DIR : /home/kozerus/public_html/ko/timers1.html
/home/kozerus/public_html/ko
<style id=style_timers1>
body {
background: #e6e9f0;
user-select: none;
font-family: "SF Pro Display", Helvetica Neue, Arial, Helvetica, Geneva, sans-serif;
font-size: 14px;
}
div, span {display: inline-block;}
span {min-width: 60px;}
#time > section {
padding: 10px 20px;
background: white;
margin: 10px;
border-radius: 4px;
transition: .15s ease-in-out 0s;
text-transform: capitalize;
}
#time > section:hover {box-shadow: 0px 0px 0px 2px #A8D1FD;}
#time > section > div{text-shadow: 0 1px 1px rgba(0,0,0,0.3);transition: .1s ease-in-out 0s;}
#time > section > div:nth-of-type(2){background: #cfd3dd;opacity: 1;}
#time > section[state=""] > div:nth-of-type(2) {opacity: 0;}
#time > section > div{
background: #368ad2;
color: white;
padding: 6px 10px;
margin: 0 5px;
min-width: 50px;
text-align: center;
</style id=style_timers1_end>
<script id=script_timers1>
function countdown(element, minutes, seconds) {
// Fetch the display element
var el = document.getElementById(element);
// Set the timer
var interval = setInterval(function() {
if(seconds == 0) {
if(minutes == 0) {
(el.innerHTML = "STOP!");
clearInterval(interval);
return;
} else {
minutes--;
seconds = 60;
}
}
if(minutes > 0) {
var minute_text = minutes + (minutes > 1 ? ' minutes' : ' minute');
} else {
var minute_text = '';
}
var second_text = seconds > 1 ? '' : '';
el.innerHTML = minute_text + ' ' + seconds + ' ' + second_text + '';
seconds--;
}, 1000);
}
</script id=script_timers1_end>
<script id=script_timers1a>
let d = document,
id = 'getElementById',
time = {
//Multiple Timers
//[current time, time setting, (pause/running), HTML section#timer]
timer1: ['0:10', '0:10', 0, d[id]('timer1')],
timer2: ['2:30', '2:30', 0, d[id]('timer2')],
timer3: ['5:00', '5:00', 0, d[id]('timer3')],
//Manage Timer Functions
reset: function(t) {time[t][0] = time[t][1];},
pause: function(t) {time[t][2] = 0;time.state(t,'pause');time.button(t,'resume');},
resume: function(t) {time[t][2] = 1;time.state(t,'running');time.button(t,'pause');},
set: function(t,s) {time[t][0] = s; time[t][1] = s;},
state: function(t,s) {time[t][3].setAttribute('state',s);},
button: function(t,s) {time[t][3].querySelector('div').innerHTML = s;},
cancel: function(t) {time[t][2] = 0;time.reset(t);time.state(t,'');time.button(t,'start');time.setTimer(t);},
start: function(t) {time.reset(t);time[t][2] = 1;time.state(t,'running');time.button(t,'pause');},
getTimers: function() {return Object.keys(time).filter(function (n) {return n.indexOf("ti")==0;});},
setTimer: function(t) {time[t][3].querySelector('span').innerHTML = time[t][0]},
setTimers: function(x) {
let times = time.getTimers();
for (var i=0,t;i<times.length;i++) {t=times[i];
if(time[t][2]||x){time[t][3].querySelector('span').innerHTML = time[t][0]}
}
},
};
//handle seconds passed
function convertSeconds(s=0) {return new Date(s*1000).toISOString().substr(11,8).replace(/^(00:0(?=[1-9])|00:|0)/gm, '')}
function toSeconds(t) {t=t.split(':').reverse();return (t[2]*3600||0)+(t[1]*60||0)+t[0]*1||0;}
//set HTML times onLoad
time.setTimers(1)
function runTimer(times){times = time.getTimers();time.setTimers();
function run(t,s,l){if(t&&t[2]){s=toSeconds(t[0]);t[0]=s?convertSeconds(s-1):'00:00'&&(time.cancel(l));}}
for (var i=0,t;i<times.length;i++) {run(time[times[i]],'',times[i])}
}
//run timer every second reguardless of whether timer is paused or running
setInterval(runTimer, 1000)
</script id=script_timers1a_end>
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer