DIR : /home/kozerus/public_html/ruffle/audio.html
/home/kozerus/public_html/ruffle
<!DOCTYPE html>
<html>
<head>
<title>Audio Visualization</title>
<style>
canvas {
border: 1px solid black;
}
</style>
</head>
<body>
<audio id="myAudio" src="./ko_builder/chord.mp3" controls></audio>
<canvas id="myCanvas"></canvas>
<script>
const audio = document.getElementById('myAudio');
const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
const audioContext = new AudioContext();
const source = audioContext.createMediaElementSource(audio);
const analyser = audioContext.createAnalyser();
source.connect(analyser);
analyser.connect(audioContext.destination); // Connect to speakers
// Set up analyser parameters
analyser.fftSize = 256;
const bufferLength = analyser.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
function draw() {
requestAnimationFrame(draw);
analyser.getByteTimeDomainData(dataArray);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.lineWidth = 2;
ctx.strokeStyle = 'rgb(0, 0, 0)';
ctx.beginPath();
const sliceWidth = canvas.width * 1.0 / bufferLength;
let x = 0;
for (let i = 0; i < bufferLength; i++) {
const v = dataArray[i] / 128.0;
const y = v * canvas.height / 2;
if (i === 0) {
ctx.moveTo(x, y);
} else {
ctx.lineTo(x, y);
}
x += sliceWidth;
}
ctx.lineTo(canvas.width, canvas.height / 2);
ctx.stroke();
}
draw();
</script>
</body>
</html>
//
koh5_pano
Drag mouse to navigate.
Navigation
- Left/Right Mouse drag: Changes camera heading.
- Up/Sown Mouse drag: Changes camera pitch.
- Scroll wheel: Changes camera field of view.
- I-Key: Displays Info panel with canvas size, image size and FPS.
17.Aug.2010, Martin Wengenmayer