DIR : /home/kozerus/public_html/pn/uize/site-source/js/Uize/Widgets/Buttons/ViewSizeToggler/Widget.js
/home/kozerus/public_html/pn/uize/site-source/js/Uize/Widgets/Buttons/ViewSizeToggler
/*______________
| ______ | U I Z E J A V A S C R I P T F R A M E W O R K
| / / | ---------------------------------------------------
| / O / | MODULE : Uize.Widgets.Buttons.ViewSizeToggler.Widget Class
| / / / |
| / / / /| | ONLINE : http://www.uize.com
| /____/ /__/_| | COPYRIGHT : (c)2014-2016 UIZE
| /___ | LICENSE : Available under MIT License or GNU General Public License
|_______________| http://www.uize.com/license.html
*/
/* Module Meta Data
type: Class
importance: 1
codeCompleteness: 100
docCompleteness: 100
*/
/*?
Introduction
The =Uize.Widgets.Buttons.ViewSizeToggler.Widget= class implements a view size toggler button that supports toggling between small and large views.
*DEVELOPERS:* `Chris van Rensburg`
Visual Sampler
Below is a visual sampler of the =Uize.Widgets.Buttons.ViewSizeToggler.Widget= class...
...............................................................
<< widget >>
widgetClass: Uize.Widgets.Buttons.ViewSizeToggler.VisualSampler
...............................................................
*/
Uize.module ({
name:'Uize.Widgets.Buttons.ViewSizeToggler.Widget',
superclass:'Uize.Widgets.Buttons.Directional.Widget',
builder:function (_superclass) {
'use strict';
return _superclass.subclass ({
hasLoc:true,
stateProperties:{
viewSize:{value:'small'},
/*** Derived Properties ***/
directionX:{
derived:'viewSize: viewSize == "small" ? 1 : -1'
},
directionY:{
derived:'viewSize: viewSize == "small" ? -1 : 1'
},
_rootNodeTitle:{
derived:'viewSize, loc_largerViewTooltip, loc_smallerViewTooltip: viewSize == "small" ? loc_largerViewTooltip : loc_smallerViewTooltip'
}
},
set:{
action:function () {
this.set ({viewSize:this.viewSize == 'small' ? 'large' : 'small'});
}
},
htmlBindings:{
_rootNodeTitle:':title'
}
});
}
});
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer