DIR : /home/kozerus/public_html/pn/uize/site-source/js/Uize/Parse/Code/StringLiteral.js
/home/kozerus/public_html/pn/uize/site-source/js/Uize/Parse/Code
/*______________
| ______ | U I Z E J A V A S C R I P T F R A M E W O R K
| / / | ---------------------------------------------------
| / O / | MODULE : Uize.Parse.Code.StringLiteral Class
| / / / |
| / / / /| | ONLINE : http://www.uize.com
| /____/ /__/_| | COPYRIGHT : (c)2014-2016 UIZE
| /___ | LICENSE : Available under MIT License or GNU General Public License
|_______________| http://www.uize.com/license.html
*/
/* Module Meta Data
type: Class
importance: 1
codeCompleteness: 100
docCompleteness: 5
*/
/*?
Introduction
The =Uize.Parse.Code.StringLiteral= module defines a parser class for string literals.
*DEVELOPERS:* `Chris van Rensburg`
*/
Uize.module ({
name:'Uize.Parse.Code.StringLiteral',
superclass:'Uize.Parse.Base',
required:'Uize.Str.Replace',
builder:function (_superclass) {
'use strict';
var
/*** General Variables ***/
_escapeReplacer = Uize.Str.Replace.replacerByLookup ({
'\\':'\\\\',
'\n':'\\n',
'\r':'\\r',
'"':'\\"'
}),
_unescapeReplacer = Uize.Str.Replace.replacerByLookup ({
'\\\\':'\\',
'\\n':'\n',
'\\r':'\r',
'\\"':'"',
'\\\'':'\''
})
;
return _superclass.subclass ({
instanceProperties:{
value:''
},
instanceMethods:{
parse:function (_source,_index) {
var
m = this,
_sourceLength = (m.source = _source).length
;
m.index = _index || (_index = 0);
m.isValid = false;
var _currentChar = _source.charAt (_index);
if (_currentChar == '"' || _currentChar == '\'') {
_index++;
var
_inEscape = false,
_quoteChar = _currentChar
;
while (_index < _sourceLength) {
var _char = _source.charAt (_index);
if (_char == _quoteChar && !_inEscape) {
m.isValid = true;
m.value = _unescapeReplacer (_source.slice (m.index + 1,_index));
m.length = ++_index - m.index;
break;
} else {
_inEscape = _inEscape ? false : _char == '\\';
_index++;
}
}
} else {
m.value = '';
m.length = 0;
}
},
serialize:function () {return this.isValid ? '"' + _escapeReplacer (this.value) + '"' : ''}
}
});
}
});
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer