DIR : /home/kozerus/public_html/pn/uize/site-source/js/Uize/Web/xEffects.js
/home/kozerus/public_html/pn/uize/site-source/js/Uize/Web
/*______________
| ______ | U I Z E J A V A S C R I P T F R A M E W O R K
| / / | ---------------------------------------------------
| / O / | MODULE : Uize.Web.xEffects Object Extension
| / / / |
| / / / /| | ONLINE : http://www.uize.com
| /____/ /__/_| | COPYRIGHT : (c)2009-2016 UIZE
| /___ | LICENSE : Available under MIT License or GNU General Public License
|_______________| http://www.uize.com/license.html
*/
/* Module Meta Data
type: Extension
importance: 5
codeCompleteness: 80
docCompleteness: 50
*/
/*?
Introduction
The =Uize.Web.xEffects= module extends the =Uize.Web= object by adding functionality for animation effects.
*DEVELOPERS:* `Ben Ilegbodu`, original code contributed by `Zazzle Inc.`
The =Uize.Web.xEffects= module is an extension module that extends the =Uize.Web= class. Pages that want to leverage the syntax-friendly nature of =Uize.Web= may not need to leverage any animation effects. Therefore, the animation effects functionality is not implemented in the =Uize.Web= class in order to reduce the need for loading the extra code. Instead, in order to include the animation effects, one needs to require the =Uize.Web.xEffects= extension module.
Key Features
The =Uize.Web.xEffects= extension module provides the following features...
Queued Animations Methods
document...
Queue Management Methods
document...
Display Animations Methods
document...
*/
Uize.module ({
name:'Uize.Web.xEffects',
required:'Uize.Dom.Basics',
builder:function (_object) {
'use strict';
var
/*** Variables for Scruncher Optimization ***/
_true = true,
_false = false,
_null = null,
_undefined,
_Uize = Uize,
_Uize_Dom_Basics = _Uize.Dom.Basics,
_Uize_isFunction = _Uize.isFunction,
_Uize_isPlainObject = _Uize.isPlainObject,
_Uize_copyInto = _Uize.copyInto,
_Uize_Dom_Basics_getStyle = _Uize_Dom_Basics.getStyle,
_Uize_Dom_Basics_setStyle = _Uize_Dom_Basics.setStyle,
_objectPrototype = _object.prototype,
/*** General Variables ***/
_animationSpeeds = {
slow:600,
fast:200
},
_defaultTimingInfo = {
module:'Uize.Fade',
curve:'celeration',
params:[0.1, 0.9]
},
_timings = {
linear:{
curve:'linear'
},
'ease-in':{
curve:'easeInPow',
params:[1.5]
},
'ease-out':{
curve:'easeOutPow',
params:[1.5]
},
'ease-in-out':{
curve:'easeInOutPow',
params:[1.5]
},
bounce:{
module:'Uize.Curve.Rubber',
curve:'easeOutBounce'
}
}
;
/*** Utility Functions ***/
var
_getDuration = function(_duration) {
// ensure duration is a whole number
return Math.max(
0,
!_Uize.isNumber(_duration)
? _animationSpeeds[_duration] || 400 // 400 is default duration
: _duration
);
}
;
/*** Implement Hook Methods ***/
var _previousAtEndOfConstructor = _objectPrototype.atEndOfConstructor;
_objectPrototype.atEndOfConstructor = function(_nodes) {
var m = this;
// call previous first just in case it's defined by base (or another extension)
_previousAtEndOfConstructor.call(m, _nodes);
/* effects queue */
m._queue = [];
m._activeFadeObjects = [];
};
/*** Private Instance Methods ***/
_objectPrototype._animateDisplay = function(_mustDisplay, _displayProperties, _duration, _callback, _timing) {
var
m = this,
_Uize_Dom_Basics_display = _Uize_Dom_Basics.display
;
m._enqueue( // add to effects queue
function() {
var
_opacityProperties = {opacity:0},
_xProperties = {
width:0,
// need to do margins & paddings since we're using the style width and not offsetWidth
marginRight:0,
marginLeft:0,
paddingRight:0,
paddingLeft:0
},
_yProperties = {
height:0,
// need to do margins & paddings since we're using the style height and not offsetHeight
marginTop:0,
marginBottom:0,
paddingTop:0,
paddingBottom:0
},
_animateOpacity = _displayProperties._opacity,
_animateX = _displayProperties._x,
_animateY = _displayProperties._y,
_animateProperties = _Uize_copyInto(
{},
_animateOpacity ? _opacityProperties : _null,
_animateX ? _xProperties : _null,
_animateY ? _yProperties : _null
),
_nodesLength = m.length,
_doneNo = 0,
_animationOptions = _Uize_isPlainObject(_duration)
? _duration
: {
duration:_duration,
callback:_callback,
timing:_timing
}
;
// update the reference to callback, since we want everything
// drived from _animationOptions
_callback = _animationOptions.callback;
m.each(
function() {
var
_node = this,
_nodeMustDisplay = _mustDisplay,
_nodeIsHidden = _Uize_Dom_Basics_getStyle(_node, 'display') == 'none'
;
// _mustDisplay will be null or undefined if we're trying to do a toggle operation.
// then _mustDisplay will be fixed based upon whether or not the node is hidden
if (_nodeMustDisplay == _null)
_nodeMustDisplay = _nodeIsHidden;
// display the node (for style calculations) by:
// - first checking to see if it's already visible
// - second removing display value on the node
// - third explicitly setting display to a non-"none" value
if (_nodeIsHidden) {
_Uize_Dom_Basics_setStyle(_node, {display:''});
_Uize_Dom_Basics_getStyle(_node, 'display') == 'none'
&& _Uize_Dom_Basics_display(_node);
}
var
_propertiesFinal = _nodeMustDisplay
? _Uize_Dom_Basics_getStyle(_node, _animateProperties)
: _animateProperties,
_initialProperties = _Uize_copyInto(
{},
!_nodeMustDisplay || !_animateOpacity ? _opacityProperties : _null,
!_nodeMustDisplay || !_animateX ? _xProperties : _null,
!_nodeMustDisplay || !_animateY ? _yProperties : _null
),
_restoreProperties = _Uize_copyInto(
{overflow:1,overflowX:1,overflowY:1},
_animateProperties,
_initialProperties
),
_propertiesToRestore = {}
;
// build list of style properties actually set on the node itself
// so we can set them back when we're done
for (var _styleProperty in _restoreProperties) {
var _styleValue = _node.style[_styleProperty];
_propertiesToRestore[_styleProperty] = _styleValue != 'auto' ? _styleValue : '';
}
// set initial state before
// NOTE: setting here instead of as the "start" property of animate
// so that it happens immediately and not after all the processing/queueing
// going on in animate (particularly defer loading modules)
_Uize_Dom_Basics_setStyle(
_node,
_Uize_copyInto(
_animateX || _animateY
? {
// for clipping while animating (won't actually get animated)
overflow:'hidden',
// Apparently IE doesn't update overflow when overflowX/Y are the same
overflowX:'hidden',
overflowY:'hidden'
}
: {},
_animateProperties,
_Uize_Dom_Basics_getStyle(_node, _initialProperties)
)
);
// create a throw-away Uize.Web. object so we can call animate on it and leverage existing code
_object(_node).animate(
_propertiesFinal,
_Uize.copy(
_animationOptions,
{
// override the callback in _animationOptions w/ our own, but call it in the function
callback:function() {
// Now that we're done, "cleanse" the style properties by resetting them
_Uize_Dom_Basics_setStyle(_node, _propertiesToRestore);
// Hide the node if we were actually trying to hide it
!_nodeMustDisplay && _Uize_Dom_Basics_display(_node, _false);
// finally call callback
_Uize_isFunction(_callback) && _callback.call(_node);
// go to the next element in the effects queue (if any)
// when all nodes have been animated
// we could call this before the callback, just in case the callback takes
// a while, but the callback may want to clear the queue or otherwise change
// stuff before moving onto the next animation
++_doneNo == _nodesLength && m._dequeue();
}
}
)
);
}
);
}
);
return m;
};
_objectPrototype._dequeue = function() {
var
m = this,
_queue = this._queue,
_queueLength = _queue.length
;
m._queueInUse = _false; // we always call dequeue to see if there's more work to do, so in the case where there isn't, this will stay false
if (_queueLength) {
m._queueInUse = _true;
_queue.shift()(); // dequeue and call immediately
}
};
_objectPrototype._enqueue = function(_effectToExec) {
this._queue.push(_effectToExec) == 1
&& !this._queueInUse
&& this._dequeue() // if this is the first effect added to the queue we need to start it
;
};
/*** Public Instance Methods ***/
/** Animation **/
_objectPrototype.animate = function(_styleProperties, _duration, _callback, _timing) {
var
m = this,
_options = _Uize_isPlainObject(_duration) ? _duration : {},
_useQueue = _options.useQueue !== _false,
_step = _options.step,
_startCallback = _options.startCallback,
_stepCallback = _options.stepCallback,
_startStyleProperties = _options.start
;
if (!_Uize.isEmpty(_options)) {
_duration = _options.duration;
_callback = _options.callback;
_timing = _options.timing;
}
var
_timingIsFunction = _Uize_isFunction(_timing),
_timingInfo = !_timingIsFunction ? _timings[_timing] || _defaultTimingInfo : _null,
_execAnimation = function() {
var _modulesToRequire = ['Uize.Fx'];
// ensure valid duration
_duration = _getDuration(_duration);
// get timing info if timing isn't a function so we can build a timing function
!_timingIsFunction
&& _modulesToRequire.push( // also need to require curve module (if we don't already have a timing function
(
_timingInfo = _timings[_timing] || _defaultTimingInfo
).module || 'Uize.Curve'
)
;
// load in needed modules
_Uize.require(
_modulesToRequire,
function(_Uize_Fx, _curveClass) {
var
_doneNo = 0,
_nodesLength = m.length,
_activeFadeObjects = m._activeFadeObjects
;
if (!_timingIsFunction)
_timing = _curveClass[_timingInfo.curve].apply(_undefined, _timingInfo.params);
m.each(
function() {
var
_node = this,
_fadeObject = _Uize_Fx.fadeStyle(
_node,
_startStyleProperties,
_styleProperties,
_duration,
{
curve:_timing,
quantization:_step
}
)
;
_activeFadeObjects.push(_fadeObject);
_fadeObject.wire(
_Uize_copyInto(
{
Done:function() {
// remove in FIFO order
_activeFadeObjects.shift();
// call user-supplied callback
_Uize_isFunction(_callback)
&& _callback.call(_node);
// if we used the queue, move on to the next effect in the queue
if (++_doneNo == _nodesLength && _useQueue)
m._dequeue()
;
}
},
_startCallback
&& {
Start:function(_event) { _startCallback.call(_node, _event.source.valueOf()) }
},
_stepCallback
&& {
'Changed.value':function(_event) { _stepCallback.call(_node, _event.source.valueOf()) }
}
)
);
}
);
}
);
}
;
_useQueue === _false
? _execAnimation() // just call immediately
: m._enqueue(_execAnimation) // add to the queue
;
return m;
/*?
Instance Methods
animate
Performs custom animation of a set of CSS style properties on the matched set of DOM nodes.
SYNTAX
........................................................
myWeb = myWeb.animate(stylePropertiesOBJ, durationMsINT, callbackFUNC, timingSTRorFUNC);
........................................................
The stylePropertiesOBJ Parameter
document...
The durationMsINT Parameter
document...
The callbackFUNC Parameter
document...
The timingSTRorFUNC Parameter
document...
VARIATION
........................................................
myWeb = myWeb.animate(stylePropertiesOBJ, animationOptionsOBJ);
........................................................
The animationOptionsOBJ Parameter
duration
document
callback
document
timing
document
start
document
startCallback
document
step
document
stepCallback
document
useQueue
document
NOTES
- Returns a reference to the same =Uize.Web= object
- See also related =delay= method
*/
};
_objectPrototype.clearQueue = function() {
this._queue.length = this._activeFadeObjects.length = 0;
return this;
};
/*?
Instance Methods
clearQueue
Remove all items from the queue that have not yet been run.
SYNTAX
........................................................
myWeb = myWeb.clearQueue();
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
*/
_objectPrototype.delay = function(_duration, _callback) {
var m = this;
m._enqueue(
function() {
var
_activeFadeObjects = m._activeFadeObjects,
_timeoutId = setTimeout(
function() {
_activeFadeObjects.length = 0;
_Uize_isFunction(_callback) && _callback();
m._dequeue();
},
_getDuration(_duration)
)
;
// instead of adding a fade object, just add "stop" function
_activeFadeObjects.push(function() { clearTimeout(_timeoutId) });
}
);
return m;
/*?
Instance Methods
delay
Sets a timer for the specified duration to delay the execution of subsequent items in the queue.
SYNTAX
........................................................
myWeb = myWeb.delay(durationMsINT);
........................................................
VARIATION 1
........................................................
myWeb = myWeb.delay(durationMsINT, callbackFUNC);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.delay();
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See also related =animate= method
*/
};
_objectPrototype.queue = function(_param) {
var m = this;
if (_param == _undefined)
return m._queue;
else {
var _enqueueCallbackWithDequeue = function(_callback) {
_Uize_isFunction(_callback)
&& m._enqueue(
function() {
// pass dequeue as param so that it can be called at the end of user-supplied callback
_callback(
function() { m._dequeue() }
);
}
)
;
};
if (_Uize_isFunction(_param)) // add callback function to queue
_enqueueCallbackWithDequeue(_param);
else if (_Uize.isArray(_param)) { // replace current queue w/ new queue
m.clearQueue();
_Uize.forEach(_param, _enqueueCallbackWithDequeue);
}
return m;
}
};
/*?
Instance Methods
queue
get
Returns the current queue of effects to be executed on the matched set of DOM nodes.
SYNTAX
........................................................
queueARRAY = myWeb.queue();
........................................................
NOTES
- Returns a reference to the actual effects queue, so manipulating the array affects the underlying queue as well.
set
Adds a callback to the effects queue to be executed once for each of the matched set of DOM nodes.
SYNTAX
........................................................
myWeb = myWeb.queue(callbackFUNC);
........................................................
SYNTAX
........................................................
myWeb = myWeb.queue(newQueueARRAY);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See also related =animate= & =delay= methods
*/
_objectPrototype.stop = function(_jumpToEnd, _clearQueue) {
var
m = this,
_activeFadeObjects = m._activeFadeObjects
;
if (_activeFadeObjects.length) {
for (var _fadeNo = -1, _activeFadeObjectsLength = _activeFadeObjects.length; ++_fadeNo < _activeFadeObjectsLength;) {
var _activeFadeObject = _activeFadeObjects[_fadeNo];
if (_Uize_isFunction(_activeFadeObject))
_activeFadeObject(); // delay setTimeout
else {
// stop the fade
_activeFadeObject.stop();
// set the end value of each node if _jumpToEnd is true
_jumpToEnd
&& _Uize_Dom_Basics_setStyle(m[_fadeNo], _activeFadeObject.get('endValue'))
;
}
}
// we stopped them all, so there should be no more active ones
_activeFadeObjects.length = 0;
}
if (_clearQueue) // remove all queued animations
m.clearQueue();
// go to the next queued animation (if one exists)
m._dequeue();
return m;
/*?
Instance Methods
stop
Stops the currently running animation on the matched set of DOM nodes.
SYNTAX
........................................................
myWeb = myWeb.stop();
........................................................
VARIATION 1
........................................................
myWeb = myWeb.stop(jumpToEndBOOL);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.stop(jumpToEndBOOL, clearQueueBOOL);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See related =animate= method
*/
};
/** Display-related methods **/
var _makeDisplayMethods = function(_methodNames, _displayProperties, _animationOptional) {
// NOTE: The array of methodNames contains three method names:
// 1st - for displaying the content (show/fadeIn/slideDown/slideOut)
// 2nd - for hiding the content (hide/fadeOut/sldieUp/slideIn)
// 3rd - for toggling 1st & 2nd (toggleShow/toggleFade/toggleSlideY/toggleSlideX)
// 4th - for supporting parameterized display (display/fade/slideY/slideX)
var
_animateDisplay = function(_mustDisplay, _duration, _callback, _timing, _baseMethod) {
if (_baseMethod) // intending to call the base functionality w/o animation
return _baseMethod.call(this, _mustDisplay);
else
return this._animateDisplay(
_mustDisplay,
_displayProperties,
_duration,
_callback,
_timing
);
}
;
_Uize.forEach(
[_true, _false, _undefined],
function(_mustDisplay, _methodNo) {
var
_methodName = _methodNames[_methodNo],
_baseMethod = _objectPrototype[_methodName]
;
_objectPrototype[_methodName] = function(_duration, _callback, _timing) {
return _animateDisplay.call(
this,
_mustDisplay,
_duration,
_callback,
_timing,
_animationOptional && !arguments.length && _baseMethod
);
};
}
);
var
_parameterizedMethodName = _methodNames[3],
_baseParameterizedMethod = _objectPrototype[_parameterizedMethodName]
;
_objectPrototype[_parameterizedMethodName] = function(_mustDisplay, _duration, _callback, _timing) {
return _animateDisplay.call(
this,
_mustDisplay,
_duration,
_callback,
_timing,
_animationOptional && arguments.length < 2 && _baseParameterizedMethod
);
};
};
_makeDisplayMethods(['show', 'hide', 'toggleShow', 'display'], {_opacity:1,_x:1,_y:1}, _true);
/*?
Instance Methods
show
Displays each of the set of matched DOM nodes by both fading in and sliding out horizontally & vertically.
SYNTAX
........................................................
myWeb = myWeb.show(durationMsINTorSTR);
........................................................
VARIATION 1
........................................................
myWeb = myWeb.show(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.show(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.show(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See =Uize.Web= base module for calling =show= without any animation
- See the companion =hide= and =toggleShow= methods
- See the related =fadeIn=, =slideDown= and =slideOut= methods
- See =animate= method for more details on animation
hide
Hides each of the set of matched DOM nodes by both fading out and sliding in horizontally & vertically.
SYNTAX
........................................................
myWeb = myWeb.hide(durationMsINTorSTR);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.hide(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See =Uize.Web= base module for calling =hide= without any animation
- See the companion =display= and =toggleShow= methods
- See the related =fadeOut=, =slideUp= and =slideIn= methods
- See =animate= method for more details on animation
toggleShow
Displays or hides each of the set of matched DOM nodes by both fading and sliding horizontally & vertically, depending on their current displayed state.
SYNTAX
........................................................
myWeb = myWeb.toggleShow(durationMsINTorSTR);
........................................................
VARIATION 1
........................................................
myWeb = myWeb.toggleShow(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.toggleShow(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.toggleShow(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See =Uize.Web= base module for calling =toggleShow= without any animation
- See the companion =display= and =hide= methods
- See the related =toggleFade=, =toggleSlideY= and =toggleSlideX= methods
- See =animate= method for more details on animation
display
Displays or hides each of the set of matched DOM nodes by both fading in/out and sliding out horizontally & vertically.
SYNTAX
........................................................
myWeb = myWeb.display(mustDisplayBOOL, durationMsINTorSTR);
........................................................
VARIATION 1
........................................................
myWeb = myWeb.display(mustDisplayBOOL, durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.display(mustDisplayBOOL, durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.display(mustDisplayBOOL, animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See =Uize.Web= base module for calling =display= without any animation
- See the companion =show=, =hide= and =toggleShow= methods
- See the related =fade=, =slideX= and =slideY= methods
- See =animate= method for more details on animation
*/
_makeDisplayMethods(['fadeIn', 'fadeOut', 'toggleFade', 'fade'], {_opacity:1});
/*?
Instance Methods
fadeIn
Displays each of the set of matched DOM nodes by fading them to opaque.
SYNTAX
........................................................
myWeb = myWeb.fadeIn();
........................................................
VARIATION 1
........................................................
myWeb = myWeb.fadeIn(durationMsINTorSTR);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.fadeIn(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.fadeIn(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 4
........................................................
myWeb = myWeb.fadeIn(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =fadeTo=, =fadeOut= and =toggleFade= methods
- See the related =display=, =slideDown= and =slideOut= methods
- See =animate= method for more details on animation
fadeOut
Hides each of the set of matched DOM nodes by fading them to transparent.
SYNTAX
........................................................
myWeb = myWeb.fadeOut();
........................................................
VARIATION 1
........................................................
myWeb = myWeb.fadeOut(durationMsINTorSTR);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.fadeOut(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.fadeOut(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 4
........................................................
myWeb = myWeb.fadeOut(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =fadeTo=, =fadeIn= and =toggleFade= methods
- See the related =hide=, =slideUp= and =slideIn= methods
- See =animate= method for more details on animation
toggleFade
Displays or hides each of the set of matched DOM nodes by animating their opacity, depending on their current displayed state.
SYNTAX
........................................................
myWeb = myWeb.toggleFade();
........................................................
VARIATION 1
........................................................
myWeb = myWeb.toggleFade(durationMsINTorSTR);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.toggleFade(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.toggleFade(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 4
........................................................
myWeb = myWeb.toggleFade(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =fadeTo=, =fadeIn= and =fadeOut= methods
- See the related =toggleShow=, =toggleSlideY= and =toggleSlideX= methods
- See =animate= method for more details on animation
fade
Displays or hides each of the set of matched DOM nodes by animating their opacity.
SYNTAX
........................................................
myWeb = myWeb.fade(mustDisplayBOOL, durationMsINTorSTR);
........................................................
VARIATION 1
........................................................
myWeb = myWeb.fade(mustDisplayBOOL, durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.fade(mustDisplayBOOL, durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.fade(mustDisplayBOOL, animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =fadeIn=, =fadeTo=, =fadeOut= and =toggleFade= methods
- See the related =show=, =slideX= and =slideY= methods
- See =animate= method for more details on animation
*/
_objectPrototype.fadeTo = function(_opacity, _duration, _timing, _callback) {
return this.animate({opacity:_opacity}, _duration, _timing, _callback);
/*?
Instance Methods
fadeTo
Adjusts the opacity of each of the set of matched DOM nodes
SYNTAX
........................................................
myWeb = myWeb.fadeTo(opacityFLOAT);
........................................................
VARIATION 1
........................................................
myWeb = myWeb.fadeTo(opacityFLOAT, durationMsINTorSTR);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.fadeTo(opacityFLOAT, durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.fadeTo(opacityFLOAT, durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 4
........................................................
myWeb = myWeb.fadeTo(opacityFLOAT, animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =fadeIn=, =fadeOut= and =toggleFade= methods
- See =animate= method for more details on animation
*/
};
_makeDisplayMethods(['slideDown', 'slideUp', 'toggleSlideY', 'slideY'], {_y:1});
/*?
Instance Methods
slideDown
Displays each of the set of matched DOM nodes with a vertical sliding motion.
SYNTAX
........................................................
myWeb = myWeb.slideDown();
........................................................
VARIATION 1
........................................................
myWeb = myWeb.slideDown(durationMsINTorSTR);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.slideDown(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.slideDown(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 4
........................................................
myWeb = myWeb.slideDown(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =slideUp= and =toggleSlideY= methods
- See the related =display=, =fadeIn= and =slideOut= methods
- See =animate= method for more details on animation
slideUp
Hides each of the set of matched DOM nodes with a vertical sliding motion.
SYNTAX
........................................................
myWeb = myWeb.slideUp();
........................................................
VARIATION 1
........................................................
myWeb = myWeb.slideUp(durationMsINTorSTR);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.slideUp(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.slideUp(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 4
........................................................
myWeb = myWeb.slideUp(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =slideDown= and =toggleSlideY= methods
- See the related =hide=, =fadeOut= and =slideIn= methods
- See =animate= method for more details on animation
toggleSlideY
Displays or hides each of the set of matched DOM nodes with a vertical sliding motion, depending on their current displayed state.
SYNTAX
........................................................
myWeb = myWeb.toggleSlideY();
........................................................
VARIATION 1
........................................................
myWeb = myWeb.toggleSlideY(durationMsINTorSTR);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.toggleSlideY(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.toggleSlideY(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 4
........................................................
myWeb = myWeb.toggleSlideY(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =slideDown= and =slideUp= methods
- See the related =toggleShow=, =toggleFade= and =toggleSlideX= methods
- See =animate= method for more details on animation
slideY
Displays or hides each of the set of matched DOM nodes with a vertical sliding motion.
SYNTAX
........................................................
myWeb = myWeb.slideY(mustDisplayBOOL, durationMsINTorSTR);
........................................................
VARIATION 1
........................................................
myWeb = myWeb.toggleSlideY(mustDisplayBOOL, durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.toggleSlideY(mustDisplayBOOL, durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.slideY(mustDisplayBOOL, animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =slideDown=, =slideUp= and =toggleSlideY= methods
- See the related =show=, =fade= and =slideY= methods
- See =animate= method for more details on animation
*/
_makeDisplayMethods(['slideOut', 'slideIn', 'toggleSlideX', 'slideX'], {_x:1});
/*?
Instance Methods
slideOut
Displays each of the set of matched DOM nodes with a horizontal sliding motion.
SYNTAX
........................................................
myWeb = myWeb.slideOut();
........................................................
VARIATION 1
........................................................
myWeb = myWeb.slideOut(durationMsINTorSTR);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.slideOut(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.slideOut(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 4
........................................................
myWeb = myWeb.slideOut(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =slideIn= and =toggleSlideX= methods
- See the related =display=, =fadeIn= and =slideDown= methods
- See =animate= method for more details on animation
slideIn
Hides each of the set of matched DOM nodes with a horizontal sliding motion.
SYNTAX
........................................................
myWeb = myWeb.slideIn();
........................................................
VARIATION 1
........................................................
myWeb = myWeb.slideIn(durationMsINTorSTR);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.slideIn(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.slideIn(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 4
........................................................
myWeb = myWeb.slideIn(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =slideOut= and =toggleSlideX= methods
- See the related =hide=, =fadeOut= and =slideUp= methods
- See =animate= method for more details on animation
toggleSlideX
Displays or hides each of the set of matched DOM nodes with a horizontal sliding motion, depending on their current displayed state.
SYNTAX
........................................................
myWeb = myWeb.toggleSlideX();
........................................................
VARIATION 1
........................................................
myWeb = myWeb.toggleSlideX(durationMsINTorSTR);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.toggleSlideX(durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.toggleSlideX(durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 4
........................................................
myWeb = myWeb.toggleSlideX(animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =slideOut= and =slideIn= methods
- See the related =toggleShow=, =toggleFade= and =toggleSlideY= methods
- See =animate= method for more details on animation
slideX
Displays or hides each of the set of matched DOM nodes with a horizontal sliding motion.
SYNTAX
........................................................
myWeb = myWeb.slideX(mustDisplayBOOL, durationMsINTorSTR);
........................................................
VARIATION 1
........................................................
myWeb = myWeb.slideX(mustDisplayBOOL, durationMsINTorSTR, callbackFUNC);
........................................................
VARIATION 2
........................................................
myWeb = myWeb.slideX(mustDisplayBOOL, durationMsINTorSTR, callbackFUNC, timingSTRorFUNC);
........................................................
VARIATION 3
........................................................
myWeb = myWeb.slideX(mustDisplayBOOL, animationOptionsOBJ);
........................................................
NOTES
- Returns a reference to the same =Uize.Web= object
- See the companion =slideOut=, =slideIn= and =toggleSlidex= methods
- See the related =show=, =fade= and =slideX= methods
- See =animate= method for more details on animation
*/
}
});
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer