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<a href="../javascript-examples.html" class="breadcrumb breadcrumbWithArrow">JAVASCRIPT EXAMPLES</a>
Pseudo-localizer
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<!-- explanation copy -->
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<p>The <b>Pseudo-localizer</b> tool (which makes use of the <a href="../reference/Uize.Widgets.Tools.PseudoLocalizer.html"><code>Uize.Widgets.Tools.PseudoLocalizer</code></a> widget module) lets you experiment with the technique of pseudo-localiztion.</p>
<p>Pseudo-localization is a process of programmatically "translating" application text (typically English) to a pseudo-locale to aid in identifying i18n (internationalization) and L10n (localization) issues in the application. Pseudo-localization comprises the processes of accenting, expansion, and wrapping, which are applied to the source (untranslated) text to produce the pseudo-localized text. For more information on pseudo-localization, consult the reference for the <a href="../reference/Uize.Loc.Pseudo.html"><code>Uize.Loc.Pseudo</code></a> module.</p>
<p>This tool lets you customize the various pseudo-localization options that are supported by the <code>Uize.Loc.Pseudo</code> module and pseudo-localize any custom source text that you enter.</p>
</div>
<div id="page-pseudoLocalizer"></div>
</div>
<script type="text/javascript">
Uize.require (
[
'UizeSite.Page.Example',
'Uize.Widgets.Tools.PseudoLocalizer.Widget'
],
function () {
'use strict';
/*** create the example page widget ***/
var page = window.page = UizeSite.Page.Example ();
/*** add the pseudo-localizer widget ***/
page.addChild (
'pseudoLocalizer',
Uize.Widgets.Tools.PseudoLocalizer.Widget,
{
built:false,
source:[
'This is some text that should be pseudo-localized.',
'',
'Text may contain <span style="font-weight: bold;">HTML<span> tags, and the tags will not be pseudo-localized.',
'',
'Expansion is based on the character count of the pseudo-localizable words, and is not influenced by numbers (123456789.0123456789), or whitespace ( ) or punctuation (!?.,;:&-=[]).'
].join ('\n')
}
);
/*** wire up the page widget ***/
page.wireUi ();
}
);
</script>
</body></html>
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer