DIR : /home/kozerus/public_html/pn/uize/site-source/js/Uize/Widget/mModels.js
/home/kozerus/public_html/pn/uize/site-source/js/Uize/Widget
/*______________
| ______ | U I Z E J A V A S C R I P T F R A M E W O R K
| / / | ---------------------------------------------------
| / O / | MODULE : Uize.Widget.mModels Mixin
| / / / |
| / / / /| | ONLINE : http://www.uize.com
| /____/ /__/_| | COPYRIGHT : (c)2014-2016 UIZE
| /___ | LICENSE : Available under MIT License or GNU General Public License
|_______________| http://www.uize.com/license.html
*/
/* Module Meta Data
type: Mixin
importance: 5
codeCompleteness: 60
docCompleteness: 50
*/
/*?
Introduction
The =Uize.Widget.mModels= widget mixin provides support for widgets that can contain child model class objects, allowing state between a widget and its child models to be bound.
*DEVELOPERS:* `Ben Ilegbodu`, original code contributed by `Zazzle Inc.`
=Uize.Widget.mModels= mixes in =Uize.Class.mModels= which provides a majority of the model functionality. =Uize.Widget.mModels= provides the following additional support...
- Any model objects added to a widget are passed down to its child widgets, provided that those child widgets also support containing model objects
*/
Uize.module ({
name:'Uize.Widget.mModels',
required:'Uize.Class.mModels',
builder:function () {
'use strict';
return function (_class) {
_class.declare ({
mixins:Uize.Class.mModels,
alphastructor: function () {
var
m = this,
_children = m.children,
_models = m.models,
_addModelsToChildren = function() {
for (var _childName in _children) {
var _child = _children[_childName];
Uize.isFunction(_child.addModel) // TODO: More robust way to determine that child mixes in Uize.Class.mModels?
&& _children[_childName].set({models:_models})
;
}
}
;
m.addedModels.wire('Changed.*', _addModelsToChildren); // TODO: support for removed models
m.addedChildren.wire('Changed.*', _addModelsToChildren); // TODO: support for removed widgets
}
});
};
}
});
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer