DIR : /home/kozerus/public_html/ko/timers2.html
/home/kozerus/public_html/ko
<html>
<head>
<style>
p {
display: inline-flex;
align-items: center;
}
label {
float: left;
display: block;
}
#userInput1 {
display: flex;
margin-bottom: 10px;
}
#userInput2 {
display: flex;
margin-bottom: 10px;
}
#userInput3 {
display: flex;
margin-bottom: 10px;
}
#userInput4 {
display: flex;
margin-bottom: 10px;
}
#userInput5 {
display: flex;
margin-bottom: 10px;
}
#Prepare {
display: flex;
margin-bottom: 10px;
}
#sets {
display: flex;
margin-bottom: 10px;
}
#timeon {
display: flex;
margin-bottom: 10px;
}
#timeoff {
display: flex;
margin-bottom: 10px;
}
#TotalTime {
display: flex;
margin-bottom: 10px;
}
#Counter {
display: flex;
margin-bottom: 10px;
}
input {
height: 20px;
}
</style>
<script>
var numsets = document.getElementById("userInput1");
var numex = document.getElementById("userInput2");
var numwork = document.getElementById("userInput3");
var numrest = document.getElementById("userInput4");
var numrestafterset = document.getElementById("userInput5");
var sets;
var OGtimeon;
var OGtimeoff;
var totalTime;
var timeRemaining;
var hasBeenStarted = false; // Boolean value to test what time to use
var isTimeON = true;
var timeon;
var timeoff;
var timeonRemaining;
var timeoffRemaining;
var setsRemaining;
var OGsets;
var Prepare;
var OGExPS;
var OGTOASets;
var ExercisePS;
var RestAfterS;
var Intervals
var j = 0;
var ExercisesRemaining;
var RestRemaining;
// function sleep(milliseconds) { //function I found online to create a sleep function
// const date = Date.now();
// let currentDate = null;
// do {
// currentDate = Date.now();
// } while (currentDate - date < milliseconds);
// }
// function updateRest() {
// if (RestAfterS > 0) {
// interval3 = setInterval(RestCount, 1000);
// }
// else {
// startTime();
// }
// function RestCount() {
// while (RestAfterS != 0) {
// RestAfterS--;
// }
// j = 0;
// }
function updatePrep() {
if (hasBeenStarted == false) {
Prepare = 5;
interval2 = setInterval(PrepCount, 1000);
}
else {
startTime();
}
}
function PrepCount() {
let seconds = parseFloat(Prepare) % 60;
if (Prepare == 0) {
clearInterval(interval2);
startTime();
}
else {
PWR.innerHTML = "Get Ready!";
textarea.innerHTML = Prepare;
console.log(Prepare);
Prepare--;
}
}
function startTime() {
// Set values in code
OGsets = numsets.value;
OGtimeon = numwork.value;
OGtimeoff = numrest.value;
OGTOASets = numrestafterset.value;
OGExPS = numex.value;
timeon = (hasBeenStarted)? timeonRemaining : OGtimeon;
timeoff = (hasBeenStarted)? timeoffRemaining : OGtimeoff;
sets = (hasBeenStarted)? setsRemaining : OGsets;
ExercisePS = (hasBeenStarted)? ExercisesRemaining : OGExPS;
RestAfterS = (hasBeenStarted)? RestRemaining : OGTOASets;
// How much time on timer
// Var = (expression)? true : false this is basically an if statement
totalTime = (hasBeenStarted)? timeRemaining : ((parseFloat(OGtimeon)*parseFloat(sets)*parseFloat(ExercisePS))+(parseFloat(OGTOASets)*(parseFloat(sets)-1))+(parseFloat(OGtimeoff)*(parseFloat(sets)*(parseFloat(ExercisePS)-1))));
Intervals = ((parseFloat(sets)*parseFloat(ExercisePS))+((parseFloat(sets)-1))+((parseFloat(sets)*(parseFloat(ExercisePS)-1))));
hasBeenStarted = true;
// Start timer
interval = setInterval(updateCountdown, 1000);
}
function updateCountdown() {
IntervalsLeft.innerHTML = Intervals;
setsLeft.innerHTML = sets;
var minutes= Math.floor (parseFloat(totalTime) / 60);
var seconds = parseFloat(totalTime) % 60;
if (seconds < 10) {
textareaRemaining.innerHTML = minutes + ":0" + seconds;
} else {
textareaRemaining.innerHTML = minutes + ":" + seconds;
}
// Update TimeON / Time OFF
if(isTimeON){
PWR.innerHTML = "Work!";
textarea.innerHTML = timeon;
timeon--;
if(timeon == 0){
isTimeON = false;
timeon = OGtimeon;
Intervals--;
IntervalsLeft.innerHTML = Intervals;
}
}
//BELOW IS THE AREA I AM STUCK ON
else{
textarea.innerHTML = timeoff;
timeoff--;
PWR.innerHTML = "Rest!";
if(timeoff == 0){
isTimeON = true;
timeoff = OGtimeoff;
j++;
Intervals--;
IntervalsLeft.innerHTML = Intervals;
if (j == OGExPS) {
sets--;
//updateRest();
j = 0;
}
}
}
if( totalTime == 0 ){
clearTimeout(interval);
hasBeenStarted = false;
console.log(sets);
sets--;
setsLeft.innerHTML = sets;
PWR.innerHTML = "OMG YOU'RE DONE";
}
totalTime--;
}
function updateRest() {
if (RestAfterS > 0) {
interval3 = setInterval(RestCount, 5000);
}
else {
startTime();
}
}
function RestCount() {
while (RestAfterS != 0) {
RestAfterS--;
PWR.innerHTML = "Set Rest!";
textarea.innerHTML = RestAfterS;
}
j = 0;
clearInterval(interval3);
}
function stop(){
timeRemaining = totalTime;
timeonRemaining = timeon;
timeoffRemaining = timeoff;
RestRemaining = RestAfterS;
ExercisesRemaining = OGExPS;
setsRemaining = sets;
clearTimeout(interval);
// document.getElementById("Counter").innerHTML = j;
}
</script>
</head>
<body bgcolor=linen>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-compatible" content="ie=edge" />
<title>Document</title>
<link rel="stylesheet" href="Countdown From Scratch.css" />
</head>
<script src="Countdown From Scratch.js" defer></script>
<body>
<label>Number of Sets </label>
<input id="userInput1" type="numsets" value = "0"/>
<label>Number of Exercises per Set </label>
<input id="userInput2" type="numex" value = "0"/>
<label>Time to Work </label>
<input id="userInput3" type="numwork" value = "0"/>
<label>Time to Rest </label>
<input id="userInput4" type="numrest" value = "0"/>
<label>Time Inbetween Sets </label>
<input id="userInput5" type="numrestafterset" value = "0"/>
<p id="Prepare"></p>
<div id="sets"> </div>
<div id="timeon"> </div>
<div id="timeoff"> </div>
<div id="TotalTime"> </div>
<textarea id="textarea" placeholder="00:00"></textarea>
<textarea id="PWR" placeholder="Hello!"></textarea>
<textarea id="textareaRemaining" placeholder="00:00"></textarea>
<textarea id="setsLeft" placeholder="00"></textarea>
<textarea id="IntervalsLeft" placeholder="00"></textarea>
<button onclick="updatePrep()">Start time</button>
<button onclick="stop()">Stop time</button>
</body>
</html>
Expand snippet
</body>
</html>
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer