHTTP.5.0",
"Msxml2.XMLHTTP.4.0",
"MSXML2.XMLHTTP.3.0",
"MSXML2.XMLHTTP",
"Microsoft.XMLHTTP"
];
// Public methods
/**
* Look up the loaded result.
* @method getResult
* @param {Boolean} [raw=false] Return a raw result instead of a formatted result. This applies to content
* loaded via XHR such as scripts, XML, CSS, and Images. If there is no raw result, the formatted result will be
* returned instead.
* @return {Object} A result object containing the content that was loaded, such as:
* <ul>
* <li>An image tag (<image />) for images</li>
* <li>A script tag for JavaScript (<script />). Note that scripts loaded with tags may be added to the
* HTML head.</li>
* <li>A style tag for CSS (<style />)</li>
* <li>Raw text for TEXT</li>
* <li>A formatted JavaScript object defined by JSON</li>
* <li>An XML document</li>
* <li>An binary arraybuffer loaded by XHR</li>
* </ul>
* Note that if a raw result is requested, but not found, the result will be returned instead.
*/
p.getResult = function (raw) {
if (raw && this._rawResponse) {
return this._rawResponse;
}
return this._response;
};
// Overrides abstract method in AbstractRequest
p.cancel = function () {
this.canceled = true;
this._clean();
this._request.abort();
};
// Overrides abstract method in AbstractLoader
p.load = function () {
if (this._request == null) {
this._handleError();
return;
}
//Events
this._request.addEventListener("loadstart", this._handleLoadStartProxy, false);
this._request.addEventListener("progress", this._handleProgressProxy, false);
this._request.addEventListener("abort", this._handleAbortProxy, false);
this._request.addEventListener("error",this._handleErrorProxy, false);
this._request.addEventListener("timeout", this._handleTimeoutProxy, false);
// Note: We don't get onload in all browsers (earlier FF and IE). onReadyStateChange handles these.
this._request.addEventListener("load", this._handleLoadProxy, false);
this._request.addEventListener("readystatechange", this._handleReadyStateChangeProxy, false);
// Set up a timeout if we don't have XHR2
if (this._xhrLevel == 1) {
this._loadTimeout = setTimeout(createjs.proxy(this._handleTimeout, this), this._item.loadTimeout);
}
// Sometimes we get back 404s immediately, particularly when there is a cross origin request. // note this does not catch in Chrome
try {
if (!this._item.values || this._item.method == createjs.AbstractLoader.GET) {
this._request.send();
} else if (this._item.method == createjs.AbstractLoader.POST) {
this._request.send(createjs.RequestUtils.formatQueryString(this._item.values));
}
} catch (error) {
this.dispatchEvent(new createjs.ErrorEvent("XHR_SEND", null, error));
}
};
p.setResponseType = function (type) {
this._request.responseType = type;
};
/**
* Get all the response headers from the XmlHttpRequest.
*
* <strong>From the docs:</strong> Return all the HTTP headers, excluding headers that are a case-insensitive match
* for Set-Cookie or Set-Cookie2, as a single string, with each header line separated by a U+000D CR U+000A LF pair,
* excluding the status line, and with each header name and header value separated by a U+003A COLON U+0020 SPACE
* pair.
* @method getAllResponseHeaders
* @return {String}
* @since 0.4.1
*/
p.getAllResponseHeaders = function () {
if (this._request.getAllResponseHeaders instanceof Function) {
return this._request.getAllResponseHeaders();
} else {
return null;
}
};
/**
* Get a specific response header from the XmlHttpRequest.
*
* <strong>From the docs:</strong> Returns the header field value from the response of which the field name matches
* header, unless the field name is Set-Cookie or Set-Cookie2.
* @method getResponseHeader
* @param {String} header The header name to retrieve.
* @return {String}
* @since 0.4.1
*/
p.getResponseHeader = function (header) {
if (this._request.getResponseHeader instanceof Function) {
return this._request.getResponseHeader(header);
} else {
return null;
}
};
// protected methods
/**
* The XHR request has reported progress.
* @method _handleProgress
* @param {Object} event The XHR progress event.
* @private
*/
p._handleProgress = function (event) {
if (!event || event.loaded > 0 && event.total == 0) {
return; // Sometimes we get no "total", so just ignore the progress event.
}
var newEvent = new createjs.ProgressEvent(event.loaded, event.total);
this.dispatchEvent(newEvent);
};
/**
* The XHR request has reported a load start.
* @method _handleLoadStart
* @param {Object} event The XHR loadStart event.
* @private
*/
p._handleLoadStart = function (event) {
clearTimeout(this._loadTimeout);
this.dispatchEvent("loadstart");
};
/**
* The XHR request has reported an abort event.
* @method handleAbort
* @param {Object} event The XHR abort event.
* @private
*/
p._handleAbort = function (event) {
this._clean();
this.dispatchEvent(new createjs.ErrorEvent("XHR_ABORTED", null, event));
};
/**
* The XHR request has reported an error event.
* @method _handleError
* @param {Object} event The XHR error event.
* @private
*/
p._handleError = function (event) {
this._clean();
this.dispatchEvent(new createjs.ErrorEvent(event.message));
};
/**
* The XHR request has reported a readyState change. Note that older browsers (IE 7 & 8) do not provide an onload
* event, so we must monitor the readyStateChange to determine if the file is loaded.
* @method _handleReadyStateChange
* @param {Object} event The XHR readyStateChange event.
* @private
*/
p._handleReadyStateChange = function (event) {
if (this._request.readyState == 4) {
this._handleLoad();
}
};
/**
* The XHR request has completed. This is called by the XHR request directly, or by a readyStateChange that has
* <code>request.readyState == 4</code>. Only the first call to this method will be processed.
* @method _handleLoad
* @param {Object} event The XHR load event.
* @private
*/
p._handleLoad = function (event) {
if (this.loaded) {
return;
}
this.loaded = true;
var error = this._checkError();
if (error) {
this._handleError(error);
return;
}
this._response = this._getResponse();
this._clean();
this.dispatchEvent(new createjs.Event("complete"));
};
/**
* The XHR request has timed out. This is called by the XHR request directly, or via a <code>setTimeout</code>
* callback.
* @method _handleTimeout
* @param {Object} [event] The XHR timeout event. This is occasionally null when called by the backup setTimeout.
* @private
*/
p._handleTimeout = function (event) {
this._clean();
this.dispatchEvent(new createjs.ErrorEvent("PRELOAD_TIMEOUT", null, event));
};
// Protected
/**
* Determine if there is an error in the current load. This checks the status of the request for problem codes. Note
* that this does not check for an actual response. Currently, it only checks for 404 or 0 error code.
* @method _checkError
* @return {int} If the request status returns an error code.
* @private
*/
p._checkError = function () {
//LM: Probably need additional handlers here, maybe 501
var status = parseInt(this._request.status);
switch (status) {
case 404: // Not Found
case 0: // Not Loaded
return new Error(status);
}
return null;
};
/**
* Validate the response. Different browsers have different approaches, some of which throw errors when accessed
* in other browsers. If there is no response, the <code>_response</code> property will remain null.
* @method _getResponse
* @private
*/
p._getResponse = function () {
if (this._response != null) {
return this._response;
}
if (this._request.response != null) {
return this._request.response;
}
// Android 2.2 uses .responseText
try {
if (this._request.responseText != null) {
return this._request.responseText;
}
} catch (e) {
}
// When loading XML, IE9 does not return .response, instead it returns responseXML.xml
try {
if (this._request.responseXML != null) {
return this._request.responseXML;
}
} catch (e) {
}
return null;
};
/**
* Create an XHR request. Depending on a number of factors, we get totally different results.
* <ol><li>Some browsers get an <code>XDomainRequest</code> when loading cross-domain.</li>
* <li>XMLHttpRequest are created when available.</li>
* <li>ActiveX.XMLHTTP objects are used in older IE browsers.</li>
* <li>Text requests override the mime type if possible</li>
* <li>Origin headers are sent for crossdomain requests in some browsers.</li>
* <li>Binary loads set the response type to "arraybuffer"</li></ol>
* @method _createXHR
* @param {Object} item The requested item that is being loaded.
* @return {Boolean} If an XHR request or equivalent was successfully created.
* @private
*/
p._createXHR = function (item) {
// Check for cross-domain loads. We can't fully support them, but we can try.
var crossdomain = createjs.RequestUtils.isCrossDomain(item);
var headers = {};
// Create the request. Fallback to whatever support we have.
var req = null;
if (window.XMLHttpRequest) {
req = new XMLHttpRequest();
// This is 8 or 9, so use XDomainRequest instead.
if (crossdomain && req.withCredentials === undefined && window.XDomainRequest) {
req = new XDomainRequest();
}
} else { // Old IE versions use a different approach
for (var i = 0, l = s.ACTIVEX_VERSIONS.length; i < l; i++) {
var axVersion = s.ACTIVEX_VERSIONS[i];
try {
req = new ActiveXObject(axVersions);
break;
} catch (e) {}
}
if (req == null) { return false; }
}
// Default to utf-8 for Text requests.
if (item.mimeType == null && createjs.RequestUtils.isText(item.type)) {
item.mimeType = "text/plain; charset=utf-8";
}
// IE9 doesn't support overrideMimeType(), so we need to check for it.
if (item.mimeType && req.overrideMimeType) {
req.overrideMimeType(item.mimeType);
}
// Determine the XHR level
this._xhrLevel = (typeof req.responseType === "string") ? 2 : 1;
var src = null;
if (item.method == createjs.AbstractLoader.GET) {
src = createjs.RequestUtils.buildPath(item.src, item.values);
} else {
src = item.src;
}
// Open the request. Set cross-domain flags if it is supported (XHR level 1 only)
req.open(item.method || createjs.AbstractLoader.GET, src, true);
if (crossdomain && req instanceof XMLHttpRequest && this._xhrLevel == 1) {
headers["Origin"] = location.origin;
}
// To send data we need to set the Content-type header)
if (item.values && item.method == createjs.AbstractLoader.POST) {
headers["Content-Type"] = "application/x-www-form-urlencoded";
}
if (!crossdomain && !headers["X-Requested-With"]) {
headers["X-Requested-With"] = "XMLHttpRequest";
}
if (item.headers) {
for (var n in item.headers) {
headers[n] = item.headers[n];
}
}
for (n in headers) {
req.setRequestHeader(n, headers[n])
}
if (req instanceof XMLHttpRequest && item.withCredentials !== undefined) {
req.withCredentials = item.withCredentials;
}
this._request = req;
return true;
};
/**
* A request has completed (or failed or canceled), and needs to be disposed.
* @method _clean
* @private
*/
p._clean = function () {
clearTimeout(this._loadTimeout);
this._request.removeEventListener("loadstart", this._handleLoadStartProxy);
this._request.removeEventListener("progress", this._handleProgressProxy);
this._request.removeEventListener("abort", this._handleAbortProxy);
this._request.removeEventListener("error",this._handleErrorProxy);
this._request.removeEventListener("timeout", this._handleTimeoutProxy);
this._request.removeEventListener("load", this._handleLoadProxy);
this._request.removeEventListener("readystatechange", this._handleReadyStateChangeProxy);
};
p.toString = function () {
return "[PreloadJS XHRRequest]";
};
createjs.XHRRequest = createjs.promote(XHRRequest, "AbstractRequest");
}());
//##############################################################################
// LoadQueue.js
//##############################################################################
this.createjs = this.createjs || {};
/*
TODO: WINDOWS ISSUES
* No error for HTML audio in IE 678
* SVG no failure error in IE 67 (maybe 8) TAGS AND XHR
* No script complete handler in IE 67 TAGS (XHR is fine)
* No XML/JSON in IE6 TAGS
* Need to hide loading SVG in Opera TAGS
* No CSS onload/readystatechange in Safari or Android TAGS (requires rule checking)
* SVG no load or failure in Opera XHR
* Reported issues with IE7/8
*/
(function () {
"use strict";
// constructor
/**
* The LoadQueue class is the main API for preloading content. LoadQueue is a load manager, which can preload either
* a single file, or queue of files.
*
* <b>Creating a Queue</b><br />
* To use LoadQueue, create a LoadQueue instance. If you want to force tag loading where possible, set the preferXHR
* argument to false.
*
* var queue = new createjs.LoadQueue(true);
*
* <b>Listening for Events</b><br />
* Add any listeners you want to the queue. Since PreloadJS 0.3.0, the {{#crossLink "EventDispatcher"}}{{/crossLink}}
* lets you add as many listeners as you want for events. You can subscribe to the following events:<ul>
* <li>{{#crossLink "AbstractLoader/complete:event"}}{{/crossLink}}: fired when a queue completes loading all
* files</li>
* <li>{{#crossLink "AbstractLoader/error:event"}}{{/crossLink}}: fired when the queue encounters an error with
* any file.</li>
* <li>{{#crossLink "AbstractLoader/progress:event"}}{{/crossLink}}: Progress for the entire queue has
* changed.</li>
* <li>{{#crossLink "LoadQueue/fileload:event"}}{{/crossLink}}: A single file has completed loading.</li>
* <li>{{#crossLink "LoadQueue/fileprogress:event"}}{{/crossLink}}: Progress for a single file has changes. Note
* that only files loaded with XHR (or possibly by plugins) will fire progress events other than 0 or 100%.</li>
* </ul>
*
* queue.on("fileload", handleFileLoad, this);
* queue.on("complete", handleComplete, this);
*
* <b>Adding files and manifests</b><br />
* Add files you want to load using {{#crossLink "LoadQueue/loadFile"}}{{/crossLink}} or add multiple files at a
* time using a list or a manifest definition using {{#crossLink "LoadQueue/loadManifest"}}{{/crossLink}}. Files are
* appended to the end of the active queue, so you can use these methods as many times as you like, whenever you
* like.
*
* queue.loadFile("filePath/file.jpg");
* queue.loadFile({id:"image", src:"filePath/file.jpg"});
* queue.loadManifest(["filePath/file.jpg", {id:"image", src:"filePath/file.jpg"}]);
*
* // Use an external manifest
* queue.loadManifest("path/to/manifest.json");
* queue.loadManifest({src:"manifest.json", type:"manifest"});
*
* If you pass `false` as the `loadNow` parameter, the queue will not kick of the load of the files, but it will not
* stop if it has already been started. Call the {{#crossLink "AbstractLoader/load"}}{{/crossLink}} method to begin
* a paused queue. Note that a paused queue will automatically resume when new files are added to it with a
* `loadNow` argument of `true`.
*
* queue.load();
*
* <b>File Types</b><br />
* The file type of a manifest item is auto-determined by the file extension. The pattern matching in PreloadJS
* should handle the majority of standard file and url formats, and works with common file extensions. If you have
* either a non-standard file extension, or are serving the file using a proxy script, then you can pass in a
* <code>type</code> property with any manifest item.
*
* queue.loadFile({src:"path/to/myFile.mp3x", type:createjs.AbstractLoader.SOUND});
*
* // Note that PreloadJS will not read a file extension from the query string
* queue.loadFile({src:"http://server.com/proxy?file=image.jpg", type:createjs.AbstractLoader.IMAGE});
*
* Supported types are defined on the {{#crossLink "AbstractLoader"}}{{/crossLink}} class, and include:
* <ul>
* <li>{{#crossLink "AbstractLoader/BINARY:property"}}{{/crossLink}}: Raw binary data via XHR</li>
* <li>{{#crossLink "AbstractLoader/CSS:property"}}{{/crossLink}}: CSS files</li>
* <li>{{#crossLink "AbstractLoader/IMAGE:property"}}{{/crossLink}}: Common image formats</li>
* <li>{{#crossLink "AbstractLoader/JAVASCRIPT:property"}}{{/crossLink}}: JavaScript files</li>
* <li>{{#crossLink "AbstractLoader/JSON:property"}}{{/crossLink}}: JSON data</li>
* <li>{{#crossLink "AbstractLoader/JSONP:property"}}{{/crossLink}}: JSON files cross-domain</li>
* <li>{{#crossLink "AbstractLoader/MANIFEST:property"}}{{/crossLink}}: A list of files to load in JSON format, see
* {{#crossLink "AbstractLoader/loadManifest"}}{{/crossLink}}</li>
* <li>{{#crossLink "AbstractLoader/SOUND:property"}}{{/crossLink}}: Audio file formats</li>
* <li>{{#crossLink "AbstractLoader/SPRITESHEET:property"}}{{/crossLink}}: JSON SpriteSheet definiteions. This
* will also load sub-images, and provide a {{#crossLink "SpriteSheet"}}{{/crossLink}} instance.</li>
* <li>{{#crossLink "AbstractLoader/SVG:property"}}{{/crossLink}}: SVG files</li>
* <li>{{#crossLink "AbstractLoader/TEXT:property"}}{{/crossLink}}: Text files - XHR only</li>
* <li>{{#crossLink "AbstractLoader/XML:property"}}{{/crossLink}}: XML data</li>
* </ul>
*
* <em>Note: Loader types used to be defined on LoadQueue, but have been moved to AbstractLoader for better
* portability of loader classes, which can be used individually now. The properties on LoadQueue still exist, but
* are deprecated.</em>
*
* <b>Handling Results</b><br />
* When a file is finished downloading, a {{#crossLink "LoadQueue/fileload:event"}}{{/crossLink}} event is
* dispatched. In an example above, there is an event listener snippet for fileload. Loaded files are usually a
* formatted object that can be used immediately, including:
* <ul>
* <li>Binary: The binary loaded result</li>
* <li>CSS: A <link /> tag</li>
* <li>Image: An <img /> tag</li>
* <li>JavaScript: A <script /> tag</li>
* <li>JSON/JSONP: A formatted JavaScript Object</li>
* <li>Manifest: A JavaScript object.
* <li>Sound: An <audio /> tag</a>
* <li>SpriteSheet: A {{#crossLink "SpriteSheet"}}{{/crossLink}} instance, containing loaded images.
* <li>SVG: An <object /> tag</li>
* <li>Text: Raw text</li>
* <li>XML: An XML DOM node</li>
* </ul>
*
* function handleFileLoad(event) {
* var item = event.item; // A reference to the item that was passed in to the LoadQueue
* var type = item.type;
*
* // Add any images to the page body.
* if (type == createjs.LoadQueue.IMAGE) {
* document.body.appendChild(event.result);
* }
* }
*
* At any time after the file has been loaded (usually after the queue has completed), any result can be looked up
* via its "id" using {{#crossLink "LoadQueue/getResult"}}{{/crossLink}}. If no id was provided, then the
* "src" or file path can be used instead, including the `path` defined by a manifest, but <strong>not including</strong>
* a base path defined on the LoadQueue. It is recommended to always pass an id if you want to look up content.
*
* var image = queue.getResult("image");
* document.body.appendChild(image);
*
* Raw loaded content can be accessed using the <code>rawResult</code> property of the {{#crossLink "LoadQueue/fileload:event"}}{{/crossLink}}
* event, or can be looked up using {{#crossLink "LoadQueue/getResult"}}{{/crossLink}}, passing `true` as the 2nd
* argument. This is only applicable for content that has been parsed for the browser, specifically: JavaScript,
* CSS, XML, SVG, and JSON objects, or anything loaded with XHR.
*
* var image = queue.getResult("image", true); // load the binary image data loaded with XHR.
*
* <b>Plugins</b><br />
* LoadQueue has a simple plugin architecture to help process and preload content. For example, to preload audio,
* make sure to install the <a href="http://soundjs.com">SoundJS</a> Sound class, which will help load HTML audio,
* Flash audio, and WebAudio files. This should be installed <strong>before</strong> loading any audio files.
*
* queue.installPlugin(createjs.Sound);
*
* <h4>Known Browser Issues</h4>
* <ul>
* <li>Browsers without audio support can not load audio files.</li>
* <li>Safari on Mac OS X can only play HTML audio if QuickTime is installed</li>
* <li>HTML Audio tags will only download until their <code>canPlayThrough</code> event is fired. Browsers other
* than Chrome will continue to download in the background.</li>
* <li>When loading scripts using tags, they are automatically added to the document.</li>
* <li>Scripts loaded via XHR may not be properly inspectable with browser tools.</li>
* <li>IE6 and IE7 (and some other browsers) may not be able to load XML, Text, or JSON, since they require
* XHR to work.</li>
* <li>Content loaded via tags will not show progress, and will continue to download in the background when
* canceled, although no events will be dispatched.</li>
* </ul>
*
* @class LoadQueue
* @param {Boolean} [preferXHR=true] Determines whether the preload instance will favor loading with XHR (XML HTTP
* Requests), or HTML tags. When this is `false`, the queue will use tag loading when possible, and fall back on XHR
* when necessary.
* @param {String} [basePath=""] A path that will be prepended on to the source parameter of all items in the queue
* before they are loaded. Sources beginning with a protocol such as `http://` or a relative path such as `../`
* will not receive a base path.
* @param {String|Boolean} [crossOrigin=""] An optional flag to support images loaded from a CORS-enabled server. To
* use it, set this value to `true`, which will default the crossOrigin property on images to "Anonymous". Any
* string value will be passed through, but only "" and "Anonymous" are recommended. <strong>Note: The crossOrigin
* parameter is deprecated. Use LoadItem.crossOrigin instead</strong>
*
* @constructor
* @extends AbstractLoader
*/
function LoadQueue(preferXHR, basePath, crossOrigin) {
this.AbstractLoader_constructor();
this.init(preferXHR, basePath, crossOrigin);
}
var p = createjs.extend(LoadQueue, createjs.AbstractLoader);
var s = LoadQueue;
/**
* <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`.
* See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}}
* for details.
*
* There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance.
*
* @method initialize
* @protected
* @deprecated
*/
// p.initialize = function() {}; // searchable for devs wondering where it is.
/**
* An internal initialization method, which is used for initial set up, but also to reset the LoadQueue.
* @method init
* @param preferXHR
* @param basePath
* @param crossOrigin
* @private
*/
p.init = function(preferXHR, basePath, crossOrigin) {
// public properties
/**
* @property useXHR
* @type {Boolean}
* @readOnly
* @default true
* @deprecated Use preferXHR instead.
*/
this.useXHR = true;
/**
* Try and use XMLHttpRequest (XHR) when possible. Note that LoadQueue will default to tag loading or XHR
* loading depending on the requirements for a media type. For example, HTML audio can not be loaded with XHR,
* and plain text can not be loaded with tags, so it will default the the correct type instead of using the
* user-defined type.
* @type {Boolean}
* @default true
* @since 0.6.0
*/
this.preferXHR = true; //TODO: Get/Set
this._preferXHR = true;
this.setPreferXHR(preferXHR);
/**
* Determines if the LoadQueue will stop processing the current queue when an error is encountered.
* @property stopOnError
* @type {Boolean}
* @default false
*/
this.stopOnError = false;
/**
* Ensure loaded scripts "complete" in the order they are specified. Loaded scripts are added to the document head
* once they are loaded. Scripts loaded via tags will load one-at-a-time when this property is `true`, whereas
* scripts loaded using XHR can load in any order, but will "finish" and be added to the document in the order
* specified.
*
* Any items can be set to load in order by setting the {{#crossLink "maintainOrder:property"}}{{/crossLink}}
* property on the load item, or by ensuring that only one connection can be open at a time using
* {{#crossLink "LoadQueue/setMaxConnections"}}{{/crossLink}}. Note that when the `maintainScriptOrder` property
* is set to `true`, scripts items are automatically set to `maintainOrder=true`, and changing the
* `maintainScriptOrder` to `false` during a load will not change items already in a queue.
*
* <h4>Example</h4>
*
* var queue = new createjs.LoadQueue();
* queue.setMaxConnections(3); // Set a higher number to load multiple items at once
* queue.maintainScriptOrder = true; // Ensure scripts are loaded in order
* queue.loadManifest([
* "script1.js",
* "script2.js",
* "image.png", // Load any time
* {src: "image2.png", maintainOrder: true} // Will wait for script2.js
* "image3.png",
* "script3.js" // Will wait for image2.png before loading (or completing when loading with XHR)
* ]);
*
* @property maintainScriptOrder
* @type {Boolean}
* @default true
*/
this.maintainScriptOrder = true;
/**
* The next preload queue to process when this one is complete. If an error is thrown in the current queue, and
* {{#crossLink "LoadQueue/stopOnError:property"}}{{/crossLink}} is `true`, the next queue will not be processed.
* @property next
* @type {LoadQueue}
* @default null
*/
this.next = null;
// protected properties
/**
* Whether the queue is currently paused or not.
* @property _paused
* @type {boolean}
* @private
*/
this._paused = false;
/**
* A path that will be prepended on to the item's {{#crossLink "LoadItem/src:property"}}{{/crossLink}}. The
* `_basePath` property will only be used if an item's source is relative, and does not include a protocol such
* as `http://`, or a relative path such as `../`.
* @property _basePath
* @type {String}
* @private
* @since 0.3.1
*/
this._basePath = basePath;
/**
* An optional flag to set on images that are loaded using PreloadJS, which enables CORS support. Images loaded
* cross-domain by servers that support CORS require the crossOrigin flag to be loaded and interacted with by
* a canvas. When loading locally, or with a server with no CORS support, this flag can cause other security issues,
* so it is recommended to only set it if you are sure the server supports it. Currently, supported values are ""
* and "Anonymous".
* @property _crossOrigin
* @type {String}
* @default ""
* @private
* @since 0.4.1
*/
this._crossOrigin = crossOrigin;
/**
* An object hash of callbacks that are fired for each file type before the file is loaded, giving plugins the
* ability to override properties of the load. Please see the {{#crossLink "LoadQueue/installPlugin"}}{{/crossLink}}
* method for more information.
* @property _typeCallbacks
* @type {Object}
* @private
*/
this._typeCallbacks = {};
/**
* An object hash of callbacks that are fired for each file extension before the file is loaded, giving plugins the
* ability to override properties of the load. Please see the {{#crossLink "LoadQueue/installPlugin"}}{{/crossLink}}
* method for more information.
* @property _extensionCallbacks
* @type {null}
* @private
*/
this._extensionCallbacks = {};
/**
* Determines if the loadStart event was dispatched already. This event is only fired one time, when the first
* file is requested.
* @property _loadStartWasDispatched
* @type {Boolean}
* @default false
* @private
*/
this._loadStartWasDispatched = false;
/**
* The number of maximum open connections that a loadQueue tries to maintain. Please see
* {{#crossLink "LoadQueue/setMaxConnections"}}{{/crossLink}} for more information.
* @property _maxConnections
* @type {Number}
* @default 1
* @private
*/
this._maxConnections = 1;
/**
* Determines if there is currently a script loading. This helps ensure that only a single script loads at once when
* using a script tag to do preloading.
* @property _currentlyLoadingScript
* @type {Boolean}
* @private
*/
this._currentlyLoadingScript = null;
/**
* An array containing the currently downloading files.
* @property _currentLoads
* @type {Array}
* @private
*/
this._currentLoads = [];
/**
* An array containing the queued items that have not yet started downloading.
* @property _loadQueue
* @type {Array}
* @private
*/
this._loadQueue = [];
/**
* An array containing downloads that have not completed, so that the LoadQueue can be properly reset.
* @property _loadQueueBackup
* @type {Array}
* @private
*/
this._loadQueueBackup = [];
/**
* An object hash of items that have finished downloading, indexed by the {{#crossLink "LoadItem"}}{{/crossLink}}
* id.
* @property _loadItemsById
* @type {Object}
* @private
*/
this._loadItemsById = {};
/**
* An object hash of items that have finished downloading, indexed by {{#crossLink "LoadItem"}}{{/crossLink}}
* source.
* @property _loadItemsBySrc
* @type {Object}
* @private
*/
this._loadItemsBySrc = {};
/**
* An object hash of loaded items, indexed by the ID of the {{#crossLink "LoadItem"}}{{/crossLink}}.
* @property _loadedResults
* @type {Object}
* @private
*/
this._loadedResults = {};
/**
* An object hash of un-parsed loaded items, indexed by the ID of the {{#crossLink "LoadItem"}}{{/crossLink}}.
* @property _loadedRawResults
* @type {Object}
* @private
*/
this._loadedRawResults = {};
/**
* The number of items that have been requested. This helps manage an overall progress without knowing how large
* the files are before they are downloaded. This does not include items inside of loaders such as the
* {{#crossLink "ManifestLoader"}}{{/crossLink}}.
* @property _numItems
* @type {Number}
* @default 0
* @private
*/
this._numItems = 0;
/**
* The number of items that have completed loaded. This helps manage an overall progress without knowing how large
* the files are before they are downloaded.
* @property _numItemsLoaded
* @type {Number}
* @default 0
* @private
*/
this._numItemsLoaded = 0;
/**
* A list of scripts in the order they were requested. This helps ensure that scripts are "completed" in the right
* order.
* @property _scriptOrder
* @type {Array}
* @private
*/
this._scriptOrder = [];
/**
* A list of scripts that have been loaded. Items are added to this list as <code>null</code> when they are
* requested, contain the loaded item if it has completed, but not been dispatched to the user, and <code>true</true>
* once they are complete and have been dispatched.
* @property _loadedScripts
* @type {Array}
* @private
*/
this._loadedScripts = [];
/**
* The last progress amount. This is used to suppress duplicate progress events.
* @property _lastProgress
* @type {Number}
* @private
* @since 0.6.0
*/
this._lastProgress = NaN;
/**
* An internal list of all the default Loaders that are included with PreloadJS. Before an item is loaded, the
* available loader list is iterated, in the order they are included, and as soon as a loader indicates it can
* handle the content, it will be selected. The default loader, ({{#crossLink "TextLoader"}}{{/crossLink}} is
* last in the list, so it will be used if no other match is found. Typically, loaders will match based on the
* {{#crossLink "LoadItem/type"}}{{/crossLink}}, which is automatically determined using the file extension of
* the {{#crossLink "LoadItem/src:property"}}{{/crossLink}}.
*
* Loaders can be removed from PreloadJS by simply not including them.
*
* Custom loaders installed using {{#crossLink "registerLoader"}}{{/crossLink}} will be prepended to this list
* so that they are checked first.
* @property _availableLoaders
* @type {Array}
* @private
* @since 0.6.0
*/
this._availableLoaders = [
createjs.ImageLoader,
createjs.JavaScriptLoader,
createjs.CSSLoader,
createjs.JSONLoader,
createjs.JSONPLoader,
createjs.SoundLoader,
createjs.ManifestLoader,
createjs.SpriteSheetLoader,
createjs.XMLLoader,
createjs.SVGLoader,
createjs.BinaryLoader,
createjs.VideoLoader,
createjs.TextLoader,
];
/**
* The number of built in loaders, so they can't be removed by {{#crossLink "unregisterLoader"}}{{/crossLink}.
* @property _defaultLoaderLength
* @type {Number}
* @private
* @since 0.6.0
*/
this._defaultLoaderLength = this._availableLoaders.length;
};
// static properties
/**
* The time in milliseconds to assume a load has failed. An {{#crossLink "AbstractLoader/error:event"}}{{/crossLink}}
* event is dispatched if the timeout is reached before any data is received.
* @property loadTimeout
* @type {Number}
* @default 8000
* @static
* @since 0.4.1
* @deprecated In favour of LoadItem.loadTimeout
*/
s.loadTimeout = 8000;
/**
* The time in milliseconds to assume a load has failed.
* @property LOAD_TIMEOUT
* @type {Number}
* @default 0
* @deprecated in favor of the {{#crossLink "LoadQueue/loadTimeout:property"}}{{/crossLink}} property.
*/
s.LOAD_TIMEOUT = 0;
// Preload Types
/**
* @property BINARY
* @type {String}
* @default binary
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/BINARY:property"}}{{/crossLink}} instead.
*/
s.BINARY = createjs.AbstractLoader.BINARY;
/**
* @property CSS
* @type {String}
* @default css
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/CSS:property"}}{{/crossLink}} instead.
*/
s.CSS = createjs.AbstractLoader.CSS;
/**
* @property IMAGE
* @type {String}
* @default image
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/CSS:property"}}{{/crossLink}} instead.
*/
s.IMAGE = createjs.AbstractLoader.IMAGE;
/**
* @property JAVASCRIPT
* @type {String}
* @default javascript
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/JAVASCRIPT:property"}}{{/crossLink}} instead.
*/
s.JAVASCRIPT = createjs.AbstractLoader.JAVASCRIPT;
/**
* @property JSON
* @type {String}
* @default json
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/JSON:property"}}{{/crossLink}} instead.
*/
s.JSON = createjs.AbstractLoader.JSON;
/**
* @property JSONP
* @type {String}
* @default jsonp
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/JSONP:property"}}{{/crossLink}} instead.
*/
s.JSONP = createjs.AbstractLoader.JSONP;
/**
* @property MANIFEST
* @type {String}
* @default manifest
* @static
* @since 0.4.1
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/MANIFEST:property"}}{{/crossLink}} instead.
*/
s.MANIFEST = createjs.AbstractLoader.MANIFEST;
/**
* @property SOUND
* @type {String}
* @default sound
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/JAVASCRIPT:property"}}{{/crossLink}} instead.
*/
s.SOUND = createjs.AbstractLoader.SOUND;
/**
* @property VIDEO
* @type {String}
* @default video
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/JAVASCRIPT:property"}}{{/crossLink}} instead.
*/
s.VIDEO = createjs.AbstractLoader.VIDEO;
/**
* @property SVG
* @type {String}
* @default svg
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/SVG:property"}}{{/crossLink}} instead.
*/
s.SVG = createjs.AbstractLoader.SVG;
/**
* @property TEXT
* @type {String}
* @default text
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/TEXT:property"}}{{/crossLink}} instead.
*/
s.TEXT = createjs.AbstractLoader.TEXT;
/**
* @property XML
* @type {String}
* @default xml
* @static
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/XML:property"}}{{/crossLink}} instead.
*/
s.XML = createjs.AbstractLoader.XML;
/**
* @property POST
* @type {string}
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/POST:property"}}{{/crossLink}} instead.
*/
s.POST = createjs.AbstractLoader.POST;
/**
* @property GET
* @type {string}
* @deprecated Use the AbstractLoader {{#crossLink "AbstractLoader/GET:property"}}{{/crossLink}} instead.
*/
s.GET = createjs.AbstractLoader.GET;
// events
/**
* This event is fired when an individual file has loaded, and been processed.
* @event fileload
* @param {Object} target The object that dispatched the event.
* @param {String} type The event type.
* @param {Object} item The file item which was specified in the {{#crossLink "LoadQueue/loadFile"}}{{/crossLink}}
* or {{#crossLink "LoadQueue/loadManifest"}}{{/crossLink}} call. If only a string path or tag was specified, the
* object will contain that value as a `src` property.
* @param {Object} result The HTML tag or parsed result of the loaded item.
* @param {Object} rawResult The unprocessed result, usually the raw text or binary data before it is converted
* to a usable object.
* @since 0.3.0
*/
/**
* This {{#crossLink "ProgressEvent"}}{{/crossLink}} that is fired when an an individual file's progress changes.
* @event fileprogress
* @since 0.3.0
*/
/**
* This event is fired when an individual file starts to load.
* @event filestart
* @param {Object} The object that dispatched the event.
* @param {String} type The event type.
* @param {Object} item The file item which was specified in the {{#crossLink "LoadQueue/loadFile"}}{{/crossLink}}
* or {{#crossLink "LoadQueue/loadManifest"}}{{/crossLink}} call. If only a string path or tag was specified, the
* object will contain that value as a property.
*/
// public methods
/**
* Register a custom loaders class. New loaders are given precedence over loaders added earlier and default loaders.
* It is recommended that loaders extend {{#crossLink "AbstractLoader"}}{{/crossLink}}. Loaders can only be added
* once, and will be prepended to the list of available loaders.
* @method registerLoader
* @param {Class} The AbstractLoader class to add.
* @since 0.6.0
*/
p.registerLoader = function (loader) {
if (!loader || !loader.canLoadItem) {
throw new Error("loader is of an incorrect type.");
} else if (this._availableLoaders.indexOf(loader) != -1) {
throw new Error("loader already exists."); //LM: Maybe just silently fail here
}
this._availableLoaders.unshift(loader);
};
/**
* Remove a custom loader added usig {{#crossLink "registerLoader"}}{{/crossLink}}. Only custom loaders can be
* unregistered, the default loaders will always be available.
* @method unregisterLoader
* @param {Class} loader The AbstractLoader class to remove
*/
p.unregisterLoader = function (loader) {
var idx = this._availableLoaders.indexOf(loader);
if (idx != -1 && idx < this._defaultLoaderLength - 1) {
this._availableLoaders.splice(idx, 1);
}
};
/**
* @method setUseXHR
* @param {Boolean} value The new useXHR value to set.
* @return {Boolean} The new useXHR value. If XHR is not supported by the browser, this will return false, even if
* the provided value argument was true.
* @since 0.3.0
* @deprecated use the {{#crossLink "preferXHR:property"}}{{/crossLink}} property, or the {{#crossLink "setUseXHR"}}{{/crossLink}}
* method instead.
*/
p.setUseXHR = function (value) {
return this.setPreferXHR(value);
};
/**
* Change the {{#crossLink "preferXHR:property"}}{{/crossLink}} value. Note that if this is set to `true`, it may
* fail, or be ignored depending on the browser's capabilities and the load type.
* @method setPreferXHR
* @param {Boolean} value
* @returns {Boolean} The value of {{#crossLink "preferXHR"}}{{/crossLink}} that was successfully set.
* @since 0.6.0
*/
p.setPreferXHR = function(value) {
// Determine if we can use XHR. XHR defaults to TRUE, but the browser may not support it.
//TODO: Should we be checking for the other XHR types? Might have to do a try/catch on the different types similar to createXHR.
this.preferXHR = (value != false && window.XMLHttpRequest != null);
return this.preferXHR;
};
/**
* Stops all queued and loading items, and clears the queue. This also removes all internal references to loaded
* content, and allows the queue to be used again.
* @method removeAll
* @since 0.3.0
*/
p.removeAll = function () {
this.remove();
};
/**
* Stops an item from being loaded, and removes it from the queue. If nothing is passed, all items are removed.
* This also removes internal references to loaded item(s).
*
* <h4>Example</h4>
*
* queue.loadManifest([
* {src:"test.png", id:"png"},
* {src:"test.jpg", id:"jpg"},
* {src:"test.mp3", id:"mp3"}
* ]);
* queue.remove("png"); // Single item by ID
* queue.remove("png", "test.jpg"); // Items as arguments. Mixed id and src.
* queue.remove(["test.png", "jpg"]); // Items in an Array. Mixed id and src.
*
* @method remove
* @param {String | Array} idsOrUrls* The id or ids to remove from this queue. You can pass an item, an array of
* items, or multiple items as arguments.
* @since 0.3.0
*/
p.remove = function (idsOrUrls) {
var args = null;
if (idsOrUrls && !(idsOrUrls instanceof Array)) {
args = [idsOrUrls];
} else if (idsOrUrls) {
args = idsOrUrls;
} else if (arguments.length > 0) {
return;
}
var itemsWereRemoved = false;
// Destroy everything
if (!args) {
this.close();
for (var n in this._loadItemsById) {
this._disposeItem(this._loadItemsById[n]);
}
this.init(this.preferXHR, this._basePath);
// Remove specific items
} else {
while (args.length) {
var item = args.pop();
var r = this.getResult(item);
//Remove from the main load Queue
for (i = this._loadQueue.length - 1; i >= 0; i--) {
loadItem = this._loadQueue[i].getItem();
if (loadItem.id == item || loadItem.src == item) {
this._loadQueue.splice(i, 1)[0].cancel();
break;
}
}
//Remove from the backup queue
for (i = this._loadQueueBackup.length - 1; i >= 0; i--) {
loadItem = this._loadQueueBackup[i].getItem();
if (loadItem.id == item || loadItem.src == item) {
this._loadQueueBackup.splice(i, 1)[0].cancel();
break;
}
}
if (r) {
this._disposeItem(this.getItem(item));
} else {
for (var i = this._currentLoads.length - 1; i >= 0; i--) {
var loadItem = this._currentLoads[i].getItem();
if (loadItem.id == item || loadItem.src == item) {
this._currentLoads.splice(i, 1)[0].cancel();
itemsWereRemoved = true;
break;
}
}
}
}
// If this was called during a load, try to load the next item.
if (itemsWereRemoved) {
this._loadNext();
}
}
};
/**
* Stops all open loads, destroys any loaded items, and resets the queue, so all items can
* be reloaded again by calling {{#crossLink "AbstractLoader/load"}}{{/crossLink}}. Items are not removed from the
* queue. To remove items use the {{#crossLink "LoadQueue/remove"}}{{/crossLink}} or
* {{#crossLink "LoadQueue/removeAll"}}{{/crossLink}} method.
* @method reset
* @since 0.3.0
*/
p.reset = function () {
this.close();
for (var n in this._loadItemsById) {
this._disposeItem(this._loadItemsById[n]);
}
//Reset the queue to its start state
var a = [];
for (var i = 0, l = this._loadQueueBackup.length; i < l; i++) {
a.push(this._loadQueueBackup[i].getItem());
}
this.loadManifest(a, false);
};
/**
* Register a plugin. Plugins can map to load types (sound, image, etc), or specific extensions (png, mp3, etc).
* Currently, only one plugin can exist per type/extension.
*
* When a plugin is installed, a <code>getPreloadHandlers()</code> method will be called on it. For more information
* on this method, check out the {{#crossLink "SamplePlugin/getPreloadHandlers"}}{{/crossLink}} method in the
* {{#crossLink "SamplePlugin"}}{{/crossLink}} class.
*
* Before a file is loaded, a matching plugin has an opportunity to modify the load. If a `callback` is returned
* from the {{#crossLink "SamplePlugin/getPreloadHandlers"}}{{/crossLink}} method, it will be invoked first, and its
* result may cancel or modify the item. The callback method can also return a `completeHandler` to be fired when
* the file is loaded, or a `tag` object, which will manage the actual download. For more information on these
* methods, check out the {{#crossLink "SamplePlugin/preloadHandler"}}{{/crossLink}} and {{#crossLink "SamplePlugin/fileLoadHandler"}}{{/crossLink}}
* methods on the {{#crossLink "SamplePlugin"}}{{/crossLink}}.
*
* @method installPlugin
* @param {Function} plugin The plugin class to install.
*/
p.installPlugin = function (plugin) {
if (plugin == null) { return; }
if (plugin.getPreloadHandlers != null) {
var map = plugin.getPreloadHandlers();
map.scope = plugin;
if (map.types != null) {
for (var i = 0, l = map.types.length; i < l; i++) {
this._typeCallbacks[map.types[i]] = map;
}
}
if (map.extensions != null) {
for (i = 0, l = map.extensions.length; i < l; i++) {
this._extensionCallbacks[map.extensions[i]] = map;
}
}
}
};
/**
* Set the maximum number of concurrent connections. Note that browsers and servers may have a built-in maximum
* number of open connections, so any additional connections may remain in a pending state until the browser
* opens the connection. When loading scripts using tags, and when {{#crossLink "LoadQueue/maintainScriptOrder:property"}}{{/crossLink}}
* is `true`, only one script is loaded at a time due to browser limitations.
*
* <h4>Example</h4>
*
* var queue = new createjs.LoadQueue();
* queue.setMaxConnections(10); // Allow 10 concurrent loads
*
* @method setMaxConnections
* @param {Number} value The number of concurrent loads to allow. By default, only a single connection per LoadQueue
* is open at any time.
*/
p.setMaxConnections = function (value) {
this._maxConnections = value;
if (!this._paused && this._loadQueue.length > 0) {
this._loadNext();
}
};
/**
* Load a single file. To add multiple files at once, use the {{#crossLink "LoadQueue/loadManifest"}}{{/crossLink}}
* method.
*
* Files are always appended to the current queue, so this method can be used multiple times to add files.
* To clear the queue first, use the {{#crossLink "AbstractLoader/close"}}{{/crossLink}} method.
* @method loadFile
* @param {LoadItem|Object|String} file The file object or path to load. A file can be either
* <ul>
* <li>A {{#crossLink "LoadItem"}}{{/crossLink}} instance</li>
* <li>An object containing properties defined by {{#crossLink "LoadItem"}}{{/crossLink}}</li>
* <li>OR A string path to a resource. Note that this kind of load item will be converted to a {{#crossLink "LoadItem"}}{{/crossLink}}
* in the background.</li>
* </ul>
* @param {Boolean} [loadNow=true] Kick off an immediate load (true) or wait for a load call (false). The default
* value is true. If the queue is paused using {{#crossLink "LoadQueue/setPaused"}}{{/crossLink}}, and the value is
* `true`, the queue will resume automatically.
* @param {String} [basePath] A base path that will be prepended to each file. The basePath argument overrides the
* path specified in the constructor. Note that if you load a manifest using a file of type {{#crossLink "AbstractLoader/MANIFEST:property"}}{{/crossLink}},
* its files will <strong>NOT</strong> use the basePath parameter. <strong>The basePath parameter is deprecated.</strong>
* This parameter will be removed in a future version. Please either use the `basePath` parameter in the LoadQueue
* constructor, or a `path` property in a manifest definition.
*/
p.loadFile = function (file, loadNow, basePath) {
if (file == null) {
var event = new createjs.ErrorEvent("PRELOAD_NO_FILE");
this._sendError(event);
return;
}
this._addItem(file, null, basePath);
if (loadNow !== false) {
this.setPaused(false);
} else {
this.setPaused(true);
}
};
/**
* Load an array of files. To load a single file, use the {{#crossLink "LoadQueue/loadFile"}}{{/crossLink}} method.
* The files in the manifest are requested in the same order, but may complete in a different order if the max
* connections are set above 1 using {{#crossLink "LoadQueue/setMaxConnections"}}{{/crossLink}}. Scripts will load
* in the right order as long as {{#crossLink "LoadQueue/maintainScriptOrder"}}{{/crossLink}} is true (which is
* default).
*
* Files are always appended to the current queue, so this method can be used multiple times to add files.
* To clear the queue first, use the {{#crossLink "AbstractLoader/close"}}{{/crossLink}} method.
* @method loadManifest
* @param {Array|String|Object} manifest An list of files to load. The loadManifest call supports four types of
* manifests:
* <ol>
* <li>A string path, which points to a manifest file, which is a JSON file that contains a "manifest" property,
* which defines the list of files to load, and can optionally contain a "path" property, which will be
* prepended to each file in the list.</li>
* <li>An object which defines a "src", which is a JSON or JSONP file. A "callback" can be defined for JSONP
* file. The JSON/JSONP file should contain a "manifest" property, which defines the list of files to load,
* and can optionally contain a "path" property, which will be prepended to each file in the list.</li>
* <li>An object which contains a "manifest" property, which defines the list of files to load, and can
* optionally contain a "path" property, which will be prepended to each file in the list.</li>
* <li>An Array of files to load.</li>
* </ol>
*
* Each "file" in a manifest can be either:
* <ul>
* <li>A {{#crossLink "LoadItem"}}{{/crossLink}} instance</li>
* <li>An object containing properties defined by {{#crossLink "LoadItem"}}{{/crossLink}}</li>
* <li>OR A string path to a resource. Note that this kind of load item will be converted to a {{#crossLink "LoadItem"}}{{/crossLink}}
* in the background.</li>
* </ul>
*
* @param {Boolean} [loadNow=true] Kick off an immediate load (true) or wait for a load call (false). The default
* value is true. If the queue is paused using {{#crossLink "LoadQueue/setPaused"}}{{/crossLink}} and this value is
* `true`, the queue will resume automatically.
* @param {String} [basePath] A base path that will be prepended to each file. The basePath argument overrides the
* path specified in the constructor. Note that if you load a manifest using a file of type {{#crossLink "LoadQueue/MANIFEST:property"}}{{/crossLink}},
* its files will <strong>NOT</strong> use the basePath parameter. <strong>The basePath parameter is deprecated.</strong>
* This parameter will be removed in a future version. Please either use the `basePath` parameter in the LoadQueue
* constructor, or a `path` property in a manifest definition.
*/
p.loadManifest = function (manifest, loadNow, basePath) {
var fileList = null;
var path = null;
// Array-based list of items
if (manifest instanceof Array) {
if (manifest.length == 0) {
var event = new createjs.ErrorEvent("PRELOAD_MANIFEST_EMPTY");
this._sendError(event);
return;
}
fileList = manifest;
// String-based. Only file manifests can be specified this way. Any other types will cause an error when loaded.
} else if (typeof(manifest) === "string") {
fileList = [
{
src: manifest,
type: s.MANIFEST
}
];
} else if (typeof(manifest) == "object") {
// An object that defines a manifest path
if (manifest.src !== undefined) {
if (manifest.type == null) {
manifest.type = s.MANIFEST;
} else if (manifest.type != s.MANIFEST) {
var event = new createjs.ErrorEvent("PRELOAD_MANIFEST_TYPE");
this._sendError(event);
}
fileList = [manifest];
// An object that defines a manifest
} else if (manifest.manifest !== undefined) {
fileList = manifest.manifest;
path = manifest.path;
}
// Unsupported. This will throw an error.
} else {
var event = new createjs.ErrorEvent("PRELOAD_MANIFEST_NULL");
this._sendError(event);
return;
}
for (var i = 0, l = fileList.length; i < l; i++) {
this._addItem(fileList[i], path, basePath);
}
if (loadNow !== false) {
this.setPaused(false);
} else {
this.setPaused(true);
}
};
/**
* Start a LoadQueue that was created, but not automatically started.
* @method load
*/
p.load = function () {
this.setPaused(false);
};
/**
* Look up a {{#crossLink "LoadItem"}}{{/crossLink}} using either the "id" or "src" that was specified when loading it. Note that if no "id" was
* supplied with the load item, the ID will be the "src", including a `path` property defined by a manifest. The
* `basePath` will not be part of the ID.
* @method getItem
* @param {String} value The <code>id</code> or <code>src</code> of the load item.
* @return {Object} The load item that was initially requested using {{#crossLink "LoadQueue/loadFile"}}{{/crossLink}}
* or {{#crossLink "LoadQueue/loadManifest"}}{{/crossLink}}. This object is also returned via the {{#crossLink "LoadQueue/fileload:event"}}{{/crossLink}}
* event as the `item` parameter.
*/
p.getItem = function (value) {
return this._loadItemsById[value] || this._loadItemsBySrc[value];
};
/**
* Look up a loaded result using either the "id" or "src" that was specified when loading it. Note that if no "id"
* was supplied with the load item, the ID will be the "src", including a `path` property defined by a manifest. The
* `basePath` will not be part of the ID.
* @method getResult
* @param {String} value The <code>id</code> or <code>src</code> of the load item.
* @param {Boolean} [rawResult=false] Return a raw result instead of a formatted result. This applies to content
* loaded via XHR such as scripts, XML, CSS, and Images. If there is no raw result, the formatted result will be
* returned instead.
* @return {Object} A result object containing the content that was loaded, such as:
* <ul>
* <li>An image tag (<image />) for images</li>
* <li>A script tag for JavaScript (<script />). Note that scripts are automatically added to the HTML
* DOM.</li>
* <li>A style tag for CSS (<style /> or <link >)</li>
* <li>Raw text for TEXT</li>
* <li>A formatted JavaScript object defined by JSON</li>
* <li>An XML document</li>
* <li>A binary arraybuffer loaded by XHR</li>
* <li>An audio tag (<audio >) for HTML audio. Note that it is recommended to use SoundJS APIs to play
* loaded audio. Specifically, audio loaded by Flash and WebAudio will return a loader object using this method
* which can not be used to play audio back.</li>
* </ul>
* This object is also returned via the {{#crossLink "LoadQueue/fileload:event"}}{{/crossLink}} event as the 'item`
* parameter. Note that if a raw result is requested, but not found, the result will be returned instead.
*/
p.getResult = function (value, rawResult) {
var item = this._loadItemsById[value] || this._loadItemsBySrc[value];
if (item == null) { return null; }
var id = item.id;
if (rawResult && this._loadedRawResults[id]) {
return this._loadedRawResults[id];
}
return this._loadedResults[id];
};
/**
* Generate an list of items loaded by this queue.
* @method getItems
* @param {Boolean} loaded Determines if only items that have been loaded should be returned. If false, in-progress
* and failed load items will also be included.
* @returns {Array} A list of objects that have been loaded. Each item includes the {{#crossLink "LoadItem"}}{{/crossLink}},
* result, and rawResult.
* @since 0.6.0
*/
p.getItems = function(loaded) {
var arr = [];
for (var i= 0, l=this._loadQueueBackup.length; i<l; i++) {
var loader = this._loadQueueBackup[i]
var item = loader.getItem();
if (loaded === true && !loader.loaded) { continue; }
arr.push({
item: item,
result: this.getResult(item.id),
rawResult: this.getResult(item.id, true)
});
}
return arr;
};
/**
* Pause or resume the current load. Active loads will not be cancelled, but the next items in the queue will not
* be processed when active loads complete. LoadQueues are not paused by default.
*
* Note that if new items are added to the queue using {{#crossLink "LoadQueue/loadFile"}}{{/crossLink}} or
* {{#crossLink "LoadQueue/loadManifest"}}{{/crossLink}}, a paused queue will be resumed, unless the `loadNow`
* argument is `false`.
* @method setPaused
* @param {Boolean} value Whether the queue should be paused or not.
*/
p.setPaused = function (value) {
this._paused = value;
if (!this._paused) {
this._loadNext();
}
};
/**
* Close the active queue. Closing a queue completely empties the queue, and prevents any remaining items from
* starting to download. Note that currently any active loads will remain open, and events may be processed.
*
* To stop and restart a queue, use the {{#crossLink "LoadQueue/setPaused"}}{{/crossLink}} method instead.
* @method close
*/
p.close = function () {
while (this._currentLoads.length) {
this._currentLoads.pop().cancel();
}
this._scriptOrder.length = 0;
this._loadedScripts.length = 0;
this.loadStartWasDispatched = false;
this._itemCount = 0;
this._lastProgress = NaN;
};
// protected methods
/**
* Add an item to the queue. Items are formatted into a usable object containing all the properties necessary to
* load the content. The load queue is populated with the loader instance that handles preloading, and not the load
* item that was passed in by the user. To look up the load item by id or src, use the {{#crossLink "LoadQueue.getItem"}}{{/crossLink}}
* method.
* @method _addItem
* @param {String|Object} value The item to add to the queue.
* @param {String} [path] An optional path prepended to the `src`. The path will only be prepended if the src is
* relative, and does not start with a protocol such as `http://`, or a path like `../`. If the LoadQueue was
* provided a {{#crossLink "_basePath"}}{{/crossLink}}, then it will optionally be prepended after.
* @param {String} [basePath] <strong>Deprecated</strong>An optional basePath passed into a {{#crossLink "LoadQueue/loadManifest"}}{{/crossLink}}
* or {{#crossLink "LoadQueue/loadFile"}}{{/crossLink}} call. This parameter will be removed in a future tagged
* version.
* @private
*/
p._addItem = function (value, path, basePath) {
var item = this._createLoadItem(value, path, basePath); // basePath and manifest path are added to the src.
if (item == null) { return; } // Sometimes plugins or types should be skipped.
var loader = this._createLoader(item);
if (loader != null) {
item._loader = loader;
this._loadQueue.push(loader);
this._loadQueueBackup.push(loader);
this._numItems++;
this._updateProgress();
// Only worry about script order when using XHR to load scripts. Tags are only loading one at a time.
if ((this.maintainScriptOrder
&& item.type == createjs.LoadQueue.JAVASCRIPT
//&& loader instanceof createjs.XHRLoader //NOTE: Have to track all JS files this way
)
|| item.maintainOrder === true) {
this._scriptOrder.push(item);
this._loadedScripts.push(null);
}
}
};
/**
* Create a refined {{#crossLink "LoadItem"}}{{/crossLink}}, which contains all the required properties. The type of
* item is determined by browser support, requirements based on the file type, and developer settings. For example,
* XHR is only used for file types that support it in new browsers.
*
* Before the item is returned, any plugins registered to handle the type or extension will be fired, which may
* alter the load item.
* @method _createLoadItem
* @param {String | Object | HTMLAudioElement | HTMLImageElement} value The item that needs to be preloaded.
* @param {String} [path] A path to prepend to the item's source. Sources beginning with http:// or similar will
* not receive a path. Since PreloadJS 0.4.1, the src will be modified to include the `path` and {{#crossLink "LoadQueue/_basePath:property"}}{{/crossLink}}
* when it is added.
* @param {String} [basePath] <strong>Deprectated</strong> A base path to prepend to the items source in addition to
* the path argument.
* @return {Object} The loader instance that will be used.
* @private
*/
p._createLoadItem = function (value, path, basePath) {
var item = createjs.LoadItem.create(value);
if (item == null) { return null; }
// Determine Extension, etc.
var match = createjs.RequestUtils.parseURI(item.src);
if (match.extension) { item.ext = match.extension; }
if (item.type == null) {
item.type = createjs.RequestUtils.getTypeByExtension(item.ext);
}
// Inject path & basePath
var bp = ""; // Store the generated basePath
var useBasePath = basePath || this._basePath;
var autoId = item.src;
if (!match.absolute && !match.relative) {
if (path) {
bp = path;
var pathMatch = createjs.RequestUtils.parseURI(path);
autoId = path + autoId;
// Also append basePath
if (useBasePath != null && !pathMatch.absolute && !pathMatch.relative) {
bp = useBasePath + bp;
}
} else if (useBasePath != null) {
bp = useBasePath;
}
}
item.src = bp + item.src;
item.path = bp;
// If there's no id, set one now.
if (item.id === undefined || item.id === null || item.id === "") {
item.id = autoId;
}
// Give plugins a chance to modify the loadItem:
var customHandler = this._typeCallbacks[item.type] || this._extensionCallbacks[item.ext];
if (customHandler) {
// Plugins are now passed both the full source, as well as a combined path+basePath (appropriately)
var result = customHandler.callback.call(customHandler.scope, item, this);
// The plugin will handle the load, or has canceled it. Ignore it.
if (result === false) {
return null;
// Load as normal:
} else if (result === true) {
// Do Nothing
// Result is a loader class:
} else if (result != null) {
item._loader = result;
}
// Update the extension in case the type changed:
match = createjs.RequestUtils.parseURI(item.src);
if (match.extension != null) {
item.ext = match.extension;
}
}
// Store the item for lookup. This also helps clean-up later.
this._loadItemsById[item.id] = item;
this._loadItemsBySrc[item.src] = item;
if (item.loadTimeout == null) {
item.loadTimeout = s.loadTimeout;
}
if (item.crossOrigin == null) {
item.crossOrigin = this._crossOrigin;
}
return item;
};
/**
* Create a loader for a load item.
* @method _createLoader
* @param {Object} item A formatted load item that can be used to generate a loader.
* @return {AbstractLoader} A loader that can be used to load content.
* @private
*/
p._createLoader = function (item) {
if (item._loader != null) { // A plugin already specified a loader
return item._loader;
}
// Initially, try and use the provided/supported XHR mode:
var preferXHR = this.preferXHR;
for (var i = 0; i < this._availableLoaders.length; i++) {
var loader = this._availableLoaders[i];
if (loader && loader.canLoadItem(item)) {
return new loader(item, preferXHR);
}
}
// TODO: Log error (requires createjs.log)
return null;
};
/**
* Load the next item in the queue. If the queue is empty (all items have been loaded), then the complete event
* is processed. The queue will "fill up" any empty slots, up to the max connection specified using
* {{#crossLink "LoadQueue.setMaxConnections"}}{{/crossLink}} method. The only exception is scripts that are loaded
* using tags, which have to be loaded one at a time to maintain load order.
* @method _loadNext
* @private
*/
p._loadNext = function () {
if (this._paused) { return; }
// Only dispatch loadstart event when the first file is loaded.
if (!this._loadStartWasDispatched) {
this._sendLoadStart();
this._loadStartWasDispatched = true;
}
// The queue has completed.
if (this._numItems == this._numItemsLoaded) {
this.loaded = true;
this._sendComplete();
// Load the next queue, if it has been defined.
if (this.next && this.next.load) {
this.next.load();
}
} else {
this.loaded = false;
}
// Must iterate forwards to load in the right order.
for (var i = 0; i < this._loadQueue.length; i++) {
if (this._currentLoads.length >= this._maxConnections) { break; }
var loader = this._loadQueue[i];
// Determine if we should be only loading one tag-script at a time:
// Note: maintainOrder items don't do anything here because we can hold onto their loaded value
if (!this._canStartLoad(loader)) { continue; }
this._loadQueue.splice(i, 1);
i--;
this._loadItem(loader);
}
};
/**
* Begin loading an item. Event listeners are not added to the loaders until the load starts.
* @method _loadItem
* @param {AbstractLoader} loader The loader instance to start. Currently, this will be an XHRLoader or TagLoader.
* @private
*/
p._loadItem = function (loader) {
loader.on("fileload", this._handleFileLoad, this);
loader.on("progress", this._handleProgress, this);
loader.on("complete", this._handleFileComplete, this);
loader.on("error", this._handleError, this);
loader.on("fileerror", this._handleFileError, this);
this._currentLoads.push(loader);
this._sendFileStart(loader.getItem());
loader.load();
};
/**
* The callback that is fired when a loader loads a file. This enables loaders like {{#crossLink "ManifestLoader"}}{{/crossLink}}
* to maintain internal queues, but for this queue to dispatch the {{#crossLink "fileload:event"}}{{/crossLink}}
* events.
* @param {Event} The {{#crossLink "AbstractLoader/fileload:event"}}{{/crossLink}} event from the loader.
* @private
* @since 0.6.0
*/
p._handleFileLoad = function(event) {
event.target = null;
this.dispatchEvent(event);
};
/**
* The callback that is fired when a loader encounters an error from an internal file load operation. This enables
* loaders like M
* @param event
* @private
*/
p._handleFileError = function(event) {
var newEvent = new createjs.ErrorEvent("FILE_LOAD_ERROR", null, event.item);
this._sendError(newEvent);
};
/**
* The callback that is fired when a loader encounters an error. The queue will continue loading unless {{#crossLink "LoadQueue/stopOnError:property"}}{{/crossLink}}
* is set to `true`.
* @method _handleError
* @param {ErrorEvent} event The error event, containing relevant error information.
* @private
*/
p._handleError = function (event) {
var loader = event.target;
this._numItemsLoaded++;
this._finishOrderedItem(loader, true);
this._updateProgress();
var newEvent = new createjs.ErrorEvent("FILE_LOAD_ERROR", null, loader.getItem());
// TODO: Propagate actual error message.
this._sendError(newEvent);
if (!this.stopOnError) {
this._removeLoadItem(loader);
this._loadNext();
}
};
/**
* An item has finished loading. We can assume that it is totally loaded, has been parsed for immediate use, and
* is available as the "result" property on the load item. The raw text result for a parsed item (such as JSON, XML,
* CSS, JavaScript, etc) is available as the "rawResult" property, and can also be looked up using {{#crossLink "LoadQueue/getResult"}}{{/crossLink}}.
* @method _handleFileComplete
* @param {Event} event The event object from the loader.
* @private
*/
p._handleFileComplete = function (event) {
var loader = event.target;
var item = loader.getItem();
var result = loader.getResult();
this._loadedResults[item.id] = result;
var rawResult = loader.getResult(true);
if (rawResult != null && rawResult !== result) {
this._loadedRawResults[item.id] = rawResult;
}
this._saveLoadedItems(loader);
// Clean up the load item
this._removeLoadItem(loader);
if (!this._finishOrderedItem(loader)) {
// The item was NOT managed, so process it now
this._processFinishedLoad(item, loader);
}
};
/**
* Some loaders might load additional content, other than the item they were passed (such as {{#crossLink "ManifestLoader"}}{{/crossLink}}).
* Any items exposed by the loader using {{#crossLink "AbstractLoader/getLoadItems"}}{{/crossLink}} are added to the
* LoadQueue's look-ups, including {{#crossLink "getItem"}}{{/crossLink}} and {{#crossLink "getResult"}}{{/crossLink}}
* methods.
* @method _saveLoadedItems
* @param {AbstractLoader} loader
* @protected
* @since 0.6.0
*/
p._saveLoadedItems = function(loader) {
// TODO: Not sure how to handle this. Would be nice to expose the items.
// Loaders may load sub-items. This adds them to this queue
var list = loader.getLoadedItems();
if (list === null) { return; }
for (var i = 0; i < list.length; i++) {
var item = list[i].item;
// Store item lookups
this._loadItemsBySrc[item.src] = item;
this._loadItemsById[item.id] = item;
// Store loaded content
this._loadedResults[item.id] = list[i].result;
this._loadedRawResults[item.id] = list[i].rawResult;
}
}
/**
* Flag an item as finished. If the item's order is being managed, then ensure that it is allowed to finish, and if
* so, trigger prior items to trigger as well.
* @method _finishOrderedItem
* @param {AbstractLoader} loader
* @return {Boolean} If the item's order is being managed. This allows the caller to take an alternate
* behaviour if it is.
* @private
*/
p._finishOrderedItem = function (loader, loadFailed) {
var item = loader.getItem();
if ((this.maintainScriptOrder && item.type == createjs.LoadQueue.JAVASCRIPT)
|| item.maintainOrder) {
//TODO: Evaluate removal of the _currentlyLoadingScript
if (loader instanceof createjs.JavaScriptLoader) {
this._currentlyLoadingScript = false;
}
var index = createjs.indexOf(this._scriptOrder, item);
if (index == -1) { return false; } // This loader no longer exists
this._loadedScripts[index] = (loadFailed === true) ? true : item;
this._checkScriptLoadOrder();
return true;
}
return false;
};
/**
* Ensure the scripts load and dispatch in the correct order. When using XHR, scripts are stored in an array in the
* order they were added, but with a "null" value. When they are completed, the value is set to the load item,
* and then when they are processed and dispatched, the value is set to `true`. This method simply
* iterates the array, and ensures that any loaded items that are not preceded by a `null` value are
* dispatched.
* @method _checkScriptLoadOrder
* @private
*/
p._checkScriptLoadOrder = function () {
var l = this._loadedScripts.length;
for (var i = 0; i < l; i++) {
var item = this._loadedScripts[i];
if (item === null) { break; } // This is still loading. Do not process further.
if (item === true) { continue; } // This has completed, and been processed. Move on.
var loadItem = this._loadedResults[item.id];
if (item.type == createjs.LoadQueue.JAVASCRIPT) {
// Append script tags to the head automatically. Tags do this in the loader, but XHR scripts have to maintain order.
(document.body || document.getElementsByTagName("body")[0]).appendChild(loadItem);
}
var loader = item._loader;
this._processFinishedLoad(item, loader);
this._loadedScripts[i] = true;
}
};
/**
* A file has completed loading, and the LoadQueue can move on. This triggers the complete event, and kick-starts
* the next item.
* @method _processFinishedLoad
* @param {LoadItem|Object} item
* @param {AbstractLoader} loader
* @protected
*/
p._processFinishedLoad = function (item, loader) {
this._numItemsLoaded++;
this._updateProgress();
this._sendFileComplete(item, loader);
this._loadNext();
};
/**
* Ensure items with `maintainOrder=true` that are before the specified item have loaded. This only applies to
* JavaScript items that are being loaded with a TagLoader, since they have to be loaded and completed <strong>before</strong>
* the script can even be started, since it exist in the DOM while loading.
* @method _canStartLoad
* @param {AbstractLoader} loader The loader for the item
* @return {Boolean} Whether the item can start a load or not.
* @private
*/
p._canStartLoad = function (loader) {
if (!this.maintainScriptOrder || loader.preferXHR) { return true; }
var item = loader.getItem();
if (item.type != createjs.LoadQueue.JAVASCRIPT) { return true; }
if (this._currentlyLoadingScript) { return false; }
var index = this._scriptOrder.indexOf(item);
var i = 0;
while (i < index) {
var checkItem = this._loadedScripts[i];
if (checkItem == null) { return false; }
i++;
}
this._currentlyLoadingScript = true;
return true;
};
/**
* A load item is completed or was canceled, and needs to be removed from the LoadQueue.
* @method _removeLoadItem
* @param {AbstractLoader} loader A loader instance to remove.
* @private
*/
p._removeLoadItem = function (loader) {
var item = loader.getItem();
delete item._loader;
var l = this._currentLoads.length;
for (var i = 0; i < l; i++) {
if (this._currentLoads[i] == loader) {
this._currentLoads.splice(i, 1);
break;
}
}
};
/**
* An item has dispatched progress. Propagate that progress, and update the LoadQueue's overall progress.
* @method _handleProgress
* @param {ProgressEvent} event The progress event from the item.
* @private
*/
p._handleProgress = function (event) {
var loader = event.target;
this._sendFileProgress(loader.getItem(), loader.progress);
this._updateProgress();
};
/**
* Overall progress has changed, so determine the new progress amount and dispatch it. This changes any time an
* item dispatches progress or completes. Note that since we don't always know the actual filesize of items before
* they are loaded. In this case, we define a "slot" for each item (1 item in 10 would get 10%), and then append
* loaded progress on top of the already-loaded items.
*
* For example, if 5/10 items have loaded, and item 6 is 20% loaded, the total progress would be:
* <ul>
* <li>5/10 of the items in the queue (50%)</li>
* <li>plus 20% of item 6's slot (2%)</li>
* <li>equals 52%</li>
* </ul>
* @method _updateProgress
* @private
*/
p._updateProgress = function () {
var loaded = this._numItemsLoaded / this._numItems; // Fully Loaded Progress
var remaining = this._numItems - this._numItemsLoaded;
if (remaining > 0) {
var chunk = 0;
for (var i = 0, l = this._currentLoads.length; i < l; i++) {
chunk += this._currentLoads[i].progress;
}
loaded += (chunk / remaining) * (remaining / this._numItems);
}
if (this._lastProgress != loaded) {
this._sendProgress(loaded);
this._lastProgress = loaded;
}
};
/**
* Clean out item results, to free them from memory. Mainly, the loaded item and results are cleared from internal
* hashes.
* @method _disposeItem
* @param {LoadItem|Object} item The item that was passed in for preloading.
* @private
*/
p._disposeItem = function (item) {
delete this._loadedResults[item.id];
delete this._loadedRawResults[item.id];
delete this._loadItemsById[item.id];
delete this._loadItemsBySrc[item.src];
};
/**
* Dispatch a "fileprogress" {{#crossLink "Event"}}{{/crossLink}}. Please see the LoadQueue {{#crossLink "LoadQueue/fileprogress:event"}}{{/crossLink}}
* event for details on the event payload.
* @method _sendFileProgress
* @param {LoadItem|Object} item The item that is being loaded.
* @param {Number} progress The amount the item has been loaded (between 0 and 1).
* @protected
*/
p._sendFileProgress = function (item, progress) {
if (this._isCanceled()) {
this._cleanUp();
return;
}
if (!this.hasEventListener("fileprogress")) { return; }
//LM: Rework ProgressEvent to support this?
var event = new createjs.Event("fileprogress");
event.progress = progress;
event.loaded = progress;
event.total = 1;
event.item = item;
this.dispatchEvent(event);
};
/**
* Dispatch a fileload {{#crossLink "Event"}}{{/crossLink}}. Please see the {{#crossLink "LoadQueue/fileload:event"}}{{/crossLink}} event for
* details on the event payload.
* @method _sendFileComplete
* @param {LoadItemObject} item The item that is being loaded.
* @param {AbstractLoader} loader
* @protected
*/
p._sendFileComplete = function (item, loader) {
if (this._isCanceled()) { return; }
var event = new createjs.Event("fileload");
event.loader = loader;
event.item = item;
event.result = this._loadedResults[item.id];
event.rawResult = this._loadedRawResults[item.id];
// This calls a handler specified on the actual load item. Currently, the SoundJS plugin uses this.
if (item.completeHandler) {
item.completeHandler(event);
}
this.hasEventListener("fileload") && this.dispatchEvent(event);
};
/**
* Dispatch a filestart {{#crossLink "Event"}}{{/crossLink}} immediately before a file starts to load. Please see
* the {{#crossLink "LoadQueue/filestart:event"}}{{/crossLink}} event for details on the event payload.
* @method _sendFileStart
* @param {LoadItem|Object} item The item that is being loaded.
* @protected
*/
p._sendFileStart = function (item) {
var event = new createjs.Event("filestart");
event.item = item;
this.hasEventListener("filestart") && this.dispatchEvent(event);
};
p.toString = function () {
return "[PreloadJS LoadQueue]";
};
createjs.LoadQueue = createjs.promote(LoadQueue, "AbstractLoader");
}());
//##############################################################################
// TextLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for Text files.
* @class TextLoader
* @param {LoadItem|Object} loadItem
* @constructor
*/
function TextLoader(loadItem) {
this.AbstractLoader_constructor(loadItem, true, createjs.AbstractLoader.TEXT);
};
var p = createjs.extend(TextLoader, createjs.AbstractLoader);
var s = TextLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader loads items that are of type {{#crossLink "AbstractLoader/TEXT:property"}}{{/crossLink}},
* but is also the default loader if a file type can not be determined.
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.TEXT;
};
createjs.TextLoader = createjs.promote(TextLoader, "AbstractLoader");
}());
//##############################################################################
// BinaryLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for binary files. This is useful for loading web audio, or content that requires an ArrayBuffer.
* @class BinaryLoader
* @param {LoadItem|Object} loadItem
* @constructor
*/
function BinaryLoader(loadItem) {
this.AbstractLoader_constructor(loadItem, true, createjs.AbstractLoader.BINARY);
this.on("initialize", this._updateXHR, this);
};
var p = createjs.extend(BinaryLoader, createjs.AbstractLoader);
var s = BinaryLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/BINARY:property"}}{{/crossLink}}
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.BINARY;
};
// private methods
/**
* Before the item loads, set the response type to "arraybuffer"
* @property _updateXHR
* @param {Event} event
* @private
*/
p._updateXHR = function (event) {
event.loader.setResponseType("arraybuffer");
};
createjs.BinaryLoader = createjs.promote(BinaryLoader, "AbstractLoader");
}());
//##############################################################################
// CSSLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for CSS files.
* @class CSSLoader
* @param {LoadItem|Object} loadItem
* @param {Boolean} preferXHR
* @constructor
*/
function CSSLoader(loadItem, preferXHR) {
this.AbstractLoader_constructor(loadItem, preferXHR, createjs.AbstractLoader.CSS);
// public properties
this.resultFormatter = this._formatResult;
// protected properties
this._tagSrcAttribute = "href";
if (preferXHR) {
this._tag = document.createElement("style");
} else {
this._tag = document.createElement("link");
}
this._tag.rel = "stylesheet";
this._tag.type = "text/css";
};
var p = createjs.extend(CSSLoader, createjs.AbstractLoader);
var s = CSSLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/CSS:property"}}{{/crossLink}}.
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.CSS;
};
// protected methods
/**
* The result formatter for CSS files.
* @method _formatResult
* @param {AbstractLoader} loader
* @returns {HTMLLinkElement|HTMLStyleElement}
* @private
*/
p._formatResult = function (loader) {
if (this._preferXHR) {
var tag = loader.getTag();
var head = document.getElementsByTagName("head")[0]; //Note: This is unavoidable in IE678
head.appendChild(tag);
if (tag.styleSheet) { // IE
tag.styleSheet.cssText = loader.getResult(true);
} else {
var textNode = document.createTextNode(loader.getResult(true));
tag.appendChild(textNode);
}
} else {
tag = this._tag;
}
return tag;
};
createjs.CSSLoader = createjs.promote(CSSLoader, "AbstractLoader");
}());
//##############################################################################
// ImageLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for image files.
* @class ImageLoader
* @param {LoadItem|Object} loadItem
* @param {Boolean} preferXHR
* @constructor
*/
function ImageLoader (loadItem, preferXHR) {
this.AbstractLoader_constructor(loadItem, preferXHR, createjs.AbstractLoader.IMAGE);
// public properties
this.resultFormatter = this._formatResult;
// protected properties
this._tagSrcAttribute = "src";
// Check if the preload item is already a tag.
if (createjs.RequestUtils.isImageTag(loadItem)) {
this._tag = loadItem;
} else if (createjs.RequestUtils.isImageTag(loadItem.src)) {
this._tag = loadItem.src;
} else if (createjs.RequestUtils.isImageTag(loadItem.tag)) {
this._tag = loadItem.tag;
}
if (this._tag != null) {
this._preferXHR = false;
} else {
this._tag = document.createElement("img");
}
this.on("initialize", this._updateXHR, this);
};
var p = createjs.extend(ImageLoader, createjs.AbstractLoader);
var s = ImageLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/IMAGE:property"}}{{/crossLink}}.
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.IMAGE;
};
// public methods
p.load = function () {
if (this._tag.src != "" && this._tag.complete) {
this._sendComplete();
return;
}
var crossOrigin = this._item.crossOrigin;
if (crossOrigin == true) { crossOrigin = "Anonymous"; }
if (crossOrigin != null && !createjs.RequestUtils.isLocal(this._item.src)) {
this._tag.crossOrigin = crossOrigin;
}
this.AbstractLoader_load();
};
// protected methods
/**
* Before the item loads, set its mimetype and responseType.
* @property _updateXHR
* @param {Event} event
* @private
*/
p._updateXHR = function (event) {
event.loader.mimeType = 'text/plain; charset=x-user-defined-binary';
// Only exists for XHR
if (event.loader.setResponseType) {
event.loader.setResponseType("blob");
}
};
/**
* The result formatter for Image files.
* @method _formatResult
* @param {AbstractLoader} loader
* @returns {HTMLImageElement}
* @private
*/
p._formatResult = function (loader) {
var _this = this;
return function (done) {
var tag = _this._tag;
var URL = window.URL || window.webkitURL;
if (!_this._preferXHR) {
//document.body.removeChild(tag);
} else if (URL) {
var objURL = URL.createObjectURL(loader.getResult(true));
tag.src = objURL;
tag.onload = function () {
URL.revokeObjectURL(_this.src);
}
} else {
tag.src = loader.getItem().src;
}
if (tag.complete) {
done(tag);
} else {
tag.onload = function () {
done(this);
}
}
};
};
createjs.ImageLoader = createjs.promote(ImageLoader, "AbstractLoader");
}());
//##############################################################################
// JavaScriptLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for JavaScript files.
* @class JavaScriptLoader
* @param {LoadItem|Object} loadItem
* @param {Boolean} preferXHR
* @constructor
*/
function JavaScriptLoader(loadItem, preferXHR) {
this.AbstractLoader_constructor(loadItem, preferXHR, createjs.AbstractLoader.JAVASCRIPT);
// public properties
this.resultFormatter = this._formatResult;
// protected properties
this._tagSrcAttribute = "src";
this.setTag(document.createElement("script"));
};
var p = createjs.extend(JavaScriptLoader, createjs.AbstractLoader);
var s = JavaScriptLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/JAVASCRIPT:property"}}{{/crossLink}}
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.JAVASCRIPT;
};
// protected methods
/**
* The result formatter for JavaScript files.
* @method _formatResult
* @param {AbstractLoader} loader
* @returns {HTMLLinkElement|HTMLStyleElement}
* @private
*/
p._formatResult = function (loader) {
var tag = loader.getTag();
if (this._preferXHR) {
tag.text = loader.getResult(true);
}
return tag;
}
createjs.JavaScriptLoader = createjs.promote(JavaScriptLoader, "AbstractLoader");
}());
//##############################################################################
// JSONLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for JSON files. To load JSON cross-domain, use JSONP and the {{#crossLink "JSONPLoader"}}{{/crossLink}}
* instead. To load JSON-formatted manifests, use {{#crossLink "ManifestLoader"}}{{/crossLink}}, and to
* load EaselJS SpriteSheets, use {{#crossLink "SpriteSheetLoader"}}{{/crossLink}}.
* @class JSONLoader
* @param {LoadItem|Object} loadItem
* @constructor
*/
function JSONLoader(loadItem) {
this.AbstractLoader_constructor(loadItem, true, createjs.AbstractLoader.JSON);
// public properties
this.resultFormatter = this._formatResult;
};
var p = createjs.extend(JSONLoader, createjs.AbstractLoader);
var s = JSONLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/JSON:property"}}{{/crossLink}}.
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.JSON && !item._loadAsJSONP;
};
// protected methods
/**
* The result formatter for JSON files.
* @method _formatResult
* @param {AbstractLoader} loader
* @returns {HTMLLinkElement|HTMLStyleElement}
* @private
*/
p._formatResult = function (loader) {
var json = null;
try {
json = createjs.DataUtils.parseJSON(loader.getResult(true));
} catch (e) {
var event = new createjs.ErrorEvent("JSON_FORMAT", null, e);
this._sendError(event);
return e;
}
return json;
};
createjs.JSONLoader = createjs.promote(JSONLoader, "AbstractLoader");
}());
//##############################################################################
// JSONPLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for JSONP files, which are JSON-formatted text files, wrapped in a callback. To load regular JSON
* without a callback use the {{#crossLink "JSONLoader"}}{{/crossLink}} instead. To load JSON-formatted manifests,
* use {{#crossLink "ManifestLoader"}}{{/crossLink}}, and to load EaselJS SpriteSheets, use
* {{#crossLink "SpriteSheetLoader"}}{{/crossLink}}.
*
* Note that JSONP files loaded concurrently require a <em>unique</em> callback. To ensure JSONP files are loaded
* in order, either use the {{#crossLink "LoadQueue/setMaxConnections"}}{{/crossLink}} method (set to 1),
* or set {{#crossLink "LoadItem/maintainOrder:property"}}{{/crossLink}} on items with the same callback.
* @class JSONPLoader
* @param {LoadItem|Object} loadItem
* @constructor
*/
function JSONPLoader(loadItem) {
this.AbstractLoader_constructor(loadItem, false, createjs.AbstractLoader.JSONP);
this.setTag(document.createElement("script"));
this.getTag().type = "text/javascript";
};
var p = createjs.extend(JSONPLoader, createjs.AbstractLoader);
var s = JSONPLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/JSONP:property"}}{{/crossLink}}.
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.JSONP || item._loadAsJSONP;
};
// public methods
p.cancel = function () {
this.AbstractLoader_cancel();
this._dispose();
};
p.load = function () {
if (this._item.callback == null) {
throw new Error('callback is required for loading JSONP requests.');
}
// TODO: Look into creating our own iFrame to handle the load
// In the first attempt, FF did not get the result
// result instanceof Object did not work either
// so we would need to clone the result.
if (window[this._item.callback] != null) {
throw new Error(
"JSONP callback '" +
this._item.callback +
"' already exists on window. You need to specify a different callback or re-name the current one.");
}
window[this._item.callback] = createjs.proxy(this._handleLoad, this);
window.document.body.appendChild(this._tag);
// Load the tag
this._tag.src = this._item.src;
};
// private methods
/**
* Handle the JSONP callback, which is a public method defined on `window`.
* @method _handleLoad
* @param {Object} The formatted JSON data.
* @private
*/
p._handleLoad = function (data) {
this._result = this._rawResult = data;
this._sendComplete();
this._dispose();
};
/**
* Clean up the JSONP load. This clears out the callback and script tag that this loader creates.
* @method _dispose
* @private
*/
p._dispose = function () {
window.document.body.removeChild(this._tag);
delete window[this._item.callback];
};
createjs.JSONPLoader = createjs.promote(JSONPLoader, "AbstractLoader");
}());
//##############################################################################
// ManifestLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for JSON manifests. Items inside the manifest are loaded before the loader completes. To load manifests
* using JSONP, specify a {{#crossLink "LoadItem/callback:property"}}{{/crossLink}} as part of the
* {{#crossLink "LoadItem"}}{{/crossLink}}. Note that the {{#crossLink "JSONLoader"}}{{/crossLink}} and
* {{#crossLink "JSONPLoader"}}{{/crossLink}} are higher priority loaders, so manifests <strong>must</strong>
* set the {{#crossLink "LoadItem"}}{{/crossLink}} {{#crossLink "LoadItem/type:property"}}{{/crossLink}} property
* to {{#crossLink "AbstractLoader/MANIFEST:property"}}{{/crossLink}}.
* @class ManifestLoader
* @param {LoadItem|Object} loadItem
* @constructor
*/
function ManifestLoader(loadItem) {
this.AbstractLoader_constructor(loadItem, null, createjs.AbstractLoader.MANIFEST);
// protected properties
/**
* An internal {{#crossLink "LoadQueue"}}{{/crossLink}} that loads the contents of the manifest.
* @property _manifestQueue
* @type {LoadQueue}
* @private
*/
this._manifestQueue = null;
};
var p = createjs.extend(ManifestLoader, createjs.AbstractLoader);
var s = ManifestLoader;
// static properties
/**
* The amount of progress that the manifest itself takes up.
* @property MANIFEST_PROGRESS
* @type {number}
* @default 0.25 (25%)
* @private
* @static
*/
s.MANIFEST_PROGRESS = 0.25;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/MANIFEST:property"}}{{/crossLink}}
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.MANIFEST;
};
// public methods
p.load = function () {
this.AbstractLoader_load();
};
// protected methods
p._createRequest = function() {
var callback = this._item.callback
if (callback != null) {
this._request = new createjs.JSONPLoader(this._item);
} else {
this._request = new createjs.JSONLoader(this._item);
}
};
p.handleEvent = function (event) {
switch (event.type) {
case "complete":
this._rawResult = event.target.getResult(true);
this._result = event.target.getResult();
this._sendProgress(s.MANIFEST_PROGRESS);
this._loadManifest(this._result);
return;
case "progress":
event.loaded *= s.MANIFEST_PROGRESS;
this.progress = event.loaded / event.total;
if (isNaN(this.progress) || this.progress == Infinity) { this.progress = 0; }
this._sendProgress(event);
return;
}
this.AbstractLoader_handleEvent(event);
};
p.destroy = function() {
this.AbstractLoader_destroy();
this._manifestQueue.close();
};
/**
* Create and load the manifest items once the actual manifest has been loaded.
* @method _loadManifest
* @param {Object} json
* @private
*/
p._loadManifest = function (json) {
if (json && json.manifest) {
var queue = this._manifestQueue = new createjs.LoadQueue();
queue.on("fileload", this._handleManifestFileLoad, this);
queue.on("progress", this._handleManifestProgress, this);
queue.on("complete", this._handleManifestComplete, this, true);
queue.on("error", this._handleManifestError, this, true);
queue.loadManifest(json);
} else {
this._sendComplete();
}
};
/**
* An item from the {{#crossLink "_manifestQueue:property"}}{{/crossLink}} has completed.
* @method _handleManifestFileLoad
* @param {Event} event
* @private
*/
p._handleManifestFileLoad = function (event) {
event.target = null;
this.dispatchEvent(event);
};
/**
* The manifest has completed loading. This triggers the {{#crossLink "AbstractLoader/complete:event"}}{{/crossLink}}
* {{#crossLink "Event"}}{{/crossLink}} from the ManifestLoader.
* @method _handleManifestComplete
* @param {Event} event
* @private
*/
p._handleManifestComplete = function (event) {
this._loadedItems = this._manifestQueue.getItems(true);
this._sendComplete();
};
/**
* The manifest has reported progress.
* @method _handleManifestProgress
* @param {ProgressEvent} event
* @private
*/
p._handleManifestProgress = function (event) {
this.progress = event.progress * (1 - s.MANIFEST_PROGRESS) + s.MANIFEST_PROGRESS;
this._sendProgress(this.progress);
};
/**
* The manifest has reported an error with one of the files.
* @method _handleManifestError
* @param {ErrorEvent} event
* @private
*/
p._handleManifestError = function (event) {
var newEvent = new createjs.Event("fileerror");
newEvent.item = event.data;
this.dispatchEvent(newEvent);
};
createjs.ManifestLoader = createjs.promote(ManifestLoader, "AbstractLoader");
}());
//##############################################################################
// SoundLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for HTML audio files. PreloadJS can not load WebAudio files, as a WebAudio context is required, which
* should be created by either a library playing the sound (such as <a href="http://soundjs.com">SoundJS</a>, or an
* external framework that handles audio playback. To load content that can be played by WebAudio, use the
* {{#crossLink "BinaryLoader"}}{{/crossLink}}, and handle the audio context decoding manually.
* @class SoundLoader
* @param {LoadItem|Object} loadItem
* @param {Boolean} preferXHR
* @constructor
*/
function SoundLoader(loadItem, preferXHR) {
this.AbstractMediaLoader_constructor(loadItem, preferXHR, createjs.AbstractLoader.SOUND);
// protected properties
if (createjs.RequestUtils.isAudioTag(loadItem)) {
this._tag = loadItem;
} else if (createjs.RequestUtils.isAudioTag(loadItem.src)) {
this._tag = loadItem;
} else if (createjs.RequestUtils.isAudioTag(loadItem.tag)) {
this._tag = createjs.RequestUtils.isAudioTag(loadItem) ? loadItem : loadItem.src;
}
if (this._tag != null) {
this._preferXHR = false;
}
};
var p = createjs.extend(SoundLoader, createjs.AbstractMediaLoader);
var s = SoundLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/SOUND:property"}}{{/crossLink}}.
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.SOUND;
};
// protected methods
p._createTag = function (src) {
var tag = document.createElement("audio");
tag.autoplay = false;
tag.preload = "none";
//LM: Firefox fails when this the preload="none" for other tags, but it needs to be "none" to ensure PreloadJS works.
tag.src = src;
return tag;
};
createjs.SoundLoader = createjs.promote(SoundLoader, "AbstractMediaLoader");
}());
//##############################################################################
// VideoLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for video files.
* @class VideoLoader
* @param {LoadItem|Object} loadItem
* @param {Boolean} preferXHR
* @constructor
*/
function VideoLoader(loadItem, preferXHR) {
this.AbstractMediaLoader_constructor(loadItem, preferXHR, createjs.AbstractLoader.VIDEO);
if (createjs.RequestUtils.isVideoTag(loadItem) || createjs.RequestUtils.isVideoTag(loadItem.src)) {
this.setTag(createjs.RequestUtils.isVideoTag(loadItem)?loadItem:loadItem.src);
// We can't use XHR for a tag that's passed in.
this._preferXHR = false;
} else {
this.setTag(this._createTag());
}
};
var p = createjs.extend(VideoLoader, createjs.AbstractMediaLoader);
var s = VideoLoader;
/**
* Create a new video tag
*
* @returns {HTMLElement}
* @private
*/
p._createTag = function () {
return document.createElement("video");
};
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/VIDEO:property"}}{{/crossLink}}.
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.VIDEO;
};
createjs.VideoLoader = createjs.promote(VideoLoader, "AbstractMediaLoader");
}());
//##############################################################################
// SpriteSheetLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for EaselJS SpriteSheets. Images inside the spritesheet definition are loaded before the loader
* completes. To load SpriteSheets using JSONP, specify a {{#crossLink "LoadItem/callback:property"}}{{/crossLink}}
* as part of the {{#crossLink "LoadItem"}}{{/crossLink}}. Note that the {{#crossLink "JSONLoader"}}{{/crossLink}}
* and {{#crossLink "JSONPLoader"}}{{/crossLink}} are higher priority loaders, so SpriteSheets <strong>must</strong>
* set the {{#crossLink "LoadItem"}}{{/crossLink}} {{#crossLink "LoadItem/type:property"}}{{/crossLink}} property
* to {{#crossLink "AbstractLoader/SPRITESHEET:property"}}{{/crossLink}}.
* @class SpriteSheetLoader
* @param {LoadItem|Object} loadItem
* @constructor
*/
function SpriteSheetLoader(loadItem) {
this.AbstractLoader_constructor(loadItem, null, createjs.AbstractLoader.SPRITESHEET);
// protected properties
/**
* An internal queue which loads the SpriteSheet's images.
* @method _manifestQueue
* @type {LoadQueue}
* @private
*/
this._manifestQueue = null;
}
var p = createjs.extend(SpriteSheetLoader, createjs.AbstractLoader);
var s = SpriteSheetLoader;
// static properties
/**
* The amount of progress that the manifest itself takes up.
* @property SPRITESHEET_PROGRESS
* @type {number}
* @default 0.25 (25%)
* @private
* @static
*/
s.SPRITESHEET_PROGRESS = 0.25;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/SPRITESHEET:property"}}{{/crossLink}}
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.SPRITESHEET;
};
// public methods
p.destroy = function() {
this.AbstractLoader_destroy;
this._manifestQueue.close();
};
// protected methods
p._createRequest = function() {
var callback = this._item.callback
if (callback != null && callback instanceof Function) {
this._request = new createjs.JSONPLoader(this._item);
} else {
this._request = new createjs.JSONLoader(this._item);
}
};
p.handleEvent = function (event) {
switch (event.type) {
case "complete":
this._rawResult = event.target.getResult(true);
this._result = event.target.getResult();
this._sendProgress(s.SPRITESHEET_PROGRESS);
this._loadManifest(this._result);
return;
case "progress":
event.loaded *= s.SPRITESHEET_PROGRESS;
this.progress = event.loaded / event.total;
if (isNaN(this.progress) || this.progress == Infinity) { this.progress = 0; }
this._sendProgress(event);
return;
}
this.AbstractLoader_handleEvent(event);
};
/**
* Create and load the images once the SpriteSheet JSON has been loaded.
* @method _loadManifest
* @param {Object} json
* @private
*/
p._loadManifest = function (json) {
if (json && json.images) {
var queue = this._manifestQueue = new createjs.LoadQueue();
queue.on("complete", this._handleManifestComplete, this, true);
queue.on("fileload", this._handleManifestFileLoad, this);
queue.on("progress", this._handleManifestProgress, this);
queue.on("error", this._handleManifestError, this, true);
queue.loadManifest(json.images);
}
};
/**
* An item from the {{#crossLink "_manifestQueue:property"}}{{/crossLink}} has completed.
* @method _handleManifestFileLoad
* @param {Event} event
* @private
*/
p._handleManifestFileLoad = function (event) {
var image = event.result;
if (image != null) {
var images = this.getResult().images;
var pos = images.indexOf(event.item.src);
images[pos] = image;
}
};
/**
* The images have completed loading. This triggers the {{#crossLink "AbstractLoader/complete:event"}}{{/crossLink}}
* {{#crossLink "Event"}}{{/crossLink}} from the SpriteSheetLoader.
* @method _handleManifestComplete
* @param {Event} event
* @private
*/
p._handleManifestComplete = function (event) {
this._result = new createjs.SpriteSheet(this._result);
this._loadedItems = this._manifestQueue.getItems(true);
this._sendComplete();
};
/**
* The images {{#crossLink "LoadQueue"}}{{/crossLink}} has reported progress.
* @method _handleManifestProgress
* @param {ProgressEvent} event
* @private
*/
p._handleManifestProgress = function (event) {
this.progress = event.progress * (1 - s.SPRITESHEET_PROGRESS) + s.SPRITESHEET_PROGRESS;
this._sendProgress(this.progress);
};
/**
* An image has reported an error.
* @method _handleManifestError
* @param {ErrorEvent} event
* @private
*/
p._handleManifestError = function (event) {
var newEvent = new createjs.Event("fileerror");
newEvent.item = event.data;
this.dispatchEvent(newEvent);
};
createjs.SpriteSheetLoader = createjs.promote(SpriteSheetLoader, "AbstractLoader");
}());
//##############################################################################
// SVGLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for SVG files.
* @class SVGLoader
* @param {LoadItem|Object} loadItem
* @param {Boolean} preferXHR
* @constructor
*/
function SVGLoader(loadItem, preferXHR) {
this.AbstractLoader_constructor(loadItem, preferXHR, createjs.AbstractLoader.SVG);
// public properties
this.resultFormatter = this._formatResult;
// protected properties
this._tagSrcAttribute = "data";
if (preferXHR) {
this.setTag(document.createElement("svg"));
} else {
this.setTag(document.createElement("object"));
this.getTag().type = "image/svg+xml";
}
this.getTag().style.visibility = "hidden";
};
var p = createjs.extend(SVGLoader, createjs.AbstractLoader);
var s = SVGLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/SVG:property"}}{{/crossLink}}
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.SVG;
};
// protected methods
/**
* The result formatter for SVG files.
* @method _formatResult
* @param {AbstractLoader} loader
* @returns {Object}
* @private
*/
p._formatResult = function (loader) {
// mime should be image/svg+xml, but Opera requires text/xml
var xml = createjs.DataUtils.parseXML(loader.getResult(true), "text/xml");
var tag = loader.getTag();
if (!this._preferXHR && document.body.contains(tag)) {
document.body.removeChild(tag);
}
if (xml.documentElement != null) {
tag.appendChild(xml.documentElement);
tag.style.visibility = "visible";
return tag;
} else { // For browsers that don't support SVG, just give them the XML. (IE 9-8)
return xml;
}
}
createjs.SVGLoader = createjs.promote(SVGLoader, "AbstractLoader");
}());
//##############################################################################
// XMLLoader.js
//##############################################################################
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for CSS files.
* @class XMLLoader
* @param {LoadItem|Object} loadItem
* @constructor
*/
function XMLLoader(loadItem) {
this.AbstractLoader_constructor(loadItem, true, createjs.AbstractLoader.XML);
// public properties
this.resultFormatter = this._formatResult;
};
var p = createjs.extend(XMLLoader, createjs.AbstractLoader);
var s = XMLLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "AbstractLoader/XML:property"}}{{/crossLink}}.
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.AbstractLoader.XML;
};
// protected methods
/**
* The result formatter for XML files.
* @method _formatResult
* @param {AbstractLoader} loader
* @returns {XMLDocument}
* @private
*/
p._formatResult = function (loader) {
return createjs.DataUtils.parseXML(loader.getResult(true), "text/xml");
};
createjs.XMLLoader = createjs.promote(XMLLoader, "AbstractLoader");
}());
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer