DIR : /home/kozerus/public_html/pn/uize/site-source/js/Uize/Widget/FormElement/Captcha.js
/home/kozerus/public_html/pn/uize/site-source/js/Uize/Widget/FormElement
/*______________
| ______ | U I Z E J A V A S C R I P T F R A M E W O R K
| / / | ---------------------------------------------------
| / O / | MODULE : Uize.Widget.FormElement.Captcha Class
| / / / |
| / / / /| | ONLINE : http://www.uize.com
| /____/ /__/_| | COPYRIGHT : (c)2007-2016 UIZE
| /___ | LICENSE : Available under MIT License or GNU General Public License
|_______________| http://www.uize.com/license.html
*/
/* Module Meta Data
type: Class
importance: 2
codeCompleteness: 80
docCompleteness: 50
*/
/*?
Introduction
The =Uize.Widget.FormElement.Captcha= class encapsulates the logic required to display and use a captcha.
*DEVELOPERS:* `Tim Carter`, original code contributed by `Zazzle Inc.`
An Abstract Class
The =Uize.Widget.FormElement.Captcha= class, like its superclass =Uize.Widget= is primarily an abstract class that provides a standardized interface for the subclasses, which contain the majority of the implementation logic. Because there is no generalized API for the different captcha implementations available (reCaptcha, EZ-Gimpy, etc.), the subclasses must do most of the work to set up the UI, validate user input, and display any messages to the user.
TODO:
Once the refactoring of =Uize.Widget.FormElement= is completed, the validation and value interface for this class should be folded into that, perhaps as a subclass.
*/
Uize.module ({
name:'Uize.Widget.FormElement.Captcha',
builder:function (_superclass) {
'use strict';
return _superclass.subclass ({
instanceMethods:{
initializeCaptcha:function () {
/*?
Instance Methods
initializeCaptcha
Loads and processes any data needed in order to display the captcha. This could include sourcing in external JS scripts, creating an external JS object, inserting the UI, etc. This is an empty method in =Uize.Widget.FormElement.Captcha= and should be overridden by any subclasses.
SYNTAX
..............................
myWidget.initializeCaptcha ();
..............................
*/
}
}
});
}
});
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer