DIR : /home/kozerus/public_html/pn/uize/site-source/HELLO-WORLD.html
/home/kozerus/public_html/pn/uize/site-source
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>HELLO, WORLD!</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<style type="text/css">
body {
background:#000;
}
.helloWorld {
margin:auto;
width:900px;
margin-top:250px;
opacity:0;
filter:alpha(opacity=0);
}
.helloWorld div {
font-family:times;
font-size:50px;
font-weight:bold;
color:#333;
float:left;
text-align:center;
width:75px;
height:75px;
line-height:60px;
}
.callToAction {
font-family:Arial;
font-size:12px;
color:#555;
width:100%;
text-align:center;
letter-spacing:3px;
clear:left;
}
</style>
<script type="text/javascript" src="js/Uize.js"></script>
</head>
<body>
<!-- HTML for the "HELLO, WORLD!" text -->
<div id="helloWorld" class="helloWorld">
<div>H</div>
<div>E</div>
<div>L</div>
<div>L</div>
<div>O</div>
<div>,</div>
<div>W</div>
<div>O</div>
<div>R</div>
<div>L</div>
<div>D</div>
<div>!</div>
</div>
<div class="callToAction">( you can also mouseover the individual letters above for more interactive fun )</div>
<!-- JavaScript code to wire up the hello world hover fader -->
<script type="text/javascript">
Uize.require (
[
'Uize.Widget.HoverFader',
'Uize.Curve.Rubber'
],
function () {
'use strict';
/*** create the hover fader child widget ***/
var hoverFader = Uize.Widget.HoverFader ({
nodes:{root:'helloWorld',tagName:'div'},
defaultStyle:{color:'#3',fontSize:50,textIndent:0},
hoverStyle:{color:'#ffa200',fontSize:100,textIndent:-15},
fadeIn:{duration:2000,curve:Uize.Curve.Rubber.easeOutElastic (.12)},
fadeOut:{duration:1500,curve:Uize.Curve.Rubber.easeOutBounce (4,1.5,1.3)}
});
/*** wire up the hover fader widget ***/
hoverFader.wireUi ();
/*** "tickle" the hover fader ***/
Uize.Fx.fadeStyle ('helloWorld',{opacity:0},{opacity:1},2000);
setTimeout (function () {hoverFader.tickle (50)},2500);
}
);
</script>
</body>
</html>
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer